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Medic + Dropship = Medivac

Discussion in 'Terran' started by Psionicz, Jun 30, 2008.

?

Would you rather...

  1. Medic loaded in Dropship = Medivac

    8 vote(s)
    40.0%
  2. Medics and no Medivacs

    3 vote(s)
    15.0%
  3. Medivac and no Medics

    8 vote(s)
    40.0%
  4. Tier 1 Medivac

    1 vote(s)
    5.0%

Medic + Dropship = Medivac

Discussion in 'Terran' started by Psionicz, Jun 30, 2008.

  1. ItzaHexGor

    ItzaHexGor Active Member

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    I wouldn't say balancing now hinders good ideas. If those ideas aren't able to be balanced, then they should definitely be removed prior to beta as there's no sense in wasting time on them. However, if they're only minor things, like range in this case, then I agree.
     
  2. furrer

    furrer New Member

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    Yeah, but if you say balance before good ideas, then the good ideas never get a chance. Yes, minor things. Ofc mad ideas like a giving zealot double speed is a nono....
     
  3. lurkers_lurk

    lurkers_lurk New Member

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    i just want to point out that from all the info that i have as of right now, the Roaches have the most health to cost ratio til Tier 3, excluding Queen, because you can only get one of them, Nydus Worms because of its role.(cost of it might have changed as well) and the Infestors which i doubt you would use as a tank, and you would get the same amount of health from 4 Infestors cost putted into Roaches.(not sure if i should say Zerglings because of their cannon fodder role rather than early tanks)

    i would also like to point out that i havent updated my database much( i made very[like one or 2] small changes from the new info that we received )because im waiting for Jon and Nikzad to come back, hopefully with some stats written down. because some of the info that has been going around lately sounds fishy.
     
  4. ItzaHexGor

    ItzaHexGor Active Member

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    Health to cost ratio is irrelevant. As you said, there are so many exceptions like Infestors, being spellcasters, Zerglings, being cannon fodder, Queens, being single units, Nydus Wyrms, being transports. If something had fifty health and cost twenty-five minerals, then although it would have a great health to cost ratio, it wouldn't have enough health to act as a tank. On the other end of the spectrum, if something had a thousand health but cost two thousand minerals, it would have more than enough health and wouldn't be fragile at all.

    Fragility is dependant on their maximum health, that's it. Not regeneration and not their cost. As far as we know, Roaches have low maximum health but high regeneration. It's the regeneration that makes them fragile, as if they had high maximum health as well, then it would be far too overpowered.
     
  5. furrer

    furrer New Member

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    Yeah, but the Roach is strong thought, and Zerg has won many battles just by numbers, not by tanks :), so Its not a big loose for me, even thought im a Zerg player.
     
  6. Heavyarms2050

    Heavyarms2050 New Member

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    the only problem i see is that by taking out the medics, you take out the famous medic blockade tactics
     
  7. ItzaHexGor

    ItzaHexGor Active Member

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    The Roach is only strong in certain situations. When up against easily focused fire, like that of the Stalkers or Siege Tanks, they're no better off than Zerglings, if that.
     
  8. furrer

    furrer New Member

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  9. ItzaHexGor

    ItzaHexGor Active Member

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    When did I say it was?
     
  10. furrer

    furrer New Member

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    You didnt, did I say you did?
     
  11. ItzaHexGor

    ItzaHexGor Active Member

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    Whatever. I think this conversation's steered off-topic enough seeing as everyone seems to be arguing against non-existent points.
     
  12. furrer

    furrer New Member

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    Yeah, lets go back to topic. What was the topic? :D

    What do you think IHG? Is it a good or bad idea, why?
     
  13. Psionicz

    Psionicz New Member

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    Of course he thinks its a good idea, he said it him self in another thread.

    We need more ****ing votes :]

    Seriously tho, Marauders need to go and be replaced with Medics. The only thing I can see them being useful against is... come to think of it, nothing. You slow a Zealot down but it still charges to you so its irrelevant, not to mention the super speedy Zerglings. Marauders are just a very bland idea, not much freedom involved with them.
    But we all know the sexy things Medics did when micro'd with any infantry unit.
     
  14. ItzaHexGor

    ItzaHexGor Active Member

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    The Marauder's attack still slows down Charge and Zerglings, I don't see why you say it wouldn't. I also don't get why you're so irrationally against Marauders. I mean, I hate Jackals and want them to be scrapped and replaced, but I can still see how they're useful. The fact that you cannot see them being useful in any situation just looks close-minded.
     
  15. furrer

    furrer New Member

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    Because right now IHG there attack only slows one unit, and many (including) me, wants it to have AOE, because else its really not usefull (the slow isnt even so good, much weaker than ensnare)
     
  16. ItzaHexGor

    ItzaHexGor Active Member

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    Then how is cutting them the answer? If the Medic heals too slow to be effective, do you cut it? Of course not! You just increase the rate it heals so that it's useful. How is the Marauder any different?
     
  17. furrer

    furrer New Member

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    I dont think cutting them is the answer! It just needs to be fixed. I think the idea of MMM is great, just not right now!
     
  18. Psionicz

    Psionicz New Member

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    Medics slowed down units by blocking them.
     
  19. furrer

    furrer New Member

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    yeah, but do you have gosu micro to do that? (thinking of warcraft 3 block strategies)
     
  20. ItzaHexGor

    ItzaHexGor Active Member

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    Blocking is completely different to slowing down, and isn't viable in a lot of situations, like in early game and when in Bunkers.