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Lockdown

Discussion in 'Terran' started by Imagine., Jun 27, 2007.

Lockdown

Discussion in 'Terran' started by Imagine., Jun 27, 2007.

  1. ijffdrie

    ijffdrie Lord of Spam

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    i have a strong feeling that the zerg are gonna get a lockdowny abilty, capable of deactivating all small and medium mechanical units and slowing big fatasses
     
  2. Space Pirate Rojo

    Space Pirate Rojo New Member

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    From:
    Canada, eh?
    Some sort of acid or goop that clogs/incinerates parts?
     
  3. Yaro

    Yaro New Member

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    That wud work like ensnare exept with bigger effect. but bio units wud then also get stopped by it
     
  4. ijffdrie

    ijffdrie Lord of Spam

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    it just seems right for a non-mechanical race to use a antimechanic weapon
     
  5. Vindicatormsc

    Vindicatormsc New Member

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    maybe a ensnare that completely stops the units,instead of slowing them down

    but i don't really see the Zerg getting an ability like Lockdown,don't know why but it doesn't sound quite right for me...
     
  6. Wlck742

    Wlck742 New Member

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    In your head
    Lol, encase your enemies in a pile of Jell-O.
     
  7. WuHT

    WuHT New Member

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    eh .. SC Zerg's abilities to deal with machiens was generally to overwhelm or even suicide bomb.. instead of some sort of "secret tech". That said.. .devourers still tore through capital ships setting up mutas
     
  8. Vindicatormsc

    Vindicatormsc New Member

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    Zergs don't need lockdown.even the Terrans don't have it now,why should the Zerg have it ??it makes no sense,they removed lockdown for a reason(which i believe to be cheap mothership counters),they won't give an ability they removed from one race to the other one...
     
  9. The Watcher

    The Watcher Guest

    Well maybe a defiler or some zerg caster could have a web which temporarily disables abilities, in addition to the slow and invisible reveal if a cloaked ghost gets hit by it. Might give the swarm a nice defense against mother ships and other heavy units.