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New Battlecruisers Mega-Weapons

Discussion in 'Terran' started by LxMike, Oct 24, 2007.

?

No poll here, please move along.

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New Battlecruisers Mega-Weapons

Discussion in 'Terran' started by LxMike, Oct 24, 2007.

  1. darkone

    darkone Moderator

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    Re: Unused traits of the battlecruiser

    I meant the drop pod idea, it makes sense that it would be dropped from a capital ship. The ghost drop is just an ability from SC Ghost, it doesn't make much sense. The pod coming from a ship however does.
     
  2. Gasmaskguy

    Gasmaskguy New Member

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    Re: Unused traits of the battlecruiser

    Yeah, I like that idea too. So, the Drop Pod would come out of the BC? The units you want to drop gets loaded into it, like you load a Drop Ship? Wouldn't the Drop Pod be too big to come out of the BC? It's like half the size, if not bigger.
     
  3. darkone

    darkone Moderator

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    Re: Unused traits of the battlecruiser

    Wth, how would it be to big? Its a capital ship. They just make it look smaller so it doesn't take up half the map.
     
  4. Gasmaskguy

    Gasmaskguy New Member

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    Re: Unused traits of the battlecruiser

    How small would you make the Drop Pod? And how many slots would it have?
    Yeah but the model representing the capital ship is small.
     
  5. darkone

    darkone Moderator

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    Re: Unused traits of the battlecruiser

    I'm thinking more on the lines of 8 smaller drop pods, with one dude a peice.
     
  6. Gasmaskguy

    Gasmaskguy New Member

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    Re: Unused traits of the battlecruiser

    What if you wanted to drop a Siege Tank? Would you chop it into 8 bits?
     
  7. darkone

    darkone Moderator

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    Re: Unused traits of the battlecruiser

    You can only drop infantry in the first place.
     
  8. Gasmaskguy

    Gasmaskguy New Member

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    Re: Unused traits of the battlecruiser

    I know, I just consider that boring. Also, the battlecruiser actually drops them down, right under it, so it will be pretty vulnerable compared to the ghost. this can be balanced by letting it drop w/e it wants, as long as it has room for it.
     
  9. DKutrovsky

    DKutrovsky New Member

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    Re: Unused traits of the battlecruiser

    leave the drop pod to ghosts, you dont want to have those too late and to be relying on such a slow expensive high tech unit to use drop pods.
     
  10. ninerman13

    ninerman13 New Member

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    Re: Unused traits of the battlecruiser

    Here is why the Battlecruiser in no form should be able to transport units the same way a Dropship does:

    The transport units for each race (Dropship, Overlord, Phase Prism) are each easily destroyed by an enemy when not escorted. This makes it essential for a drop/transport mission to have backup or a distraction to actually make it to the right spot on the map. If the Battlecruiser were able to transport units this mechanic would change dramatically. The Terrans would suddenly have a way to ferry units around with much less care than the Dropship. Yeah Battlecruisers should have escort too, but let's face it - it requires a heck of a lot more skill to get a Dropship to heavily defended point A than a Battlecruiser. Result = imbalance in transporting mechanic.

    I'm against giving the Battlecruiser Drop Pod as well, but mainly because I think it fits really well with the Ghost. I could argue the same type of thing as above (that a Ghost is more fragile than a Battlecruiser hence more skill to call down a pod) too, but with the right Drop Pod mechanic the issue wouldn't be nearly as problematic.

    When it comes down to it though, I mostly think the new Battlecruiser is fine the way it is. Great fighting unit, tough, and awesome abilities. It shouldn't be changed.
     
  11. Fenix

    Fenix Moderator

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    Re: Unused traits of the battlecruiser

    Let me put it this way.

    (For this scenario, assume that BC's do have a transport ability)
    If the Terran player has enough BC's for a drop to present an actual threat, you've already lost, as in terms of sheer power, BC's are the strongest in the game.

    I can see a whole new line of strategies opening up if the BC has a transport function. Island games, for one, would be far more interesting. Again, it destroys the turtle strag, because a battlecruiser can punch through just about any StA defense system.

    Also. The BC is, realistically, huge. What better unit to transport the Thor?
     
  12. ninerman13

    ninerman13 New Member

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    Re: Unused traits of the battlecruiser

    My main issue with it still stands.

    Let's say you are in a heated match with an opponent. You are resource drained, whereas your opponent is down to few military units but one last resource area, which is heavily fortified against air units (it is elevated). You are down to some ground forces (not enough to storm a main base), but know if you can destroy/take over your enemy's last expansion you will win. You also have a few Dropships, a couple Wraiths, and one Battlecruiser. Your air armada is not enough to battle against your opponent's expansion.

