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Mutalisks

Discussion in 'Zerg' started by Indigent, Aug 15, 2007.

?

How many evolutions should their be for the mutualisk?

  1. I don't use them, I'd only mutalisk for air assualts.

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  2. The devourers only.

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  3. The guardians only.

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  4. Both evolutions please.

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  5. I want more evolutions for mutalisks!

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  6. No evolutions.

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Mutalisks

Discussion in 'Zerg' started by Indigent, Aug 15, 2007.

  1. DontHate

    DontHate New Member

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    i thought gaurds were very useful. yes, most of the time they're very vulnerable, but only if u leave them alone, becuase if u do enemy air will own them. that's why you have to support them. it's the same with battlecruisers or carriers. they can put up a fight, but in the long run they'll lose unsupported.
     
  2. BnechbReaker

    BnechbReaker New Member

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    guardians are the ultimate noob killers, you can get a lot of them much faster than carriers and bcs and against noobs they are just as effective.
     
  3. moobox

    moobox Member

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    I agree with both of you that Guardians against newb players is game over, many players just don't know how to properly react to Guardians.
     
  4. Remy

    Remy New Member

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    You counter with firebats, amirite? ;)
     
  5. Unentschieden

    Unentschieden New Member

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    I´d like to expand the Evolution aspect of the Zerg in general. More Mutations! More flying eggs!
     
  6. BnechbReaker

    BnechbReaker New Member

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    to take your "flying eggs" idea literally... how about giving the morphing cocoon the ability the fly? :p
     
  7. coreyb

    coreyb Guest

    Flying egg's? , I think that they should be quite weak when when destroyed / killed all this acid get's released like to keep whatever is in the egg alive but it's deadly to armor and metal like so it can burn though it and to the skin , just a thought for an abilite sort of a thing for the defenceless egg :)
     
  8. SID

    SID New Member

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    2 is just enough, i think Blizzard should simply revamp both evolutions into something more interesting