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New Colossus Attack

Discussion in 'Protoss' started by Psionicz, Mar 10, 2008.

?

New Colossus or Old

  1. New Colossus - Spread fire

    23.4%
  2. Old Colossus - Focused sweeping beam

    76.6%

New Colossus Attack

Discussion in 'Protoss' started by Psionicz, Mar 10, 2008.

  1. Psionicz

    Psionicz New Member

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    I guess its pure speculation. I'm pretty sure the 144 damage came from a Blizzcon event. But if it was 24 per second that would make it rather unefficient.

    I'd say the focused beam starts from 0 while quickly rising to a certain value, then it maintains the 144 damage.
    I gathered that from the videos as they didn't one shot every Zergling they hit.
    They tended to take maybe a second to get that one shot damage then they'd just sweep thru all the Zerglings since their damage has built up.
    Also when they attacked Banelings the first shots didn't kill them but a second or two after they charged is when the damage output allowed them to sweep thru the enemy units.
    (Source: Protoss showcase video)
     
  2. LordKerwyn

    LordKerwyn New Member

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    Ughh I was hoping my earlier post would be enough. Lets start this off with Kaurne's complete quote:

    Obviously we can't know how fast, fast is. If we base are knowledge on the Protoss gameplay trailer though, we know the Colossus's attack lasts about 6 secs and assuming the damage Karune stated in this quote and the damage in the gameplay trailer is the same (unlikely) we can assume the Colossus does 144 damage over 6 secs or 24 dps. Also, given the nature of the Colossus's attack it is very likely that is does damage in multiple bursts a second, but for the sake of argument here lets say it does 12 every .5 seconds, also since the Zergling in SC1 had 35 hp we can assume that's what the Zerglings in the Gameplay trailer had, so at 12 damage every .5 seconds it would only take the Colossus 1.5 seconds to kill a Zergling assuming it uninjured which is doubtful because of the 16 Zealots present. So it may look like the Colossus is doing more damage then it actually is. Finally, for the still unconvinced it you skip[ all the way to the end of the Gameply trailer you will notice there is a Colossus at the final battle targeting Marines. Each Marine appears to take anywhere from 2-3 seconds to die when under fire from the Colossus so unless the Marines in that video had 200+ hp the Colossus did not do 144 dps in that video.

    On my last note, just think about this logically if the Colossus had 144 dps it would only take 2 full shots to kill a Command Center, now I would love for someone to tell me with a straight face that doesn't sound overpowered, and given Blizzard's reputation of balance (or atleast common sense) it is extremely unlikely the Colossus ever had a 144 dps attack.


    P.S. I agree it probably wasn't 24 dps in the gameply trailer because I think all of the Protoss units were upgraded to the max, and things are just constantly changing as far as unit stats go. What the damage in the video we will probably never know, but the above quote plus the Colossus's 6 second attack in the gameplay video is where the idea of 24 dps came from.
     
  3. ItzaHexGor

    ItzaHexGor Active Member

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    Thanks guys. In the video, having a steep increase at the beginning or dealing damage in half second ticks would make much more sense than either 144 or 24 damage per second. About the Zerglings' chances of being uninjured though, I'd have to say that the majority of them wouldn't be. There were a lot of Zealots, but there were a lot more Zerglings. Only the Zerglings that are being attacked would be injured, and there were many Zerglings who weren't in combat running around the edge, which especially at the beginning of the battle were the ones that the Colossi were attacking.
    I'm well aware that 144 damage per second would be extremely overpowered, but that was all I had heard apart from some people here, which is why I wanted it clarified.
     
  4. kingsky123

    kingsky123 New Member

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    my god no please the RA2's prism tank's splash laser beam was so overpowered :p, besides doing that would practically make it a mini-super-reaver
     
  5. furrer

    furrer New Member

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    ItzaHexGor good job winning :D!
    But from where do we know the 6 secs from?
    There was mentioned that it was fast game mode (same as in the videos, and its to fast!), but as you saw the Zerlings had like 10dps in that mode, so isnt 24dps pretty low?
     
  6. burkid

    burkid New Member

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    the six seconds comes from an approximation of the length from the original gameplay trailer.
     
  7. Gforce

    Gforce New Member

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    I agree with Kerwin, the untis were probably upgraded to the max. So the true damage rate may not be known until release.
     
  8. Illidan

    Illidan New Member

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    heard that the top designer doesnt like the changed attack motion of colossus.

    I suggest that it would be super if we can choose each colossus' attack motion

    or we can switch those two different attack motions accordingly.

    (EX: if ultralisks come old version is good and for mass number of zerglings then the new version would be super against them)




    PS: Well!!! they have to do this !!!

    since they made twilight archon like drunken retard.

    damn im mad again. archon is improved ? huh huh? dont lie!!!!!
     
  9. Psionicz

    Psionicz New Member

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    There are new videos...
    Umm it couldn't be upgraded to the max cuz it was used early game and raped everything so quickly.
     
  10. Gforce

    Gforce New Member

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    yeah, i made that post before i saw the new vid, so that theory is blown to hell.
     
  11. WuHT

    WuHT New Member

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    125 splash damage at 8 range costs ya 15 bucks per shot + initial investments.

    144 from the colossus definately seems terrifying.
     
  12. SubTachyon

    SubTachyon Guest

    3 - 4 colossuses are purely unbeatable by any zerg ground forces :/ if we dont count mass ultras or mabye very very big mass of roaches
     
  13. Zurgery

    Zurgery New Member

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    Unburrow some Ultralisks on em. :good:
     
  14. SubTachyon

    SubTachyon Guest

    Ofcourse that unborring ultralisks/banelings would work but I assume that the protoss has observer. :p
     
  15. Zurgery

    Zurgery New Member

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    Then just charge em with the Ultralisks as they are \o/
     
  16. Gforce

    Gforce New Member

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    you guys are forgeting about the mutalisks, who needs ground assualts when you got air power.
     
  17. ItzaHexGor

    ItzaHexGor Active Member

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    Any Ground units, apart from more Colossi, would be useless against a group of Colossi, not just Zerg's. There really isn't a need for a Ground counter though. Colossi are supposed to take out Ground units. That's it. Their weakness is that they are vulnerable to all attacking Air units. No matter whether they're Air-to-Air or Air-to-Ground, they can hit a Colossus. Roaches have been reported to get obliterated against Colossi and Ultralisks might be able to stand a chance, but why fight fire with petrol when you can fight it with water? As I said before, absolutely any Air units will be able to attack the Colossus, and the Colossus won't have anything to do but run.
     
  18. Rambling

    Rambling New Member

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    Thats why the Colossus is more of a support unit, every unit has a weakness. Many a newbie have been taught a lesson in humiliation as they mass produced 1 unit...
     
  19. Psionicz

    Psionicz New Member

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    But see, in the current build a mass of Colossus would raze the base and kill units before any air could stop them. Atleast before you could have one Colossus attacking and another behind defending it.
     
  20. furrer

    furrer New Member

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    Really, there are still counters example:
    Tanks: Hit them before they see you

    And after all, who lets a player mass collosus´es? Its the same as letting the enemy build up a fleet of Carriers in PvT!