    SCENARIO A: DROPSHIPS AS TRANSPORT

    You load your ground troops into a Dropship and send your fleet to engage the Missile Turrets (or whatever anti-air) at the enemy expansion. While the enemy anti-air is occupied, your Dropship makes it through with only a few hits and unloads your troops. You destroy the expansion. Game over, you win.

    SCENARIO B: BATTLECRUISERS AS TRANSPORT

    You load your ground troops into a Battlecruiser and send it directly to the enemy expansion. Your Battlecruiser, being tough and all, survives long enough to drop off your units, and you win.

    Now here is the key point. With a Battlecruiser as the transport unit, a player can depend on its resilience alone to make a drop. In Scenario A above, the player has to use other forces to help the transport land its troops. On the other hand, in Scenario B, all that needs to be done is a point and click. Since the Protoss and Zerg both have weaker transport units (like the Dropship) they are at a disadvantage against a Terran Battlecruiser drop, unless they have some other similar dropping mechanism.

    In any case, by utilizing a tough unit to transport your forces (for any race), a lot less care and skill is required to actually succeed a drop. This is why I am wholeheartedly against a Battlecruiser that can transport.
     
  13. Hellblade

    Hellblade New Member

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    Re: Unused traits of the battlecruiser

    Battlecruisers will never transport anything or Transports will be gone forever.

    They HAVE to do something about the atttack though ..... 1 pee laser gun? on a huge ship? Why doesn't it fire with a variety of guns like the protoss Mothership which makes more sense?
     
  14. BirdofPrey

    BirdofPrey New Member

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  15. happypills

    happypills New Member

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    Re: Unused traits of the battlecruiser

    PEW PEW LAZERZ!!! hahaha yeah...it is a funny comparision...and oh so true...

    I know im late to the discussion but...a way for drop pods to work from BCs would be to follow a "ballistic path" off the screen, then back down...similar to the way nukes launched in SC1...that way they can be to scale when they jestison from the BC, and somewhat to scale when they land. If you make it a one-time-ability (replacing ghost ability as well), I don't think it'd overlap with the transport. I think it makes much more sense for the drop pods to come from a command ship than troops sitting in some glorified missle silo in a base waiting to blast off...
     
  16. Kaaraa

    Kaaraa Space Junkie

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    Re: Unused traits of the battlecruiser

    Implementing BC transportation would be game breaking. It sounds just fine lorewise, but otherwise, no. I think Blizzard was trying this a bit with the Starbase. Too bad that's been scrapped :-[

    EDIT: I wonder if the Yamato Gun should do a bit of splash damage. It is a focused nuclear reaction shot as a beam of energy, after all.
     
  17. epo

    epo New Member

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    POLL: The New Battlecruiser’s firing solution.

    So after a excellent discussion in an previous thread I was recommended to create a poll so that we get some hard evidence results.

    So the Question is: Should the Battle Cruisers fire lasers or projectiles(rail guns)?

    So here are the previous stated supporting arguments:

    Lasers:
    - Grants the Terrans with a more versatile weapons arsenal.
    - Makes the Terrans look more high-tech(advanced)
    - Makes the battle cruisers look more sleek and advanced.


    Projectiles and Railguns:
    - Seems to fit the Terran concept better.
    - Adds to the hardcore feel of the Terrans.
    - Enhances the aesthetic(technical) differences between the Protoss and Terrans.
    - Rail guns are IRL vastly high-tech.

    - Also changes the Battle cruisers second ability: Plasma Torpedoes to a "Barrageâ€

     
  18. zeratul11

    zeratul11 New Member

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    Re: The New Battlecruiser’s firing solution.

    terran without laser will make them a mediocre sci fi race. i like the laser for the bc and wraiths in scbw. so i cant imagine the bc without laser, actually im expecting more laser things from terran in sc2. wheres the predator? bring it back!
     
  19. BirdofPrey

    BirdofPrey New Member

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    Re: The New Battlecruiser’s firing solution.

    Yes since we can already weaponize missiles and cannons they are clearly not high tech enough. No my friend in the future everything is clean and shiney and bright.

    I like the way it is now but have no problem with using railguns unlike some people above me.
     
  20. Kaaraa

    Kaaraa Space Junkie

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    Re: The New Battlecruiser’s firing solution.

    The Battlecruiser firing lazers is fine. We have enough bullets/missiles being fired from marines and Vikings and such. Lasers ftw!