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Neutral units and envinronments!

Discussion in 'General StarCraft 2 Discussion' started by Meloku, Jun 10, 2007.

Neutral units and envinronments!

Discussion in 'General StarCraft 2 Discussion' started by Meloku, Jun 10, 2007.

  1. FlyingTiger

    FlyingTiger New Member

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    hmmm aren't the large doodads like the trees there for a purpose? I mean if you are playing in multiplayer, everyone usually have the same disadvantage. It is sometimes annoying when there's a huge ass temple where you want to put a photon cannon, but usually that indicates that you need to explore the map more and expand. I mean it's not like there are going to be massive amount of trees and other crap like in WC3. It would look cool if the creep was taking over a doodad, but I don't think it should be able to make that area buildable just for balance purposes.


    The terra-form idea is pretty awesome idea, but to what extent can this feature go so far? Can we flatten cliffs to make ramps or make a artificial platform to cross a river? It is just too much for the game of starcraft. Do anyone see what I mean? I think Blizzard is trying to be as much conservative as they can to the original starcraft. There should be improvements to the game of course like new units, graphics, minor aspects of gameplay, but I don't think any radical changes like 4 spells for each unit, terra-forming, having specific minerals for specific units, and others is going to cut it.

    eh I know it's easier to criticize than come up with new ideas so I'm gonna shut up now ^_^
     
  2. PowerkickasS

    PowerkickasS New Member

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    bengalaas i think?

    i would love it if mind controlled units remained neutral to enemy maps so enemies dont autotarget it and you can spy with it.
    and blizzard could add more birds and as someone else said somewhere else, and fish in maps with rivers or lakes :)
     
  3. MrFrancko

    MrFrancko New Member

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    This is actually a good idea to an extent. Especially if you could lay waste to creep before it goes away on it's own. That way you can take over a resource spot sooner. Just use firepower!