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Let's guess D3 classes!

Discussion in 'Blizzard Forum' started by Gasmaskguy, Jun 28, 2008.

Let's guess D3 classes!

Discussion in 'Blizzard Forum' started by Gasmaskguy, Jun 28, 2008.

  1. ItzaHexGor

    ItzaHexGor Active Member

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    Medieval guns certainly could work. Don't shout at me for this because I'm merely mentioning it due to them sharing a similar pre-gun timeframe, but the do work in World of WarCraft, and it doesn't turn have a modern age feel to it. When you combine that with the classic witch/vampire hunters, who're laced with fancy contraptions, oversized trenchcoats, slanty hats and silver bullets, it easily could work. Remember, we're talking like Muskets here, not automatics.
     
  2. VodkaChill

    VodkaChill New Member

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    I HATE WOW.

    Lol just kidding. This time it was shown under the right perspective of comparaison. You could have just related to Warcraft lore. haha ;)

    I don't think that guns would apply well in D3, since everyone seems pretty Human, and that no Nations seems to be akeen to high technology. They could, but I don't think it would fit as much as in the Warcraft lore . Dwarfs and Gnomes are race that likes to play with tech, that gives more race definition which is a good thing in a multiple race lore (Dongeon and Dragon). Diablo seems to be more about human and monsters, Heaven and Hell...

    It's true that human can evolve and get access to tech. I just don't think Diablo should be emmerge in that.

    Medieval rocket luncher !
     
  3. Meee

    Meee New Member

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    Who said anything about miniguns, geez

    I think WoW suffers from enough "they stole this and that from Warhammer", let's not add Which Hunters to the pile okay? What you described sounds a lot like the one from WH
     
  4. ijffdrie

    ijffdrie Lord of Spam

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    i never played anything from WH and it still looks familiar to me, i dont think that cool contraptions for vampire hunters are solely for WH
     
  5. Meee

    Meee New Member

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    All the more reason not to put it in. I'm just saying that if it'll look anything like WH, it's gonna be "stolen" from there
     
  6. Gasmaskguy

    Gasmaskguy New Member

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    @Vodkachill. Just like how the Witch Doctor came from a far away place to join the fight, a gunpowder-using something could come from the other side of the world where some aspects of warfare simply evolved faster.
     
  7. ItzaHexGor

    ItzaHexGor Active Member

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    @ VodkaChill. I could have related it to WarCraft lore, but it actually first took place in World of WarCraft and I said how it didn't effect the fantasy feel to the game, the game being World of WarCraft, not the WarCraft series or lore.

    About the guns, twenty years have passed since Diablo2, so relatively simple technological advances like muskets, especially when distant tribes have already developed handheld explosives, could have taken place quite comfortably. As we've been told, no more existing heroes will be returning, which will allow Blizzard to pull in different and potentially more foreign aspects, like what they've already done with the Witch Doctor. Dwarves and Gnomes may tend to be more technologically adept in other games, movies, books, etc, but that doesn't mean they'd have to introduce them if they want guns. Humans could easily have picked them up.

    It doesn't even have to include high tech, for Diablo's time, guns. They could be the most awkward contraptions ever, with an epic cooldown when firing, huge chance to miss or extremely expensive ammunition or reagents. Nothing eluding it to being 'high tech', but still classic firearms.

    Nothing along the lines of a Medieval rocket launcher, OK? :p

    @ Meee. Everyone said everything about miniguns. :p But seriously, regardless it's worth clarifying. This'd, at most, include muskets, hand cannons, blunderbuss's, pistols, etc, which would definitely work in my opinion.

    About World of WarCraft stealing from WarHammer... They were originally the same. WarCraft1 was going to be a WarHammer video game, until the Games Workshop cut the deal. That's why their Orcs and so many of their influences are so similar.

    I can't see how something along the lines of witch/vampire hunters cannot fit in with Diablo lore.
     
  8. Meee

    Meee New Member

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    What took place first in WoW? Guns that dwarven riflemen, steam tanks and gyrocopters had in WC3?

    I know what kind of guns you are talking about, I just don't want guns in Diablo, as simple as that. Btw. What's the point in having guns at all if you can't have medival rocket launcher? ;)

    I know very well that they were the same, I'm just saying that lots of people whine about WC stealing from WH and if which hunters in diablo were similar to WH ones, it wouldn't help the case. Well, this still isn't quite as bad as people saying that Warhammer steals from WoW... ><> Blop
     
  9. ItzaHexGor

    ItzaHexGor Active Member

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    Ah yeah, forgot about the Dwarven guns in WarCraft3... Probably being I never played as Humans. Like... Almost literally. I cannot remember a specific instance where I played as the Humans. Still, World of WarCraft's the one where it becomes available as an equipped weapon, similar to how it would in Diablo.

    I just reckon that it would fit in so well with the whole Diabolic atmosphere. It is basically a witch hunter's game, so why not continue down that line instead of retaining to the same game it was before? I'm aware that characters are the main way to make this a brand-spanking new game, as opposed to DiabloII in 3D, but weapons compliment the characters. Like how bows and crossbows compliment Amazons, maces and sceptres complement Paladins, claws complement Assassins, etc, etc. It obviously wouldn't just be introduced as a new weapon, it'd complement a hero and heroine. It wouldn't behave like other weapons, so other weapon specific ranged classes, like the Amazon, wouldn't just be able to use firearms like Hunters and such are in World of WarCraft, again leading to a bit more diversity and a mutual benefit between introducing these types of weapons and potential heroic classes.
     
  10. ijffdrie

    ijffdrie Lord of Spam

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    what about those old japanese style one-shot guns: a stick with on it a sort of minidrum containing gunpowder and a chunk of metal, instead of using bullets you use these sticks, just like javelins
     
  11. Meee

    Meee New Member

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    Bow: "That was great shot!"
    Amazon: "Aww, you really think so?"
    Bow: "Yeah, you're the best boss!"

    Btw. Didn't gnomes in warcraft 2 have submarines? That even beats (not to mention predates) dwarven guns from 3.
     
  12. ItzaHexGor

    ItzaHexGor Active Member

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    @ ijffdrie. That may work, and it'd make for a pretty good start-ranged-and-continue-melee, kinda weaken-them-all-from-range-and-finish-the-rest-off-in-combat-regardless-of-whether-they-are-actually-
    melee-fighters-or-not class, but, although it may have worked in a war where, basically, once you're in combat you stay in combat until it's over or you die, in Diablo you've got to keep moving on to new fights, to the next fight. So long as Blizzard develops a way to include that one-use ranged weapon in a way where it can be used again in the next fight, it'd be great. Maybe they could just be like javelins, seeing as they're so simple, but yeah. They'd need to refine that.

    @ Meee. You know what I mean by compliment... I hope.

    About the submarines, it's not as though they were deep sea divers, they just needed to be watertight. Aside from that they just acted like any other ship. Seeing as they progressed onwards to handheld rifles, I don't see a problem. Cannons are far simpler than rifles anyway. Regardless, this doesn't subtract from my point that World of WarCraft works perfectly with guns. It doesn't become a shoot-fest or anything, as they're only used by some Hunters and apart from that, even though other classes can still use them, they're just used as a way of pulling. I might have been wrong about World of WarCraft being the first with guns, but it's definitely the most relevant as the characters are equipped with the guns, just as they would in Diablo3, and because they're both fantasy RPG's (but yes, I'm still aware they're different), and having guns in World of WarCraft didn't ruin it, so adding gunpowder weaponry to Diablo3, much later on and with a much more calculated approach, wouldn't ruin it either. Especially when it's already got the witch hunter feel to it.
     
  13. Meee

    Meee New Member

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    "start-ranged-and-continue-melee, kinda weaken-them-all-from-range-and-finish-the-rest-off-in-combat-regardless-of-whether-they-are-actually-melee-fighters-or-not class"
    That works for classes like Hunters in WoW because you're mostly pulling one by one. In diablo it's always masses, so if you weaken a mob from range and finish it in melee, there's still a ton to melee that aren't weakened.
    Yes, I'm aware of the alternative - kill mobs from range thus weakening the cluster of mobs as whole. But with that, would it be better to keep killing them from afar and running away?
    Unless ammo was that expensive, but that's be hard to balance

    I wasn't pointing out a typo, I just had to do it :D

    Warcraft had guns, WoW has characters equiping guns (like_Diablo_chars_would_have), that's settled, no need to elaborate any more.
     
  14. VodkaChill

    VodkaChill New Member

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    Well maybe I missed the lore of where the Witch Doctor came from. But tribesman did not come from nowhere or around the globe. We saw them in D2, Flayers, it's kind of a Tribe, so it was something we were already "introduce too" a know fact that strange tribes do inhabit this world.

    But yeah they could come out of another tech savvy part of the unknown world. Still don't like the idea of guns : /

    @ ItzaHexGor :
    They could make an awkward contraption that would fit. Epic cooldown / huge chance of miss D=. Talk about a weapon that sucks ass against hordes and hordes of enemies XD.
    I saw that Medieval rocket launcher as one of the hell difficulty weapon upgrade .... Guess I'm no good game designer then ;)
     
  15. ItzaHexGor

    ItzaHexGor Active Member

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    @ Meee. I already stated that 'alternative'... weaken-them-all-from-range, and yeah, relating to the groups as a whole, not individual enemies. It wouldn't always be better to run and keep attacking from range, as you'd loose far too much ground, not to mention that a lot of enemies would simply be able to charge after you. I was mainly saying, with the one-shot-boomsticks character (sorry, I'm in the mood for a lot of long-chained-descriptions-that-I-can't-find-single-words-for-because-most-of-the-time-they-don't-exist type descriptions) that they would start the fight from range when they can, cause as much devastation as possible from afar, and, being a competent melee fighter as well, finishes the fight in melee combat. The advantage to starting in range is that you're not taking damage. It's not necessarily more damaging to attack from a distance, but you're not being harmed. Obviously would still have enough health to survive in melee, but wouldn't have vast reservoirs like the Barbarian or anything. Anyway, yeah. I was just speculating upon ijffdrie's suggestion.

    Yeah. So I still reckon guns could work well in relation to a specific character, but obviously not be limited to said character.

    Yeah. My point was just that it wouldn't ruin the atmosphere is all. So, yeah, moving on... If it doesn't, and if it even potentially adds to the shroud of one of the heroes or heroines, along with Diablo being a very Medieval/witch hunter sort of game, how come you're against it? They already have things like repeater crossbows, though they weren't depicted too well in Diablo2, and advanced repeated crossbows and primitive firearms go hand in hand.

    @ VodkaChill. About the tribes, you said yourself it's a known fact that strange tribes do inhabit this world, being Sanctuary. In Diablo2, all kinds of new tribes and groups were introduced. The Amazons of Act I and as a playable character, Kurast in Act III and the Barbarians in Act V obviously also as a playable character, and a heck of a lot of enemies as you've said. Basically these are just tribes that the character him or herself has actually run into on their quest, so there could be countless others that haven't even been mentioned, just as there were between Diablo1 and Diablo2.

    I was just saying that there's nothing saying that they have to look and act all 'high tech'. It could easily just end up as the 'normal' tech, for the time, especially with other complex contraptions like crossbows. Doesn't have to be a higher tech, just a different tech.
     
  16. Meee

    Meee New Member

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    How does "I don't like guns" sound for a reason?
     
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  17. ItzaHexGor

    ItzaHexGor Active Member

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    Not too bad. I understand where you're coming from, but you play StarCraft don't you? I can understand not liking guns, as I don't either, but there's nothing wrong with them in video games. Especially if they're not FPS's.
     
  18. Meee

    Meee New Member

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    I did play starcraft, but it's entirely sci-fi, so guns come with thee package. Diablo didn't have guns, so it doesn't need any. And if there's no need for guns, I could very well do without them. Your points about how they could fit into lore are valid, I just don't like guns, is all.
     
  19. ItzaHexGor

    ItzaHexGor Active Member

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    Ah yeah, but a similar thing could be said about Diablo's lore. If it's implemented, then it's entirely part of the Medieval fantasy, just as with StarCraft how it's part of the science fiction. Still, yeah. I see the difference. For StarCraft, guns are basically a requirement, but with Diablo, seeing as it'd need to be newly implemented, it'd be a supplement.

    I assume you're not the FPS type then?
     
  20. Meee

    Meee New Member

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    I like Unreal Tournament (and 2k4) and some of the classics. Not really much of an FPS player, but I don't mind them every once in a while. My all time favourite is Heretic though and it doesn't have guns ;)