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Merge the Carrier and the Mothership.

Discussion in 'Protoss' started by DKutrovsky, Oct 26, 2007.

Merge the Carrier and the Mothership.

Discussion in 'Protoss' started by DKutrovsky, Oct 26, 2007.

  1. TerranGod

    TerranGod New Member

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    hmm...
    colossus + immortal will be a undefeatable rush...if it comes early in the game (i dont think so...)

    colossus + stalker... hmm
    just mass colo and micro with stalker?
     
  2. EonMaster

    EonMaster Eeveelution Master

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    Sort of, stalker will give the colossus GTA protection, twhile the colossus deals damage to all attacking ground units. Also, they are the perfect raiding party because when the going get though, they can both escape over the cliffs: colossus climbs and the stalker blinks.
     
  3. TerranGod

    TerranGod New Member

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    but then the problem with that is seige tanks and remember
    colossus can get hit by air
     
  4. EonMaster

    EonMaster Eeveelution Master

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    The stalkers will take care of air units with thier heavy damageing attack, and the colossus is good against tanks with it's 144 damage per beam.
     
  5. ekulio

    ekulio New Member

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    Yeah, collosus and immortals would get pwned by air units.

    Stalkers sound op...there's no decent counter. Every protoss player will just mass them. They can dodge most anything with the blink, decent HP strong attack, attack ground and air, travel over barriers, low tier....
     
  6. ItzaHexGor

    ItzaHexGor Active Member

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    Stalkers are powerful, but fragile. If a player were to mass them, Terran players could mass Banshee's, Siege Tanks, Battlecruisers with Plasma Torpedoes, Thor, etc, etc. Protoss could get Carriers, Motherships, Colossus, or even more Stalkers than the first Protoss player :p. The Stalkers only have an average range and aren't that durable, which is why they need the Blink ability. They are vulnerable to powerful Air-to-Ground or Ground-to-Ground attacks, especially if their attacker has a long range.
     
  7. TerranGod

    TerranGod New Member

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    i havent thought of banshees O.O

    and if you cloak they cant hit you so...
     
  8. jamaylott

    jamaylott New Member

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    fully agreed, however, if a player had 2/3 sets of stalkers, the player could blink in fresh ones.... i i think the stalkers shields should repair twice as fast when they arent under attack.
     
  9. EonMaster

    EonMaster Eeveelution Master

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    Also with the blink ability, long ranged defenders lose their range advantage very quickly, so it doesn't matter too much about what range the enemy has, all you need to do is blink earlier to get to them faster.
     
  10. ItzaHexGor

    ItzaHexGor Active Member

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    @jamaylott. Even if fresh Stalkers are brought in, they would still die quickly. It wouldn't make the individual Stalkers any more durable. Also, through the new mechanic for shield generation, the Stalkers won't need a faster regeneration rate.
    @EonMaster. Blink doesn't make up for long range though. It can help close the gap quicker, but it would still get hit more than if it was up against a shorter ranged unit. For example, a unit that has twice the range of a Stalker will always hit the Stalker more than if it had the same range.
     
  11. EonMaster

    EonMaster Eeveelution Master

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    Just blink twice, you will get to the enemy before they can fire a second shot. It only takes a split second to blink, and because you dissapeared, the ranged units would autofire on something else. So if they are not manually controling the units, they would stop fireing on them, giving you more time to move in for the kill.
     
  12. ItzaHexGor

    ItzaHexGor Active Member

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    That still doesn't get rid of the number of shots that the longer ranged unit can get in before the Stalker is able to attack. Also, Blink has a short cool-down, seen in the first game-play trailer. No matter what, the longer ranged unit would still have an advantage over the Stalker, because it is fragile and won't have as much time to attack as the longer ranged unit does.
     
  13. EonMaster

    EonMaster Eeveelution Master

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    However, longer ranged units also attack slower.

    This means that they, on average, would take around the same amount of damage by longer ranged units as they would if they were fighting a few short ranged units.

    I just don't see how longer range would mean certain death for the stalker.
     
  14. ItzaHexGor

    ItzaHexGor Active Member

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    Because long ranged units generally have a slower attack rate, it still gives them an advantage over the Stalker. It can attack from a distance, then continue to attack when it is in range of the Stalker. A unit with a longer range than the Stalker will always have an advantage against it.
    A short-ranged, fast-firing unit and a long-ranged, slow-firing unit may deal the same amount of damage per second, but the longer ranged unit will be able to start attacking first.
    When did I say certain death? I said that Stalkers will be vulnerable to long-ranged units, because they are not very durable.
     
  15. SwimSwam

    SwimSwam New Member

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    i would love the carrier being cut, replaced with the tempest and the mothership being a super unit
     
  16. Templaz

    Templaz New Member

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    Horrible idea, it'd cost too much money for you to buy a mothership then create interceptors. And stop trying to take off the mothership, if you're thinking it's a cheap unit well then think about taking off the terran ghost, because that thing has too much abilities for a tier 1.5

    Plus the carriers seem way weaker compared to sc1.


    Merged posts. Please read the forum rules and do not double post.
     
  17. EonMaster

    EonMaster Eeveelution Master

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    Question: what is the difference between the carrier and tempest? The only difference I see was the color sceme. They both used interceptors, do how are they different?
     
  18. BirdofPrey

    BirdofPrey New Member

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    They were different colors
    The tempest had a hardened shield that stopped ground fire
    The tempest used "shuriken" that strike their target
     
  19. EonMaster

    EonMaster Eeveelution Master

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    They had hardend shield similar to the immortal it sounds like. For the shurikens, were they automatically made when the tempest was made, or did you make them separately like you do with the carrier.
     
  20. BirdofPrey

    BirdofPrey New Member

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    I believe they were supposed to be buult afterwards like interceptors are