1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Medivac Dropship?

Discussion in 'Terran' started by 10-Neon, Mar 11, 2008.

?

Medic or Medivac Dropship?

  1. Bring back the Medic

    66.7%
  2. Keep the Medivac Dropship

    33.3%

Medivac Dropship?

Discussion in 'Terran' started by 10-Neon, Mar 11, 2008.

  1. Gasmaskguy

    Gasmaskguy New Member

    Joined:
    Aug 3, 2007
    Messages:
    4,071
    Likes received:
    4
    Trophy points:
    0
    From:
    Sweden
    Furrer, the non-bio units will suffer from another Marauder bonus: extra damage vs. mechanical (or was it armored?).
     
  2. furrer

    furrer New Member

    Joined:
    Jul 27, 2007
    Messages:
    2,531
    Likes received:
    6
    Trophy points:
    0
    From:
    Denmark
    armored, i forgot that...
    But still, i think they are making the Terran not-mech weaker, and the medic was just a unit you were used to, like the Carrier etc.
     
  3. VodkaChill

    VodkaChill New Member

    Joined:
    Nov 26, 2007
    Messages:
    491
    Likes received:
    0
    Trophy points:
    0
    From:
    Montreal, Quebec, Canada
    Medics and Medivac does have their respective advantages. The best thing I can see from this is that what ever happens... Medic being kicked out or Medivac Dropship being kicked out.. We will still have both of them usable in custom maps :D (since they are suppose to include all those units in the map editor)

    Please Blizzard, continue to create 100 of those ''try out and trash units'' so we can have a whole new game waiting for us in the map editor :D
     
  4. DKutrovsky

    DKutrovsky New Member

    Joined:
    Jul 9, 2007
    Messages:
    807
    Likes received:
    0
    Trophy points:
    0
    we need medics, no other way to stop masses of hydras or a lot of zealots early game or late game for that matter, the whole infantry is heavily reluctant on the medic, its the backbone of the terran
     
  5. Ych

    Ych New Member

    Joined:
    Jun 1, 2007
    Messages:
    874
    Likes received:
    2
    Trophy points:
    0
    Even without Medics, I don't think there would be any trouble stopping mass zealots and hydras early game.
    Marauders + Marines as described by Jon, are very effective together (The new M&M's :good:)

    And don't forget the Ghosts. Snipe would own the heck out of any mass Zealots/Hydra users.
     
  6. Meee

    Meee New Member

    Joined:
    Jun 16, 2007
    Messages:
    3,551
    Likes received:
    2
    Trophy points:
    0
    From:
    Poland
    There won't be any problem stopping early hydras mostly 'cause there won't be any (hydra is tier 3 now)
     
  7. ItzaHexGor

    ItzaHexGor Active Member

    Joined:
    Sep 9, 2007
    Messages:
    4,187
    Likes received:
    21
    Trophy points:
    38
    From:
    Sydney, Australia
    Can it only heal one unit at a time? If it's larger and more expensive, etc, does that mean that it can heal groups? It'd be kinda weird if they did, but really useless if they didn't.
     
  8. furrer

    furrer New Member

    Joined:
    Jul 27, 2007
    Messages:
    2,531
    Likes received:
    6
    Trophy points:
    0
    From:
    Denmark
    And how should a ship in the orbit be able to heal units 1000km´s away (lore-wise). The medic lore-wise used some needles to heal with.
     
  9. Overling

    Overling New Member

    Joined:
    Sep 24, 2007
    Messages:
    448
    Likes received:
    0
    Trophy points:
    0
    If they cut the dropship and have the Ghost deliver every pod, it would be too alike the Nydus worm. Cut the drop-pods and both the Reapers and Dropships will become more used, trust me! ;) This is the solution!
     
  10. DKutrovsky

    DKutrovsky New Member

    Joined:
    Jul 9, 2007
    Messages:
    807
    Likes received:
    0
    Trophy points:
    0
    i want medics, no matter what, they were my bread and butter a mix of marauders with medics and marines just makes it better. Its going to be MMM not just M&M.

