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Karune gives some big updates.

Discussion in 'General StarCraft 2 Discussion' started by n00bonicPlague, Jun 8, 2009.

Karune gives some big updates.

  1. Kimera757

    Kimera757 New Member

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    1) It might have been overpowered in the hands of a ghost that has smartcasting.

    2) Lame flavor. Also the reason I want to see EMP removed from the ghost and given to the Raven.
     
  2. Lombar

    Lombar New Member

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    Actually, I like more emp on a ground unit, so using it will require more strategy than simply float hit and run
     
  3. kuvasz

    kuvasz Corrections Officer

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    Seriously. Enroll Cydra and Karune in an English course dealing primarily with reading comprehension.
     
  4. 10-Neon

    10-Neon New Member

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    I don't think the Colossus has ever been underpowered. It's just that there are a lot of people that complain about it that don't actually understand how it's supposed to be used. It has always been in the role of small-unit killer, but people keep looking past it when they look for units to counter small units.
     
  5. Kimera757

    Kimera757 New Member

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    I think it was pretty lame when it did only 16 damage. Sure, you could use it in groups, but it was expensive. The person using one in Battle Report 1 didn't use it properly, but it only managed to kill one SCV. Fortunately, the problem was a single number (the damage) that could be fixed in playtesting.

    I think the newer stats make it much cooler, and presumably the new stats came from playtesting (and general design; it should be able to demolish workers pretty quickly).
     
  6. Seradin

    Seradin New Member

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    cydra and his obviously illiterate self recently posted details about the High Templar ability "Temporal Rift"

    I wonder if it has a new animation.. hmm?
     
  7. Bthammer45

    Bthammer45 New Member

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    I don"t think it would because its already a good animation to begin with.

    The colossus is probably going to be the protosses seige tank when upgraded but it really did need that damage boost because its damage was rediculously low for the unit cost and im also glad they made it 2 attacks instead of 1 because it looks cooler and also makes more sense.
     
    Last edited: Jun 10, 2009
  8. kuvasz

    kuvasz Corrections Officer

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    I want the mod's head who made me look like an arse in here.

    Bt, how will the colossus be the Protoss siege tank when they counter completely different units? The siege tank has an unmatched range of 13 and deals 50+50 to armoured while the colossus has an upgraded range of 7 (IIRC, or maybe 9) and is useless against armoured and excels at killing small light units? And as such, it doesn't need big damage output because it's designed to counter units with low hitpoints. Although being susceptible to air attacks the colossus needs either good move speed (too much would make it ridiculous), good armour/hitpoints, or good attack, to make up for that "dead zone".
     
  9. n00bonicPlague

    n00bonicPlague New Member

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    The way I see it, the devs took the Reaver's two strengths and redistributed them. The strength against armor was remixed with the Dragoon to make the Immortal, and the strength against mass infantry was isolated to create the Colossus.
     
  10. Darth_Bane

    Darth_Bane Moderator

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    Why are we talking about Reavers? Also I think the switch of the Time Warp from the Mothership to the HT is a great idea as it will be hilarious to use on incoming zerglings (I can hear their death screams already) also the HT is a more accessible unit and lower tiered unit compared to the Mothership. The Phase Shift seems like fun, but I think it should be a AoA cast because only one unit at a time and the big drain on Energy is unbalanced. It would seem that they buffed up the Colossus as to kill marines in one hit so yay there and and to not getting killed by 5 zerglings :mad:
     
  11. 10-Neon

    10-Neon New Member

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    We're talking about Reavers because the Colossus is one of the units that fills the Reaver's old role.

    --

    Yes, the Colossus can be killed by less than its cost in small units, but this doesn't mean it can't be used effectively to kill more than its cost in small units.

    HP and attack are two completely different things.

    Remember the first demo video, when the Colossus was introduced? It was a group of Zealots that was up against more Zerglings than it could handle. The two Colossi stepped in to support them. The Zerglings stuck to the Zealots, so the Colossi were able deal their damage with relative impunity. That's the whole point of the unit!

    The Colossus exists to deal damage to small units. It is not so hot at taking it. Think of it as a "glass cannon" - able to deal out a lot of hurt, but unable to take it. That why you send other units with it. To hold enemies off while the Colossus does its thing.

    Also, it's not really a raiding unit, in small numbers. In the first Battle Report, the Colossus only killed one SCV because the Terran player microed them out of the way before it could get many hits off. Think of a Terran player dropping a Tank over someone's expansion. Against a good player, that tank might only nail a couple of units before they're moved away, at which point it can only pound away at structures. Knocking workers off their minerals, even without killing them, is still a success- as you've prevented your opponent from harvesting. Now, in the Battle Report, the player proceeded to get his Colossus killed by chasing the SCVs across the base, then engaging the support force all on its lonesome. That was the player's fault, not the unit's.

    It's meant to fight against enemies that are willing to stay put, which is why the unit needs support in open-field battles.

    The Colossus is a support unit, and requires support, just like Siege Tanks need support, it's not a unit that can just march into battle all alone.

    If this were an RPG, you guys would be complaining that equipping a bow doesn't increase your HP. Of course it doesn't! Equip some armor! Why do you expect to win your fights while naked?
     
  12. Seradin

    Seradin New Member

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    im not gonna make a whole new topic just for this blue post. but it is interesting i like the new name of the Dark Templar tech building:p

     
  13. TheFreeMan

    TheFreeMan Guest

    I agree that those changes were for the best. Now, I just hope they change the Raven's name :D
     
  14. Renaughn

    Renaughn New Member

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    What is the Argus Link??
     
  15. overmind

    overmind Active Member

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    Transfers energy to other units, like giving a templar more energy for psionic storm.