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My Thor fix

Discussion in 'Terran' started by zeratul11, Oct 22, 2009.

My Thor fix

Discussion in 'Terran' started by zeratul11, Oct 22, 2009.

  1. Aurora

    Aurora The Defiant

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    *sigh*

    Haven't you noticed the big fat Starcraft: Ghost logo? It's not from Starcraft.

    Anyway: @Kimera
    That's not the Ar****e or Crucio Siege Tank. It's another unit, and has nothing to do with what we saw in the rts games. Note that the term "Ar****e" isn't anywhere to be found in the description.

    Edit: what's up with this crappy sencor?

    *A r c l i t e
     
  2. Kimera757

    Kimera757 New Member

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    It doesn't matter if it's StarCraft: Ghost, since we were talking about lore.

    The SC-G version of the siege tank uses the exact same Mjolnir cannon as the one in StarCraft I. This isn't surprising; most of the SC-G units were exactly the same as their previous counterparts (with the big exception of the ghost, naturally). They generally made the game different by adding new units, some of which (the spectre) will be in StarCraft II.

    Also for the SC II version check here: http://sclegacy.com/feature/32-wwi-08/316-starcraft-ii-art-panel

     
  3. Aurora

    Aurora The Defiant

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    And yet the wiki says otherwise at the moment. You know where to find the wiki, I assume? ;)
     
  4. Shellshock

    Shellshock New Member

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    So

    So Thor is remade? to be less? anynews?
     
  5. Aurora

    Aurora The Defiant

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    It's a bit smaller, faster, attacks air and lost its Bombard ability. Got replaced by a single target damage attack.
     
  6. cautionmike_190

    cautionmike_190 New Member

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    oh man!.. i like the thor used to have
     
  7. freedom23

    freedom23 New Member

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    I didn't noticed the size change there. Btw, that single target attack is a 2 hit damage from its main cannon.
     
  8. SOGEKING

    SOGEKING New Member

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    @ Aurora : Do you have a link to an image showing this new Thor you are talking about ? I wanna see how it is now. I debated too much about that unit that I wanna know more about it.

    Thanks
     
  9. Gasmaskguy

    Gasmaskguy New Member

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    The current Thor can be seen in battle report 4 Soge.
     
  10. SOGEKING

    SOGEKING New Member

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    ok, I thought it was another new one. .... sorry :)
     
  11. Redlazer

    Redlazer New Member

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    I think they should bring back that Self-Repair ability, and the slow turning speed. That or make Thors leave their remains on the battlefield after they die, acting as a makeshift barrier which needs to be destroyed, so the various ranged Terran forces can take cover and fire from behind them.
     
  12. i2new@aol.com

    i2new@aol.com New Member

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    I kinda like the body becoming a block idea but this could hurt you if your chasing an enemy and a thor dies by mistake at a chock hold and half of your army is on the other side and dies because of it. You wont be happy about this.

    I think the thors match ups are good at this moment. It struggles with little units vs ground but not vs air. I hate hearing hor everyone is calling thor OP because it can hit air. Did anyone even bother to look at the damage vs HEAVY air units health? a single broodlord vs thor is a complete loss. Void ray is going to eat thor like it would any building. Battle cruisers would walk on thor like it would anything and I dont know about the carrier but i have that feeling it would win some how do to its life difference. The unit match up wise is balanced.

    thor is life the school yard bully. Mean to little air units and small groups of little units. Its ability can deal with any big unit 1vs1 but it loses to big air units in almost every match up.

    I think just its slower movement defects should be brought back. I dont think the size is important but the movement it.
     
  13. freedom23

    freedom23 New Member

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    But its not everyday that a player will summon flagships to counter the thor, and I'm sure that there are other alternatives to take down the thor. Just like in the BR where 2 psi storms toasted the thors bulk. And in zerg, they could use infestors for neural parasite.

    What I have noticed from these terran matches is they hardly make use of the Raven, I'm not sure why but maybe because of its uselessness? That might give advantage to stealth tactics against terran, unless they have that radar dome.

    If they are to maintain the speed of the Thor like that, it wouldn't hurt if they decrease the size of it from 10-30% in able for it to be accounted as a medium speed unit (btw I like the thors current speed). And also in regards to its ability, maybe they can also make it as custom-made like the Battlecruiser by making choices of skills from Self-repair and Bombardment. But maybe no skill is better since almost all of terrans units are too skillful, compared to other races which lacks talent.
     
  14. i2new@aol.com

    i2new@aol.com New Member

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    yeah i thought it was HIGH odd the terren player didnt make 1 single detection and the protoss player had an observer near or in his base most of the time. He didnt make a single DT and they even mentioned it at the end. His loss was in lack oh immortals and Dts. If you stick to the classics you cant fail. 6 or 7 dts as the expansions would of been GG. simple as that. On another note i dont think ravens are really the best option for a protoss counter unless your fighting Dts which he wasnt. Ravens just seem to have a bigger zerg counter like science vessels did.
     
  15. Redlazer

    Redlazer New Member

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    You are a wise man. More exciting units for the Zerg, PLEASE.
     
  16. alex1

    alex1 New Member

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    I think your ratio is not correct I2new, but this is just my opinion

    I'd be curious to see how a Void ray can eat up a Thor.... considering Thor's high damage output vs units like Void Ray... Maybe you were talking about several (3 or 4) Void rays... but then, cost wise, it's to the protoss disadvantage. It's like 3-4 void rays VS 1 BC....

    And also Brood lord does 25 with a range of 9 (275 HP). Thor does 10x4 with a range of 10 (400 HP).If it's 1 Brood lord vs 1 as you say, my money would be on the Thor.
     
  17. freedom23

    freedom23 New Member

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    Wtf!! I didn't knew that the anti-air attack of the Thor was in range of 10! Seriously that needs some deduction, at least 1 point. But a 1v1 of broodlord and thor would still result to the broodlords triumph. You seem to have forgotten about the broodlings that spawn out of the broodlords acid spore. A single attack would yield 2 broodlings, and in a matter of 5 attacks theres already 10 extra broodlings that each deal 5 extra damage against the thor + the fact that the broodlord has regen, it just means total victory.

    Attack 3 - 5 times hatch broodlings retreat and regen - rinse and repeat until Thor is no more.
     
  18. alex1

    alex1 New Member

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    In the Wikia, Thor GtA attack has range 10 yeah oO.

    Yeah I forgot about the Mantalings.... still I 'd like to know how much damage they deal? (maybe like the broodling, who knows)

    But with 1 void ray then, which has a much lower range than Broodlord and Thor, hummm... seriously I don't know...
     
    Last edited: Oct 28, 2009
  19. freedom23

    freedom23 New Member

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    The mantaling name change for broodlings was a sudden move to verify that the Brood lord is a genuine new unit, not a Guardian evolution but a unit of its own.. which it is really now.

    Definitely be betting on the Thor 1v1 vs Voidray & I think thor does bonus damage to light armored air?
     
  20. i2new@aol.com

    i2new@aol.com New Member

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    Void ray vs Thor
    http://www.sc2armory.com/game/protoss/units/void-ray

    vs

    http://www.sc2armory.com/game/terran/units/thor

    thor has 400 hp and does 10x4 +4 vs light
    Void ray is ARMORED! not light. void ray has 250 max health+shield, and is almost twice as coast effective.

    Void ray already has one armor. so thats one off all 4x of 10. Thats only 9x4 and thats not to mention if you start adding in shield and armor upgrades on both sides. The thor vs air was designed to be anti light air and viking was anti heavy air If you use the links the viking has 10+ massive. Thor is only suppost to be fighting light air but the void ray shooting at that much health contantly is what it was made for. The thor even if its able to beat a single void ray is going to be on the border of death it self. It just lost almost lost to a unit thats 100 minerals and 50 gas less.


    Brood-Lord vs Thor
    http://www.sc2armory.com/game/terran/units/thor

    vs

    http://www.sc2armory.com/game/zerg/units/brood-lord

    This match up is complete loss for thor.

    Not only is the Brood lord ARMORED but it has MORE total health then a void ray AND 2 armor insted of one. When a thor his it thats 8x4. Idk about you thats a loss. if you add in the broodlings spawned after a few shots the thor EVEN if its able to kill the brood lord has to fight too many broodlings given they all survive there lasted time untill the brood lords death.

    400\25=16
    16x2=32 possible broodlings that will be there given thor dies before the brood lord and thor doesnt attack ANY of the broodlings. Is that the situation you want to throw a thor in??? i dont think so (Fyi) broodlings do 4 damage and have a fast attack speed.
     
    Last edited: Oct 28, 2009