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JBL's Map Making Help Service

Discussion in 'Maps and Replays' started by JBL, Jun 14, 2007.

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JBL's Map Making Help Service

Discussion in 'Maps and Replays' started by JBL, Jun 14, 2007.

  1. JBL

    JBL New Member

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    Yes, Starforge can be hard to install.. and you need some files that aren't with starforge itself...

    I think Heimdal explained all that on the download page on SEN, howver I'm pretty sure this is gone now..


    but I also have to reinstall Starforge.. and I probably have the files you need on my external HDD.. pm me with your email.. I'll see if I can send them to you.
     
  2. Imagine.

    Imagine. New Member

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    You might need to download Visual Basic 6.0 Runtime and Common Controls.
     
  3. josh

    josh New Member

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    @JBL

    oh. but i did manage to use starforge before it got uninstalled. i downloaded it at staredit network. okay. i'll send you my email via PM. thanks a lot. if this works, i'll give you a powerup. ;D

    @ImaGiNe

    for what? xtra editor or starforge?
     
  4. JBL

    JBL New Member

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    Starforge..

    these are .dll files that has to be put in some folders.. I haven't installed starforge in years.. I'm not sure.. however I'll tell you all that stuff in the email with the files (lets hope I still have them) later today.
     
  5. josh

    josh New Member

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    okay. i'll be waiting. in the meantime, i guess i'll have to continue my map using staredit.
     
  6. Imagine.

    Imagine. New Member

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    You have brought up an important issue josh and as such, I have made an effort to update the programs listing topic with the required files, reorganized categories, and many other little bits.
     
  7. Premonition

    Premonition New Member

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    Hi JBL,

    I was browsing this thread and noticed your brief discussion of WAIT triggers can cause problems. I've personally run into them recently and I've had to dance around the issue for a good while until I came up with a creative solution. My map now does what I want it to. But what I wanted to ask you was: how come WAIT triggers glitch out? I don't recall it ever being a problem in the past, how come it's so complicated now... why do they interfere with other triggers/actions/whatever?
     
  8. JBL

    JBL New Member

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    First, you gotta know that triggers run one after the other:

    Trigger 1
    Trigger 2
    Trigger 3
    ...

    Trigger 1 will be launched before Trigger 2.

    Now if Trigger 1 has a wait in it, the Trigger 2 won't launch until Trigger 1's wait is over. A trigger takes a really short time to run (you can notice that when you have like 50 triggers and one of them is "always, add 1 mineral to current player, preserve trigger" Test it.. the more triggers you will have under the Player/Force, the slower the mineral will come.

    So when there's a wait in the Trigger 1, it slows everything else under the same Player/Force.

    Pretty simple isn't it?
     
  9. Premonition

    Premonition New Member

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    I understand it up to that point. Upon which thank you for taking your time to explain :)

    But was it always like this? I remember making RPG's/Defense/Golems/Whatever maps that never ran into these "wait blocks" before and I don't ever recall having to use death counters or any other alternative method to wait triggers. And I was just an average map maker... ???
     
  10. JBL

    JBL New Member

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    Yes I can assure you that it's always been like this.. I don't see why blizzard would want to "add" such an annoying feature to the map making part of their game.

    Not all the maps will extremely suffer from it.. mostly the fast maps with a lot of stuff going on.. or experimental maps relying on extremely weird triggers.. (aka the stuff I used to do)
     
  11. Ursawarrior

    Ursawarrior New Member

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    ei, jbl, could you tell me how to make exp triggers, ya know, kill one zergling +1 exp, kill 1 hydralisk +3 exp and something like that. if you would be so kind to PM it to me, tnx a lot
     
  12. josh

    josh New Member

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    You should ask moogle. He's an rpg master. Or if you like I'll send you his PM to you about those kinds of triggers.
     
  13. Imagine.

    Imagine. New Member

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    @ ursawarrior16,

    We have a tutorial regarding unit kill scores as well as a sample trigger set located here.
     
