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Medic + Dropship = Medivac

Discussion in 'Terran' started by Psionicz, Jun 30, 2008.

?

Would you rather...

  1. Medic loaded in Dropship = Medivac

    8 vote(s)
    40.0%
  2. Medics and no Medivacs

    3 vote(s)
    15.0%
  3. Medivac and no Medics

    8 vote(s)
    40.0%
  4. Tier 1 Medivac

    1 vote(s)
    5.0%

Medic + Dropship = Medivac

Discussion in 'Terran' started by Psionicz, Jun 30, 2008.

  1. Jacob

    Jacob Guest

    Did anyone make the complaint about our medic with Blizzard?
     
  2. ItzaHexGor

    ItzaHexGor Active Member

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    Haha, I think a more valuable question would be did anyone not make the complaint about the Medic with Blizzard...
     
  3. AcE_01

    AcE_01 Active Member

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    hey, medivac is starting to drow on me now. im actually liking it. =]
     
  4. furrer

    furrer New Member

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    Burn him, BURN HIM! :)

    I also like the idea, (its therefore "we" got the idea of loading a medic = medivac), but I want the original medic back...
     
  5. ItzaHexGor

    ItzaHexGor Active Member

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    Yeah, it's definitely grown on me since its announcement, but nothing will rid the Medic of its awesomeness.
     
  6. Psionicz

    Psionicz New Member

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    You can only slow Banelings really cuz if it hits before the Zealots charge, it still charges and the charge is pretty much close to instant. And there is no way you can evade a charge because the Zealot continues to charge until it hits home, so I don't see the point.
     
  7. furrer

    furrer New Member

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    yeah banelings + zerglings are probably the only unit they counter, and MM already counters those (MM pawns zerglings), and banelings are already so slow (according to Blizzard), that they first are really fast when they get a upgrade at hive. So the Marauders doesnt seem to effective does it?
     
  8. ItzaHexGor

    ItzaHexGor Active Member

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    You can only slow Banelings now? Not only are they not the only unit that would need to be slowed, but if anything, you've made me realise that Terran now need Marauders, to counter Banelings. I'd still like their are of effect attack back, but Banelings are large enough to target individually, so, depending on the number of Banelings, it's not vital.

    The Zealots change in speed will only be close to instant if the Marauder's slowing effect is next to nothing. Again, it's like if they gave the Medic's Heal only heal one damage per second. Would the Medic be useless? Most likely. Would it need to be cut? Of course not, it just needs its stats changed.
     
  9. Psionicz

    Psionicz New Member

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    Banelings can be evaded so easily, or just mess them up by suiciding one Marine. Its that simple.

    I hope the Zealot's charge can be controlled to an extent, like charging to end up behind the Marines to cut off their flee.
     
  10. ItzaHexGor

    ItzaHexGor Active Member

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    Banelings would only explode on impact if they're idle. Zerg players won't just use the attack-to-here command, just like they would have never done with Scourges or Infested Terran, when they were used, so that wouldn't instantly foil the Zerg player's attack.

    I think the Zealots Charge can be controlled, you'd just have to target a Marine at the back of the group so it Charges to that specific one.
     
  11. Psionicz

    Psionicz New Member

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    What if they're in a straight line, hopefully with fast clicks you can slightly alter its course.
     
  12. ItzaHexGor

    ItzaHexGor Active Member

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    Not too sure about then. Surely once it's started Charging at a target, it will continue to Charge to it, just like a missile attack or something. Otherwise you could speed Zealot through your enemy's base just by quickly clicking on the next target.
     
  13. Psionicz

    Psionicz New Member

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    Lol that would be nice.
     
  14. Juggernaught131

    Juggernaught131 New Member

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    when you watch the videos... you can see the zealot only charges a short distance, not the whole distance... and when it hits an obstruction it backs up and tries another angle so it may work. dealing with the baneling, i think it would be nice if there was a button you could press so the units selected can spread apart to minimize baneling damage... like a scatter button
     
  15. furrer

    furrer New Member

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    IHG what if you had 5 zealots charging each other, would they then run in circles if it was made perfect :)?
     
  16. ItzaHexGor

    ItzaHexGor Active Member

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    They'd always take the direct route, being the radius, so no. They wouldn't.
     
  17. AcE_01

    AcE_01 Active Member

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    ^
    WHAT IF!!!!!!!!!!!!!!!!!1 we had 4 zealots charging each other around a vespene gas? (how you can do it in sc1 with scv)
     
  18. furrer

    furrer New Member

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    Yeah I thought it like Ace.
     
  19. Space Pirate Rojo

    Space Pirate Rojo New Member

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    Canada, eh?
    Christ you guys.

    You're just going to post up amusing 30 second replays when SC2 comes out.
     
  20. Juggernaught131

    Juggernaught131 New Member

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    HEY HEY!!! They will be 31 second replays