    Hydra tier 3? the same tier as battlecruisers and ultralisks? Does that make the lurker tier 3 as well?\


    Edit: I would hate the fact that you wouldnt be able to heal infantry to full. I want medics(im saying it again but i really would HATE to lose them)
     
  11. ItzaHexGor

    ItzaHexGor Active Member

    Joined:
    Sep 9, 2007
    Messages:
    4,187
    Likes received:
    21
    Trophy points:
    38
    From:
    Sydney, Australia
    @ Overling and DKutrovsky. The Medivac Dropship acts as both the Medic and the Dropship. They're still able to transport units without ahving to resort to Drop Pods, and they're still able to heal infantry to full health. The two roles have been merged, not replaced.
     
  12. DKutrovsky

    DKutrovsky New Member

    Joined:
    Jul 9, 2007
    Messages:
    807
    Likes received:
    0
    Trophy points:
    0
    so, are they still airborne while they heal? Do they heal one at a time like the medic or some sort of AoE? If its one unit healed per dropship it will make some expensive healing thing. Are they using mana? Do they heal units inside of them? Do they use mana for that?(that can actually be cool way to micromanage and save units)

    If the dropship has a AoE type of heal, i wouldnt be so angry.

    Any details anyone?
     
  13. Overling

    Overling New Member

    Joined:
    Sep 24, 2007
    Messages:
    448
    Likes received:
    0
    Trophy points:
    0
    I know, but the reason, as stated by Meee, for creating the Medivac Dropship was to make Reapers more useful. I definitely want Reapers to stay in the game, as they're a completely unique novelty that would add too much to the game. But having Reapers was underused because of Medics along with Marines, so they made a flying Medic.

    However, I think the reason to why Reapers were underused is because of Ghost's Drop-pods, that can launch Marines and Medics anywhere on the map. If you make it difficult for them to move, a player might prefer to use expendable Reapers than popping Marines and Medics from one place to another.
     
  14. DKutrovsky

    DKutrovsky New Member

    Joined:
    Jul 9, 2007
    Messages:
    807
    Likes received:
    0
    Trophy points:
    0
    I have a feeling that the underuse of reapers is because they were too late game, by the time you can produce reapers, you have tanks, medics, marines, marauders,ghosts, maybe even air and expos. Its not the time to to small skirmishes but to do big attacks on the enemy base.

    They need to make the reapers tier 1, so its a valuable unit and the right time.

    As for medics and the dropship, i think they should both be able to heal, but for the love of god do not take away the medics completely.

    Also, im a little skeptical about the usefulness of the Marauder in its current state, it seems very sluggish for some reason, although i havent seen it in action.

    Same goes for the Jackal. And where is our Air superiority fighter? Corruptors seem to own Vikings pretty badly as it is currently.
     
  15. zeratul11

    zeratul11 New Member

    Joined:
    Jun 2, 2007
    Messages:
    2,315
    Likes received:
    1
    Trophy points:
    0
    whats with the reapers anyway. IMO its a mediocre unit after all, hit and run not fully armored cliff jumping dual pistoling low lofe criminals lorewise. just let the pros discover techniques for the reapers, just bcoz they are hard to be heal doesn't mean they are useless. and they are meant for base raiding right? so usually there are no enemy units there except fot the workers, queen, planetray fortress or some canons. lol.

    it looks like blizzard really want to see the reapers more in pro games bcoz they are similar to the stalker, since they can cliff jump and are fast and needs micro.

    yes bring back the predator.

    im ok if the medics are taken away since it will create new and diverse and more terran tactics unlike only knowing MnM, now we have drop pods, salvage, marauders, etc.
     
  16. ShoGun

    ShoGun Guest

    It is not that I don't like the idea of the drophip merging its role with the medic, it is just that I would perfer medics. Though this idea can be made pretty effective, heres how I think. . .

