1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Moving while burrowed

Discussion in 'Zerg' started by lurkers_lurk, Sep 21, 2007.

Moving while burrowed

Discussion in 'Zerg' started by lurkers_lurk, Sep 21, 2007.

  1. kuvasz

    kuvasz Corrections Officer

    Joined:
    Jul 26, 2007
    Messages:
    5,143
    Likes received:
    15
    Trophy points:
    38
    From:
    Hungary
    Unless the Hydralisk could mutate into a Mutalisk...
     
  2. ssjfox

    ssjfox Hyperion

    Joined:
    Jul 21, 2007
    Messages:
    800
    Likes received:
    0
    Trophy points:
    16
    Or it was just the origanal icon for burrow.... if the it's attack and defense pictures were changed back than it could just be the burrow command
     
  3. Laz

    Laz New Member

    Joined:
    Feb 2, 2008
    Messages:
    206
    Likes received:
    0
    Trophy points:
    0
    i dont think it would be fare for most any unit (especially the lurker) to be able to move while burrowing. people have a hard enough time as it killing lurks without them being able to chase your units down when it needs to retreat. plus even if they go slower, a zerg player would never bring his units above ground, and i see alot of people saying its not a problem because of detectors. if you got a massive army of lings, hydras, and lurkers coming your way through the ground. it ain't gonna matter if you find out right when there at your doorstep. your dead.
    i liked the idea of a unit that can move in the ground but comes up to attack. and while its up its stationary. kind of give the zerg a seige tank unit but at the same time, ain't that what the lurkers for?
     
  4. Psionicz

    Psionicz New Member

    Joined:
    Nov 30, 2007
    Messages:
    2,271
    Likes received:
    2
    Trophy points:
    0
    From:
    Under Your Bed
    Its better to have just one unit to do it. Imagine a Defiler could move underground, I'd be extremely happy.
     
  5. Gasmaskguy

    Gasmaskguy New Member

    Joined:
    Aug 3, 2007
    Messages:
    4,071
    Likes received:
    4
    Trophy points:
    0
    From:
    Sweden
    ssjfox, why would the burrow command go in a direction? That would just confuse. It's a tunnel. :p

    @Laz. The Lurker has too short range to be a siege unit, the mechanic is the unly thing that it has in common with the tank.
     
  6. ssjfox

    ssjfox Hyperion

    Joined:
    Jul 21, 2007
    Messages:
    800
    Likes received:
    0
    Trophy points:
    16
    exactly its a tunnel, the unit is underground hiding in the tunnel.

    And I know what your saying I'm just saying theres a chance it could be the old burrow command.
     
  7. Gasmaskguy

    Gasmaskguy New Member

    Joined:
    Aug 3, 2007
    Messages:
    4,071
    Likes received:
    4
    Trophy points:
    0
    From:
    Sweden
    I hate chances. Makes everything so uncertain... :p
     
  8. CannonFodder

    CannonFodder New Member

    Joined:
    Feb 18, 2008
    Messages:
    400
    Likes received:
    0
    Trophy points:
    0
    From:
    Somewhere near you
    imo all tier one units should be able to burrow, but they would move at half rate
    i also think that there should be a specialised lurker that could also burrow, but would have a weaker attack the regular one
     
  9. Smokiehunter

    Smokiehunter New Member

    Joined:
    Aug 5, 2007
    Messages:
    309
    Likes received:
    0
    Trophy points:
    0
    I don't think the lurker should move. It was made to be basically like the current photon cannon a movable turret but with cloak. if you allow it to move even at a snail's pass you would be giving zerg a movable clocked turret that couldn't be countered by tos till final teir.
     
  10. furrer

    furrer New Member

    Joined:
    Jul 27, 2007
    Messages:
    2,531
    Likes received:
    6
    Trophy points:
    0
    From:
    Denmark
    All ground units being able to move underground???
    A bit owerpowered perhaps?!?!
     
  11. CannonFodder

    CannonFodder New Member

    Joined:
    Feb 18, 2008
    Messages:
    400
    Likes received:
    0
    Trophy points:
    0
    From:
    Somewhere near you
    not all grounds units just zerglings ,drones and lurkers
    sorry if I was unclear
     
  12. Gasmaskguy

    Gasmaskguy New Member

    Joined:
    Aug 3, 2007
    Messages:
    4,071
    Likes received:
    4
    Trophy points:
    0
    From:
    Sweden
    It's hard to balance tunneling. It would have to be reaaally slow, or perhaps work like the Nydus Worm; when the unit unburrows, it takes a certain time for it to get ready, and during that time, it is still vulnurable (even without detection).
     
  13. Psionicz

    Psionicz New Member

    Joined:
    Nov 30, 2007
    Messages:
    2,271
    Likes received:
    2
    Trophy points:
    0
    From:
    Under Your Bed
    If you asked me to choose one unit to move underground, I'd say the Defiler.
     
  14. CannonFodder

    CannonFodder New Member

    Joined:
    Feb 18, 2008
    Messages:
    400
    Likes received:
    0
    Trophy points:
    0
    From:
    Somewhere near you
    then the defiler would be sooooo expense you would hardy b able 2 afford it
     
  15. ShasOkais

    ShasOkais New Member

    Joined:
    Jul 25, 2007
    Messages:
    219
    Likes received:
    0
    Trophy points:
    0
    From:
    Canada
    Rabbits are just "beasts", worms and rodents are just "beasts", yet they can find their way underground without sonar. If zerg are a true evolution of "beasts", they should have no problem travelling underground.
     
  16. CannonFodder

    CannonFodder New Member

    Joined:
    Feb 18, 2008
    Messages:
    400
    Likes received:
    0
    Trophy points:
    0
    From:
    Somewhere near you
    ya they do that using special adaptions, so if they can the zerg can too
    they shouldn't need some special unit just a simple upgrade like "sensitive glands"
    or wutever






    i think tau r weak as hell when u shoot them with any bolters
     
  17. furrer

    furrer New Member

    Joined:
    Jul 27, 2007
    Messages:
    2,531
    Likes received:
    6
    Trophy points:
    0
    From:
    Denmark
    If lurkers, zerglings and drones had the abbilities, then they would be sooooo expense you would hardy b able 2 afford them.
     
  18. Psionicz

    Psionicz New Member

    Joined:
    Nov 30, 2007
    Messages:
    2,271
    Likes received:
    2
    Trophy points:
    0
    From:
    Under Your Bed
    Wow, since when were Defilers expensive, I could have like 8 wondernig around ready to be used in a long game.
    Actually no. Worms and other burrowing animals are built specially to burrow underground, and that alone is only sand and soil.
    This is hard rocks we are fighting on, also the Zergs are not built for tunneling... refer to spikes and limbs everywhere.
    Could a Spider move underground? No it couldn't.
     
  19. Gizmo4life

    Gizmo4life Guest

    i agree with zergalicious the only instance a zerg could possibly be able to move while burrowed is on creep. Since creep is living it is feasable that it could morph to create tunnels for the zerg. Otherwise i think only nydusworms should be able to move while burrowed.
     
  20. biglittlezergling

    biglittlezergling New Member

    Joined:
    Feb 20, 2008
    Messages:
    59
    Likes received:
    0
    Trophy points:
    0
    being able to move your zerg force underground would be totally overpowered as you could just pop up your entire force right in front of the enemy base and kill some stuff then burrow again.