Let's guess D3 classes!

Discussion in 'Blizzard Forum' started by Gasmaskguy, Jun 28, 2008.

Let's guess D3 classes!

Discussion in 'Blizzard Forum' started by Gasmaskguy, Jun 28, 2008.

  1. Meee

    Meee New Member

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    you should definately try out something from Monster Hunter series ;)
     
  2. Wlck742

    Wlck742 New Member

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    In your head
    I don't think 'Dispatch' is a suitable substitution for Corpse Explosion. From what I hear Dispatch's damage is going to be fixed, which is a step backwards from Corpse Explosion where the damage was based on percentage. The beauty of CE was that you could take a corpse in any difficulty and turn it into hundreds of more corpses. With Dispatch you just can't do that without having enough mana to summon a ton of pets.
     
  3. Remy

    Remy New Member

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    After some thought, I suspect that my beloved Assassin will not make a return. If the stealth aspect of is to be absorbed by another class, it makes the most sense that it would go to the ranged class(Amazon or not). Ranged classes are usually strong damage dealer from afar, yet fragile up close. So using stealth to get out of trouble and reposition etc. makes the most sense with a ranged class.

    Traps also compliment a ranged class very well. The Blade skills(ninja stars) of the D2 Assassin sucked immensely and were rarely used. The fire traps of the trap tree were also rarely used. Since most of the Assassin's Trap tree were flawed or just not used, there should be little problem in D3's ranged class taking over the traps category. However, I suspect there will be all brand new traps that will be used more for crowd control instead of dealing damage since the ranged attack can already do that very well.

    So my guess is, the ranged class in D3, will have a ranged tree, stealth/dodge/survival tree, and traps tree. We don't know if how skill learning will be structured in D3 and if there will only be three trees per class, but my guess is that the ranged class will have those three categories covered. The great majority of the Assassin's Martial Arts tree was not used, especially beyond nightmare into hell, so I don't think we'll see it here. At least not absorbed along with other Assassin traits into the ranged class. Perhaps martial arts will go to the holy-themed class as a monk type character.
     
  4. joester3

    joester3 New Member

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    I wish the assassin would return, That would be amazing. Probably have a ranger class, maybe a force ranger, he can imbue his arrows and such with magic, so he can freeze people, turn them into stone, etc. etc.
     
  5. Space Pirate Rojo

    Space Pirate Rojo New Member

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    Canada, eh?
    ...So the Amazon?

    Whoever came up with the theory of a blend of Assassin/Amazon I think deserves a high five and slice of pie.

    Too tired to go back and reread at the moment.
     
  6. Redlazer

    Redlazer New Member

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    1. Barbarian (Melee Offensive role)
    2. Witch Doctor (Support Spellcaster role)
    _________________________________
    3. Mage/Sorcerer-like Class (Offensive Spellcaster role)
    4. Rogue/Archer-like Class (Ranged Offensive role)
    5. Paladin/Knight-like Class (Support Melee role)


    That's my guess!
     
  7. ItzaHexGor

    ItzaHexGor Active Member

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    Would a Rogue honestly be considered as a Ranged Offensive role? It'd classify a Rogue as being more of a Support Melee role, grouping it in the same category as the Paladin and Knight.
     
  8. Meee

    Meee New Member

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    Rogue was the ranged class in Diablo.
     
  9. ItzaHexGor

    ItzaHexGor Active Member

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    True, and I was going to say that that Rogue is seriously outdated now, but just remembered the Rogue encampment in Diablo2. Still, the term 'Rogue' applies far more to an assassin than a marksman now. And no I'm not just saying that because of World of WarCraft.
     
  10. Ursawarrior

    Ursawarrior New Member

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    bounty hunter - class specialized in stealth kills and bombs
     
  11. Hodl pu

    Hodl pu New Member

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    Justiciar - Like a paladin but splits casting and melee uses equally. (DII paladins either only meleed or threw hammers)
    Lore wise - they could be suffering paladins from zakarum enraged with revenge losing their truly holy ways.

    http://i36.tinypic.com/1zzjigz.jpg
    http://i38.tinypic.com/289e9oo.jpg

    I think Lord Marshal's armor (from the chronicles of Rid****) would fit the style too.



    edit:
    wtf? I cant type in Rid****!? Its his name, not the organ! Damn filter :(
     
    Last edited: Aug 27, 2008
  12. CyberPitz

    CyberPitz New Member

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    One thing I would find interesting is a magic user class, much like the sorceress. But instead of just damage dealing spells that she could go for, there could be 4 trees. Two offensive spells then two defensive spells. That way she, I guess it could be a he as well eh?, you can get a party with someone who can put defense "buffs..for lack of a better work" on your party making it slightly easier to live in battle, or if you need a damage dealer, you can have a magic user that deals a decent amount of damage.

    That way, that kind of holds nicely to the Sorceress side of the game, and mixes in the Paladin. Since there are only going to be 5, or whatever, classes, we can start combining others to make way for brand new classes. This should be fun.
     
