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Moving while burrowed

Discussion in 'Zerg' started by lurkers_lurk, Sep 21, 2007.

Moving while burrowed

Discussion in 'Zerg' started by lurkers_lurk, Sep 21, 2007.

  1. ShasOkais

    ShasOkais New Member

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    maybe there should be different terrain perks. Zerg move well in grass and sand, but not in concrete and metal =o
     
  2. CannonFodder

    CannonFodder New Member

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    then certain maps featuring lots of concrete and metal wouldn't be played much. Space stations maps for example wouldn't be played at all by zerg because they are basically all metal, which would restrict tunneling. If they did make the tunneling terrain base it should only be for the campaign.
     
  3. biglittlezergling

    biglittlezergling New Member

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    ShasOkais i like your idea about the speed movement in different terrain. It sounds like it could balance the movement underground.
     
  4. CannonFodder

    CannonFodder New Member

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    No it couldn't didn't you read my post?
    If zerg could only tunnel in certain terrain then some maps wouldn't played by zerg. races should no advantages or disadvantages from maps, but if this mechanic was instated then, zerg would be penalized right the start, on some maps.
     
  5. Prodigal

    Prodigal New Member

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    I think this would be fairly unbalanced. Maybe a specific unit or two could upgrade to move underground (probably just one unit type). But being able to mass an entire land army that would be invisible and could tunnel under bases and mass attack a main building (CC, Hatchery, Nexus) Would be pretty unbalanced in many circumstances. If there existed a counter to this type of strat, (besides normal detection), it woud then be useless. So there is your problem, its either over-powered or useless, either way it will not be in SC2.

    EDIT: Besides isn't this essentially what the Nydus Wyrm is? Do you want to get rid of the Nydus worm? ;p
     
  6. Gasmaskguy

    Gasmaskguy New Member

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    A Nydus Worm works like a teleporter. That's nothing like tunneling.
     
  7. CannonFodder

    CannonFodder New Member

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    ya thats what i thought, but I wasn't sure so I didn't post.
     
  8. biglittlezergling

    biglittlezergling New Member

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    i don't know why people are still talking about this.

    If the zerg could move while burrowed then you could move your whole army undetected to someones base. This is just way to much power for the zerg for an upgrade that costs 100mins and 100gas. This would just be a bad idea
     
  9. Gasmaskguy

    Gasmaskguy New Member

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    EVERY unit doesn't have to tunnel around. And noone said that it had to cost 100/100. Numbers can always be changed to balance stuff. If only one unit could move unseen, it would not be IMBA. It would be as IMBA as the DT.
    And a tunneling unit would have to unburrow and reveal itself, something a DT wouldn't.
     
  10. biglittlezergling

    biglittlezergling New Member

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    what happens if they turned the nydas worm into a runneling transport? I don't think it be too imba because it would move slow and decloak when it unloaded.
     
  11. Gasmaskguy

    Gasmaskguy New Member

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    If that happened, Zerg would have no fast way of reinforcing themselves during/before battles.
    Protoss can warp in, and Terran can call for Drop Pods.
     
  12. CannonFodder

    CannonFodder New Member

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    Couldn't they just move normally? Most zerg units most very fast, especially if they get a speed upgrade.
     
  13. DontHate

    DontHate New Member

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    I think the zerg being able to reinforce themselves during battle is what they do better than the protoss or terran. Their units are faster and more mobile and can get to the battlefield earlier. With the nydus worm, it allows even quicker reinforcements.
     
  14. Tankman131

    Tankman131 Guest

    The zergs fast units are their own reinforcements if you dont get them between something like a crucio, just roll out the numbers and you have a semidefence
     
  15. CannonFodder

    CannonFodder New Member

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    As the ol' saying going: the best defense is a good offense
     
  16. ShasOkais

    ShasOkais New Member

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    it doesn't have to be invisible. it can probably be slow and you can see the worm's ripple on the surface and once it is ready to deploy units mass out. don't say this is imba, arbiters are just about the same in this case
     
  17. gtx75

    gtx75 New Member

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    actually, it would be kind of cool of the lurker had this ability because they could only attack if burrowed
     
  18. Psionicz

    Psionicz New Member

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    They require energy and are more vulnrable.
     
  19. ShasOkais

    ShasOkais New Member

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    umm balance test it or sth
     
  20. Aurora

    Aurora The Defiant

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    *bump*

    Alright, let's start with a clean sheet in this topic again.

    With the new Infestor unit, we finally have our "moving while burrowed unit".
    How should this develop further? I was thinking of additional upgrades for the unit to make the moving possible.

    Now we know what a burrowed unit can do, casting "spells", how do you think this should affect the unit? In this case, I was thinking of revealing the unit when it attacks, since it obviously has to be close to the surface in order to attack. After that, it burrows deeper again and becomes invisible.

    Maybe this should be discussed in the Infestor topic, but I thought it would be better to not let this topic die out, especially since we have new information to compare to our original thoughts on this.

    So, any thoughts?
    :gossip: