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mineral farming

Discussion in 'StarCraft 2 Strategy Discussion' started by overmind, Jul 7, 2007.

mineral farming

  1. Gorythax

    Gorythax New Member

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    Firstly, I like this concept, and it doesn't disturb for fast games, because there isn't a significant (or needed) change anyways. So it's all good. But, as I said before, there already are brown minerals, so... Great idea though. To everyone who thought out the problem, you all have really good ideas!
     
  2. marinepower

    marinepower New Member

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    Perhaps for animation purposes, there can be caves filled with minerals, which might look better than blue specks. This way, the worker mining the cave will still get the 8 minerals, except it will take the worker 2 times longer to mine the patch. The cave will never run out, but it compensates for this by the slow mining rate, and i would guess there might be at most 20 on a 256x256 map.
     
  3. mc2

    mc2 New Member

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    OK, I'll put in one immature post here, since the idea just came to mind.

    A player can farm beans if he's running out of gas.......
     
  4. overmind

    overmind Active Member

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    HAHAHAHA!!! mc2 Lmao
     
  5. PowerkickasS

    PowerkickasS New Member

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    no way! main problem is minerals taking up too much space without providing enough mineral deposits/rates. that's why you dont have progames playing on maps with 1 gas expos or 5- mineral patch or such.....and you sound like you havent played the sc campaign or something o_O

    idea of farming is lovely since turtling should definitely be a valid strategy (of course not a rigged one which everyone seems to presume in games which turtling does work like in $$$maps i mean come on your fault for losing to turtlers lol) but it isnt morally correct for starcraft :p keep it with supreme commander! =D
     
  6. Remy

    Remy New Member

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    I don't see how space has anything to do with it.  It can work even on existing maps while only adjusting the maximum number of minerals per patch for some(not all) of the patches at starting mains.  Implementing it on SOME maps definitely won't be a problem, never said that should be the case with every last official map.

    And I play SC for multiplayer only.  I've beaten the campaign exactly once and never touched it again since.  I don't remember much detail to the story or anything like that.  10-Neon's mineral idea is meaningless if it's not something in multiplayer maps anyway.
     
  7. Gah345

    Gah345 New Member

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    I was thinking maybe not a constant farm but maybe crystals that slowly regenerate.
    Kinda like in red alert games where there is a gold/mineral well and it slowly replenishes the field on minerals That way, they cannot be exploited too much because the player doesnt have control as in a infinite resource building.  Yet it would help to prevent that stalemate situation.

    Plus it would encourage players to get more mineral fields because then they will have multiple regenerateing resource fields.

    Still they would have a limit, each crystal crop would have a limit to how much crystal it contains

    Anyone agree?

    awwww it looks like my idea has already been posted    crap

    but on the good side  i have 40 posts  YAYYYYYYYY!!!!!!
     
  8. Peter.Hong

    Peter.Hong New Member

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    Can someone explain how the brown minerals work pleaseee ::)
     
  9. T-man

    T-man New Member

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    Instead of bringing 8 minerals per load back to the base, you bring more (maybe 12 or 16, just speculation) in one trip. This way you have an increased rate of resource gathering.
     
  10. Peter.Hong

    Peter.Hong New Member

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    Oh I see, I get it now. Hmm well I just wanted to know information about the brown minerals before I made any posts regarding this issue. IMO i think a game should be over before all the minerals on a map run out mainly because there shouldn't be a time when one force doesn't overwhelm another. The thing about SC2 is that many of the units are complete counters to each other so obviously if both your forces are annihilating each other but not gaining any ground then you should switch to something which is more effective against your enemy units. Also during game play when do you stop producing units? the answer should be never if you have the mineral/gas supply because even while your army is duking it out on the battle field you should be microing your base and upgrading/building so when the battle is over and if you come out on top you have a fresh batch of units to send out to destroy exps/main base. On the other hand if you come out below then you have a fresh batch of units to defend your base for a counter. However keep in mind that if the other player has also created a fresh batch then the game could be decided right there in losing the first battle. Having a stale mate because the map has run out of minerals has never been an issue that i've encountered often. In all the games i've played it has happened to me maybe 1 out of 25.
     
  11. marcusrodrigues

    marcusrodrigues New Member

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    Hmmmmmmmm... a resource making capturable building would be perfect, cause it would not end in a stalemate (players will need to fight for and defend this building, wich would generate even more combat ;))
     
  12. spike

    spike New Member

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    thats not to bad of an idea but i don't think they should do that just because it would change the way starcraft economy would be and thats the reason you make sure you own more than one mineral patch
     
  13. furrer

    furrer New Member

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    I dont like all those: We dont want stalemates. After all Blizzard is looking very much at competive play, and as spike writed, it will change a bit of how you play. In Korean pro-level only one stalemate ever happened, and that was on an island map! (DA + mass cannons)
     
  14. marcusrodrigues

    marcusrodrigues New Member

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    Well, no ofense to "pro players" but the majority of us are not "no life" Koreans who only play to "pwn n00bs"... Most of us want to have fun on a LAN or Net game, and it looks like by this thread that it is indeed a welcome idea.... And it would be easy to make official maps with and without resource generating structures :D
     
  15. furrer

    furrer New Member

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    Yes but how important is this for you: Love to have fun etc. etc. players?
    How many slatemates did you have in SC1?

    And after all, you know why Starcraft is as famous as it is today? Because it an E-sport... You know how many fan´s it has? You know why there still exist so many korean players that love to play SC? Because they saw it in the TV!
     
  16. Space Pirate Rojo

    Space Pirate Rojo New Member

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    Canada, eh?
    I'm still wondering why this topic was dug out of it's grave.

    D:
     
  17. Rambling

    Rambling New Member

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    Expansion plays a key role in SC, Thats what seperates the good from the bad.