  13. the8thark

    the8thark New Member

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    One thing I'm seeing here a lot is many class ideas being a few little things all rolled into one character. But for me:

    A jack of all trades equals a master of none.

    That's why I felt the original 5 were better than the added in two. I used the druid a lot not only 2 of his trees.

    And now how does this fit into the topic. I'm just hoping they create 5 specialists. Not a part of this and part something else. it'd really make you want to play the game over with a different character.

    But there is a skill I'd like to see. I dunno what it is. Anything really. But it is not based on mana. But no the number of kills. A skill tree all about the soul. Like say the first level skill could be say a magic holy bolt. But it after 3 kills it activates and it can be used. But you change the skill hotkeyed and you have to get more kills. It'd be like a cooldown timer. And the left skill could be 5 kills and the right one could be 3 kills. And they are independant of each other. But one kill would work for both. So 3 kills makes the right one usable. And 2 more and the left one works.

    Another idea is something like the bloodlust from D1. Where you used health instead of mana to cast the spell. A good idea for beefy barbarians with 5x more health than mana. And this way given a little management the character could be free of using mana ever.

    Not really answering the topic's question. But they are two ideas I had.
     
  14. ItzaHexGor

    ItzaHexGor Active Member

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    With your first spell, the one based off kills, I don't think it'd be too plausible in certain stages of the game. For example, it'd be great for when there're tonnes of zombies, an army of skeletons or a clan of Carvers, but when it gets to stronger opponents, like champions, unique characters and the Evil at the end of each act, then it would basically just stop working. There'd be nothing to get the kills off, so you wouldn't be able to activate your stronger abilities, so you'd be stuck trying to take on the most powerful daemon in the act with your weak magic holy bolt or whatever. There're some clear example of where it wouldn't work in the Diablo3 announcement video we were shown, one being the Cultists who were possessed by the daemons, where there'd be too few kills to take out such strong opponents, another being at the end of the dungeon where the five or so Cultists sacrificed themselves to create that massive brute-type creature, where there'd be no kills to take it on, and the last being the Siegebreaker at the very end where there'd again be only the remnants of the Treeants to take on the most powerful creature yet.

    About Bloodlust, I reckon that could work, but it would have to be done carefully. A Barbarian's health is already there to offset the fact that they have to spend the majority of their time in melee combat with whatever they're fighting, so just having five times more health than mana doesn't mean they're able to use it all up just so that they can use more of their abilities. It could definitely work, but it would have to be done carefully. Also, I reckon it'd suit something like the Witch Doctor a bit more, seeing as they depend on their mana, as opposed to the Barbarian who depends on health, so they're in more trouble when they run out. Not to mention that the Witch Doctor would suit having more sadistic and masochistic spells and abilities than most other classes, especially the Barbarian, would, especially when you consider some of the spells it's already got, like the Locusts, the fearing and confusion spells, the animation of their Fire Bomb spell, Zombie Wall, and their ability to detonate their pets.
     
  15. VodkaChill

    VodkaChill New Member

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  16. ItzaHexGor

    ItzaHexGor Active Member

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    Oh-ho-ho-ho! *devilish laugh* Even the title by itself sounds juicy. :p

    In my opinion, it'll relate to the sorcerer/sorceress. Barbarian aside, it's the most iconic Diablo class. It's been there since Diablo1 and is the number one, not only caster, but ranged character in my opinion. The Paladin and Assassin have enough overlap with all other melee heroes for their removal to be understandable, the Druid and Nerco overlapped with each other's pets and now overlap with the Witch Doctor's pets, concoctions and curses so again it's perfectly understandable that they'd be removed, which leaves the Amazon and Sorceress, both practically having existed right from the get go, but, in my opinion, the Amazon can't hold a candle to the Sorceress. I can't really pin down an overall reason why it wouldn't be the Amazon, but I wouldn't say that its removal would definitely anger fans, no question about it. With the Sorceress, it's a no-brainer. Not to mention that some adaptations of Sorceressesque abilities have already been taken up by the Witch Doctor, like the Zombie Wall and whatever the Fire Bomb's called.
     
  17. VodkaChill

    VodkaChill New Member

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    We will mourn the Mage/Sorceress. Let's hope that Blizzard can bring up a cool class to replace it. They made the error to replace a "Badass" (necro) class, with a "cool" (doctor) class. Let's hope they can readjust that by replacing the Cool sorcerer with a Badass class of semi-stole sorcerer skills.
     
  18. Gasmaskguy

    Gasmaskguy New Member

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    Wow, I actually like that all following classes will be new. Moar change! I d'no why, but lately I got this idea that I can't get out of my brain. Key word: Guns. Basically, I think that a ranged class which uses gunpowder would be badass. It would also differ it from mage-like ranged classes since most of the attacks would have near insta-hit projectiles which of course would niche and help this ranged class.
     
  19. Meee

    Meee New Member

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    no guns plzkthxbai
     
  20. Gasmaskguy

    Gasmaskguy New Member

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    Not miniguns but medieval ones.