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Moving while burrowed

Discussion in 'Zerg' started by lurkers_lurk, Sep 21, 2007.

Moving while burrowed

Discussion in 'Zerg' started by lurkers_lurk, Sep 21, 2007.

  1. lurkers_lurk

    lurkers_lurk New Member

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    Fo®Saken, i said that the upgrade is a tier 2 one just like the lurker aspect in the hydralisk den.
    Larvitar : it could be just the lurker thats gets this upgrade, as for terrans sumerge supply depots can block the pathing.
     
  2. Teh Chosen One

    Teh Chosen One New Member

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    Two words: Lurker Rush :p
     
  3. Larvitar

    Larvitar New Member

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    I suppose it would work for lurkers, but then people would start burrowing their lurkers and attacking without needing to unburrow. Wouldn't that be overpowered? Most of the time lurkers are killed above ground.......
     
  4. DontHate

    DontHate New Member

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    having this would be basicly giving the zerg an observer that cant go up some terrains. giving it to lurkers would mean most imba thing ever. even if it costs the same as a mothership, all of the motherships upgrades, and a thor, it's still imba. It also makes the lurker not fun at all, because u had to try to get close enough to the target just not stay up too long or else ur lurkers will take too much damage.
     
  5. lurkers_lurk

    lurkers_lurk New Member

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    it could be all units except the lurker, but that's also why i suggest a slow movement speed. either way both( or only the first one for the lurker but thats depending on what blizzard tends to do with this ) burrow upgrades will be needed to move any units.

    as for it being like an observer, the wraith were also like the observer but blizz still made it work it out.
     
  6. string_me_along

    string_me_along New Member

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    To be honest, I think only certain zerg units should be able to tunnel. It would help keep tier 1 units important and viable even later in the game. However, I don't think that something like an ultralisk should tunnel. I mean... it doesn't exactly look like their exactly equipped. I'd say that primarily zerglings and hydralisks (and probably lurkers) could tunnel. That's all. Anyway, that's my opinion.
     
  7. Ych

    Ych New Member

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    I remembered during an interview, Dustin Browder stated that the Zerg will be getting a unit that skilled players can use efficiently (similiar to the Stalkers), but stated that it wasn't the time to release it to the public yet. I'm guessing this tunneling unit could very well be the unit that Dustin Browder is talking about. I'm thinking that maybe the tunneling unit can only move while burrowed, and when unburrows, he attacks. But when he unburrows, he cannot move.

    That unit would be very good at harrassing the enemy line but suffers from heavy damage like the siege tanks.
     
  8. Vindicatormsc

    Vindicatormsc New Member

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    i think only Lurkers and maybe Zerglings should be able to move while burrowed.the Zerglings were always an important unit,and the Lurker just seens to be made to do that.

    but in order to have it balanced,those units would not be able to go up/down cliffs while burrowed,they would still have to unburrow and move above the ground.that wouldn't make it so overpower

    and lastly,i think the moviment speed should be slow.otherwise,even if it's a 2 unit upgrade only,it would make the Nydus worm a bit less usefull...
     
  9. TerranGod

    TerranGod New Member

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    ok im not trying to be mean or anything but...

    first off, zergs got the nydus worm for burrow-moving

    2nd, it would be so freakin messed...imagine 50 hydralisk lurking up to your base and goes up and starts killing your base then when the you bring out your reinforcements, the hydras burrows back and the other guy starts using zomgwtf micro that you cant handle and kills your base

    how would you like that?
     
  10. lurkers_lurk

    lurkers_lurk New Member

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    it would be your own fault that you didnt have detectors with your units.
     
  11. Vindicatormsc

    Vindicatormsc New Member

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    you simply need detectors when fighting the Zerg.all their ground units can burrow (except for the Ultralisk),and the Lurker can even attack underground.it would be silly to not have some detection to backup your army.
     
  12. zeratul11

    zeratul11 New Member

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    everything can be balance even bunderground moving units. say give them 10 hp if they move underground. heheh. =p
     
  13. Larvitar

    Larvitar New Member

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    How about burrowing units that get stunned everytime they get hit if they are moving EXCEPT specialised units that are meant and only meant to move while burrowing. This way, you can't rush an enemy with hydralisk popping behind their lines. Your units would get shot, stunned, then stunned again and again until they died. Crowd control would pwn them and this evolution would come at detector tier for other races. Units move at half the speed they move above ground.
     
  14. Aurora

    Aurora The Defiant

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    That's actually not a bad idea, but wouldn't it be better for the units instead of getting stunned, they simple get above ground again?
    Because if a unit is stunned it's pretty much toast whenthe enemy has units whit a high rate of fire. (like marines) They would simply get stunned over and over again without you being able to counter it.

    And in my opinion everything in Starcraft II should have a counter, it was like that in 1996 already and it proved to be perfect that way, so if something can't be countered in Starcraft II, it's simply a bad decision to put it in the game.
     
  15. Yaro

    Yaro New Member

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    Movig wile burrowed is sooooo esy 2 balance!!! lurkekers get toasted by siege tanks (remember 2 hav detectors) zerglings, hydras die easy(u cant command mor than 12 units at a time)
     
  16. lurkers_lurk

    lurkers_lurk New Member

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    sorry Cannon Fodder but the max unit per group is, as of right now, unlimited. but i think they will bring that down to 24 per group or something along those lines
     
  17. Vindicatormsc

    Vindicatormsc New Member

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    i'd be happy with 36 units per group,but having an unlimited number per group is something i can surely ive with
     
  18. Larvitar

    Larvitar New Member

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    Only get stunned while moving, how about that. That means your average player would start unburrowing and attacking while your average noob player would reburrow them and continuing moving. This allows units to move stealthily but not be so imba and be able to run past chokes. And the unit which can move underground without getting stunned, it's a specialised unit (somebody suggested it) and ONLY moves when burrowed. How about that?

    Btw, Banshees would own here.
     
  19. BnechbReaker

    BnechbReaker New Member

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    obviously the speed of movement underground would be much slower, another mechanic could be allowing all zerg ground units to burrow and move within creep
     
  20. Gasmaskguy

    Gasmaskguy New Member

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