  14. Ursawarrior

    Ursawarrior New Member

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    cool, thats really helpful, and one more thing..... is seem to have a problem when i try to make my location move to a unit, the problem is, it doesn't work, lets say ill try to "evolve" my hero when reaching a certain level, but when it reaches my condition, it doesn't execute.... what am i doing wrong?
     
  15. Moogle

    Moogle New Member

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    Since Imagine gave you a link to the custom score list settles that. For evolve of hero pretty simple to do, here the trigger.

    CONDITIONS:
    - Current player Custom score is at least X.
    - Current player commands exactly 1 Unit. (Optional: This would be hero player is, just to check if alive or not)

    ACTIONS:
    - Center location labeled 'Location X' on Unit owned by Current Player at 'Anywhere'.
    - Remove 1 Unit for current player at 'Location X'.
    - Create 1 Unit at 'Location X' for current player.

    Hope this helps..
     
  16. overmind

    overmind Active Member

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    is there any way that you can place special buildings on the instalation terrain, or to import a station terrain to place them?

    why won't my players stay the colour i set them as? i really need the player to stay as white, but i have play tested twice, the first time was fine and the second all the teams colours changed.

    and a (very) stupid question. how do i convert MP3s to WAV?
     
  17. Imagine.

    Imagine. New Member

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    I have solutions to all your problems:

    1.) Using an editor other than the StarCraft Campaign Editor allows you to place any type of building in the installation tileset. You could find other advanced editors that are available to you by checking the link; http://www.starcraft2forum.org/forums/index.php?topic=1256.0.

    2.) First you need to open up your map. When that is opened, click on the Scenarios menu button and a drop down list will appear, then you click on Forces or press CTRL + SHIFT + F. This will open up your map forces. Find the force that your "colored" player is in and uncheck Random Start Location. Click OK to apply the changes.

    3.) You can convert MP3 files to the WAV file format by using any sound editor that has the ability (I.E. Audacity [ DOWNLOAD ], Sweep DOWNLOAD, and Garageband.) or you can use specialized programs such as BeeThink's free MP3 WMA To WAV Converter which can be found at their website.

    Hope these help!
     
  18. MuRdoK

    MuRdoK Guest

    MAN YOU MIGHT BE MY SAVIOR!!!!!! XD
    ok I'm having a real trouble with something that should be pretty simple....

    1-the kind of help I need is with triggers, actually a trigger to give each and every single unit a custom score in a leaderboard. (and I mean custom score that are gonna be stable, no kills that decide all of a sudden to give twice the pts or even more, or one that is gonna work only once, or gonna go up constantly after a single kill)
    (sorry about that, got a lot on my heart...probably tried hundred different way to make it work without success)
    2-The type of map I am making is a RPG type game, with a defend your important building twist.
    3- The players are as follow : player 1,2,3,4,5 are human, in the force 1 but not allied or anything as the such.
    player 6 zerg, force 2, no allies
    player 7 terran, force 3,no allies
    player 8 protoss force 4,no allies
    4- My level in map making is not very advance, but fast learner, learn a lot on my own through trials and error and checking forums like this one. It's a shame tho I'm not better cuz I got some awesome idea, but not the time to work on them!!

    A bit more about my map, when you start you get to choose the race you wanna fight for, thats the reason why all the players in force 1 are not allies at first. Then you pick the race you wanna fight for and when that is done the cpu you allied ally you as well. so far i got the alliance system to work, except that i havent been able to verify it yet between players(but that is of no concern since player can manually ally each other in game, still if you know how exactly i could do that the tip would be appreciated). The victory/defeat condition after alliance with the cpu has been working with a bit of work and thinking for a solution. The hero selection is not gonna be any trouble, and the hero leveling and transformation either.

    If anything else comes to mind I'll update, but anyway THX a bunch in advance for any help you could give me!!!
     
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