    Any fleshy ground unit that is carried by the medivac will be healed rapidly. What's more is it will heal any fleshies onboard at once. If it wants to heal terran infantry on the ground, it can be transformed into a deployable ground "medical ward". In this form it cannot move, but it will heal nearby terran infantry, restoring three times as much health in one healing interval then what the medic could. If single target healing is deemed ineffective for this unit, then its deployable medical ward ability can heal multiple units at once or every unit nearby the medivac at once. If it heals any nearby ally terran unit at once, then having multiple medivacs can increase the amount healed. If it has cargo onboard it will not be able to transform into a deployable ward, and it will not be able to load up units while in its ward form.

    From what I hear from Jon, it seems the combination of marines and marauders are very effective, and later as you upgrade in tier you can add medivac support to further increase their effectiveness.
     
  17. i2new@aol.com

    i2new@aol.com New Member

    Joined:
    Jul 27, 2007
    Messages:
    832
    Likes received:
    1
    Trophy points:
    0
    i personaly dont like this. what human would put men on a battle field with no support. The new ablity flare help them en even more to see cloked units and now the overwhelming power of the medic is gone... Every time u stim u have to know its ganna hurt ur men! the zerg get a freaking roach right after a spawn pool witch requires focus fire too kill them might i add there life regen is unlimited, a medic has energy. There a vital pice to the terran array ground assult, why not have them? i dont understand how there an issue with balance? why did blizzard bother this unit? i just wanna know what the hell is running in the minds of the blizzard teams working on SC2? crap is the medic was such an imbalance just make her a higher tier, dont just up and boot them altogether. I know they said this wont last long and can easly be changed but this was a waist of time. Time they could of used balancing or finishing up things that have bigger importance. Who agrees?
     
  18. DKutrovsky

    DKutrovsky New Member

    Joined:
    Jul 9, 2007
    Messages:
    807
    Likes received:
    0
    Trophy points:
    0
    I think now that they have publicly announced the zerg they are trying to think outside the box to create new strategies, although this is one of the bad ideas its a good thing to know that they are willing to experiment with things.
     
  19. MeisterX

    MeisterX Hyperion

    Joined:
    Jul 23, 2007
    Messages:
    4,949
    Likes received:
    17
    Trophy points:
    38
    From:
    New Port Richey, FL
    I may have forgotten to mention that the Marauder doesn't "slow" anything.

    Think of it more like a shotgun. When a Zealot is approach and hit by a Marauder, it stops like it's been hit with a shotgun, staggers, then moves at regular speed. So it doesn't actually slow speed, it slows a units approach, there's a difference. And it has no lasting effect.
     
  20. Overling

    Overling New Member

    Joined:
    Sep 24, 2007
    Messages:
    448
    Likes received:
    0
    Trophy points:
    0
    Wow, thanks a lot Jon! BTW, I forgot to power you up for that interview, cuz I was so damn excited to read what was in it! lol And reading caught my attention so I forgot. But you can definitely count that I'll do it later! ;)

    @ ShoGun: I like your idea. Medivacs and Medics could both be in the game, if the Dropship heals units only while inside of it. One would be risking the unit to heal it, as in case your Dropship gets destroyed the units inside die. I wouldn't mind all fleshy units inside of it getting healed while traveling. But a ward would not fit in, imo. Not because of strategy or whatever, but because it doesn't look good imo, and it seems more interesting to me to have medics early on, instead of just an all purpose healer later.

    Definitely the Dropship should heal units inside, but just units inside, as I see the danger of being inside a transport a fitting downside to being a flying healer. And Dropship is really the less fun transport of all three races currently (compared to Overlords, Nydus Worms and Phase Prisms). It should have a second function. I just don't think a healing ward should be it.

    EDIT: Now that I mentioned it, what if Terran Dropships could use cloak? Too OP? Haven't thought about it even for a sec, just throwing it in the wind to see how it goes. I so think that Drop-pods are the real enemies here. Too bad, cuz I liked it, but now I wanna see it getting cut. :(