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Lair = UNFAIR!!!

Discussion in 'Zerg' started by freedom23, Jun 22, 2008.

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Your Suggestions for Balance

  1. Roach at ealy tier

    7 vote(s)
    22.6%
  2. Baneling at early tier

    10 vote(s)
    32.3%
  3. Sunken and spore colony at early tier

    10 vote(s)
    32.3%
  4. Hydralisk back at early tier

    16 vote(s)
    51.6%
  5. Lurker at mid tier

    16 vote(s)
    51.6%
  6. Bring back scourge at mid tier

    4 vote(s)
    12.9%
  7. Infestors other skills at late tier (disease, infest)

    7 vote(s)
    22.6%
  8. Corrupter along with s.guardians at late tier

    4 vote(s)
    12.9%
  9. New unit Air caster at late tier

    4 vote(s)
    12.9%
  10. Infestor at late tier

    8 vote(s)
    25.8%
Multiple votes are allowed.

Lair = UNFAIR!!!

Discussion in 'Zerg' started by freedom23, Jun 22, 2008.

  1. Reaperoff

    Reaperoff New Member

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    this seriously needs lurkers mid tier and hydras first, i think some other structures should come w/ the hatchery tho xD
     
  2. EonMaster

    EonMaster Eeveelution Master

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    From:
    Black City, Unova
    hydra:
    75 min 25 gas
    10 damage(explosive)
    armor: 0

    roach:
    100 min
    8 damage (+8 vs. biological)
    armor: 1

    how exactly will hydras beat roaches? Since roaches don't cost gas, you'll be able to field a larger army of them than hydras

    Also, the hydras GtG attack has been weakened than what it was in SC1 in favor of a better GtA attack, so the roach has a stronger GtG and regens faster(25 hp/sec after upgrade). Only advantage the hydra has is it has +1 range(+2 after upgrade) more than the roach.
     
    Last edited: Feb 15, 2009
  3. En Taro Satan

    En Taro Satan New Member

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    From:
    QLD, Australia
    (Its 3:00am so im just gonna ramble...)

    I like the idea of having just lings to use early on.
    You may only have one unit, but its all about how many u make and when u upgrade them.
    Also the Queens ability so spawn extra larvae, should mean you can invest more heavily in powering your base or massing your army. The queen can assist, but mainly u have to use these super speedings(extra +30% on creep and speed upgrade) to do what you need to do early on.
    No base defenses, no different techs, just you and your wicked fast little lings(and the queen to help and get you even more lings).

    So when it comes to the problem of defending against timing attacks, where you used to have hydras, sunkens and lings, you now have, really fast(and well pathed) lings, the queen(,larvae spawn, creep tumor). Getting eight more lings in 20 seconds is much better at dealing with timing attacks, than having to see it coming and hope u get sunkens up in time.

    Finally, I believe it to be a VERY "zerg" thing to do.
    They are just stating out and they have yet to evolve, once they get rolling they can evolve into whatever they need, but early on, they will just make you deal with the overwhelming power in numbers and speed the zerg rely on, and the sheer ferocity of a good zerg players micro.

    P.S. this is not the final build, dont fret.