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New abilities

Discussion in 'General StarCraft 2 Discussion' started by -LT-, Nov 8, 2007.

?

Which new ability do you like the best?

  1. Stalker's Blink

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  2. Reaper's Mines

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  3. High Templar's Force Field

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  4. Mothership's Timebomb

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  5. Ghost's DropPods

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  6. Viking's Transform

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  7. Phoenix's Overload

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  8. Ghost's Snipe

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  9. Planetcracker

    0 vote(s)
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New abilities

Discussion in 'General StarCraft 2 Discussion' started by -LT-, Nov 8, 2007.

  1. BirdofPrey

    BirdofPrey New Member

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    Tell Jon to put that in the December report
     
  2. notjim

    notjim New Member

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    The reapers mines are gonna be sweet. reapers are really gonna be the ultimate shock troops, tearing up some economy. i think that it'd be cooler if they had a one armed constant stream flamethrower instead of dual pistols, but whatever.
     
  3. Hunter

    Hunter New Member

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    Yes, that is what ghosts are good for. Taking down single, worthly enemy units to cause panic :)
     
  4. Protoss2121

    Protoss2121 Guest

    I like the Stalkers blink :good:
     
  5. Rex

    Rex New Member

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    I voted for the Blink ability. Its so awesome, like Praetor Fenix said blink into areas your not supposed to :D. It would also come in handy for going on cliffs to defend your base, now you don't need the whole shuttle or w/e crap :)
     
  6. EonMaster

    EonMaster Eeveelution Master

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    Add that it can attack both ground and air for reasonable damage, and it ecomes the best units for raids and an excellent colossus support unit as well. So it will still be useful after people tech up to late tier units.
     
  7. Protoss Kills Infinitely

    Protoss Kills Infinitely New Member

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    i voted for the force-field as if you just use it on key buildingse.g. command center then they wont die and also for puttting it over strong enemy defenses!
     
  8. Wlck742

    Wlck742 New Member

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    Force field can't be used on buildings.
     
  9. EonMaster

    EonMaster Eeveelution Master

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    But it does stop an enemy building's ranged fire.
     
  10. Playboy

    Playboy Guest

    Zealot's dash doesn't count because it's passive? I'd vote for it. It's cool how they can approach the marines and shred them to pieces (even though I'm a terran player myself). Remember the crowd's reaction at the presentation?

    Anyway, it's the Viking's transform for me. The Viking is so cool.
     
  11. Rex

    Rex New Member

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    So I'd say the Zealots charge ability is berserk? (Charging at an enemy and going crazy basically)
     
  12. Wlck742

    Wlck742 New Member

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    No it's just a charge. They run at a very high speed toward the enemy and just hit them normally.
     
  13. Zacron

    Zacron New Member

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    Need to aim how long?
     
  14. Reaper87

    Reaper87 New Member

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    My favourite ablity is probabably Planet Cracker becuase if you run it over a base everything in it's path will be destroyed. Finaly, a protoss weapon that can beat the crap out of other protoss bases.
     
  15. don_bocci

    don_bocci New Member

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    who has that ability :p
     
  16. EonMaster

    EonMaster Eeveelution Master

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    If your talking about Planet Cracker, don_bocci, then it is the Mother Ship.
     
  17. don_bocci

    don_bocci New Member

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    actually I was talking about the BUMP on the bottom of the previous page lol I'm pretty sure BUMP isn't on the list of new abilities