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Melee Interceptors?

Discussion in 'Protoss' started by Ghost, Jun 20, 2007.

Melee Interceptors?

Discussion in 'Protoss' started by Ghost, Jun 20, 2007.

  1. Remy

    Remy New Member

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    Just comsat scan. Comsats are the bomb.
     
  2. Patuljak

    Patuljak New Member

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    I think there's an awfully lot of toss units that can't attack air...
     
  3. Remy

    Remy New Member

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    Not any more than Zerg, the Zerg of SC1 anyway.

    If we assume twilight archons can attack air like SC1 archons and the "fusion beam" of star relics is a normal attack that can also attack air, then Protoss so far has just as many units that can attack air as before.

    Out of the four air attacking Zerg units in SC1, only one is a ground unit, and one is suicidal/sacrificial.  What Toss has isn't below standard, I don't think you need to worry.
     
  4. Patuljak

    Patuljak New Member

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    Well, I just miss a solid basic type of AA like the dragoons. Stalkers just didn't convince me as much that they'll be effective against air, but I'm talking about feeling here.
     
  5. Remy

    Remy New Member

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    That remains to be seen. My feeling is that stalkers will be superior to or at least match goons in every way, also more masser friendly than goons.
     
  6. paragon

    paragon Guest

    They took out a battlecruiser with no trouble. And that was only 3 of them.
     
  7. burkid

    burkid New Member

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    not only did they take down the BC (^paragons post) but they can blink too, and they arnt as big as dragoons, and they probably have a better AI. and they might be cheaper, so if 3 can take down a BC no problem, imagine what 10 could do.
     
  8. paragon

    paragon Guest

    10 focus firing a battlecruiser would be *bam* *bam* *battlecruiser dead*
     
  9. burkid

    burkid New Member

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    exactly, and if a BC starts to yamato one, they can blink out of range and waste the BC's energy, then resume to attack.
     
  10. paragon

    paragon Guest

    Hmm I wonder if blinking when a projectile from a regular attack (such as that of a battlecruiser) is headed towards a unit would cause the projectile to miss. In theory a korean would be able to use blink effectively enough so that they don't even take damage.
     
  11. burkid

    burkid New Member

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    well i was thinking while yamato was charging, blink.
    that would be cool, but suck for fighting protoss.
     
  12. Ghost

    Ghost New Member

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    Lol, koreans somehow manage to get gaming skillz from birth xD

    If the projectile-evasion is true, they can be used to dodge siege tank shells and (if a BC commander is crazy enough to do) evade loading Yamato guns.

    EDIT: Sorry for repeating the yamato cannon thing, i got that error.
     
  13. Remy

    Remy New Member

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    You can not manuever away from a charging yamato. If it starts to charge on you, your'e gonna get hit. The only cases where you won't eat the yama even though it started to charge on you would be premature death(of either you or the BC), recall, or stasis.

    I believe this is true for all ranged attacks in SC as well, although the difference with yamato is that the charging is part of the attack animation/process.
     
  14. Ghost

    Ghost New Member

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    While the huge beam fires towards you, if you are alert and aware, i recon that you can blink out of the area to evade it, of will the yamato just hit the ground and deal the damage to the stalker anyway?
     
  15. burkid

    burkid New Member

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    blink might let you dodge attacks.
     
  16. Ghost

    Ghost New Member

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    Yeah, thats what I mean.
     
  17. Remy

    Remy New Member

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    You will eat the yama 100% no matter how fast you get away.

    There were some pretty fast units in SC1 and yama range is huge to begin with, but you still can't escape it.

    I doubt blink will let you evade even a single normal ranged attack.
     
  18. Light

    Light Guest

    in sc, a ranged attack almost allways hits (exept the interceptors sometimes).that could still remain in sc2 . hasnt this accuracy been discussed somewhere else?
     
  19. Ghost

    Ghost New Member

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    I hope you can't, cuz im sure someone will figure out how to endlessly dodge attacks with megamaniac mirco.
     
  20. DontHate

    DontHate New Member

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    maybe they'll change it in sc2. i mean c'mon, there are so many new things the new engine thing can do. Like the collosus can go up stuff, and maybe they can have like units miss in sc2.