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JBL's Map Making Help Service

Discussion in 'Maps and Replays' started by JBL, Jun 14, 2007.

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JBL's Map Making Help Service

Discussion in 'Maps and Replays' started by JBL, Jun 14, 2007.

  1. ninerman13

    ninerman13 New Member

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    The location encompasses an area about the size of two Command Centers in the player's base. The AI script is a default Brood War one, Expansion Zerg Campaign Difficult. I have Value This Area Highers at each of the player's bases, because I wanted the computer to attack extra hard. It works, but I was thinking that it worked a little too well.

    The problem that I was trying to get around, however, is that when the computers are set as Difficult AI and no Value This Area Higher, they tend to attack only one of the player's three bases. I did this also so the computer would attack all of the player's bases. But, at the same time, the computer's attacks become way too intense.
     
  2. JBL

    JBL New Member

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    May I suggest you to remove that "move over P7's ling" action and replace it by "Disable Switch" and add a switch condition in the scourge trigger.. What do you think? this is all about how clean your map is.. most of the time, the cleaner, the less bugs.

    also, only for the fashion, I wouldn't use turrets, they are kinda ugly.. have you think of a life bar that you can see on the minimap? something really huge somewhere close to the edge of the map.. with some nice square terrain to make a "life guauge" I'm sure this could be very sexy.

    Now I really can't help you without knowing more.. I'm pretty sure your trigger is ok but some other triggers in your map are canceling it.. I suggest you check EVERY single trigger and you might find what's wrong.
     
  3. JBL

    JBL New Member

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    Why do you need this location? couldn't you just center view on the P1 location?
     
  4. EatMeReturns

    EatMeReturns Happy Mapper Moderator

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    center view? what? im not trying to center view :p in the trigger for move location, it asks for:
    the location being moved, centering on what unit, owner of the unit, and THE LOCATION OF THE UNIT. i put in arena to fill in this last variable BESIDES "anywhere" to see if it would help. it got it closer, but didn't help.
     
  5. EatMeReturns

    EatMeReturns Happy Mapper Moderator

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    fixed it, felt like an idiot, had some other triggers messing with the units creation that i forgot to change the condition to never.
     
  6. JBL

    JBL New Member

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    That's what I though hehe.. most of the time the trigger itself isn't the problem.. the bugs are caused by other triggers running before it and screwing it..

    but why do you need an arena location if the player only has 1 zergling..

    In the post you first mentioned the arena location, in my head it was a moving location over the zergling that was about the size of a screen.
     
  7. EatMeReturns

    EatMeReturns Happy Mapper Moderator

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    not moving over the zergling, it IS the actual arena. my map is for the MOTM award :D i added that location and a few others just for personal reasons, they actually more or less do not affect the gameplay.
     
  8. EatMeReturns

    EatMeReturns Happy Mapper Moderator

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    i have another question. how do you make the briefings look like something is moving? say i want the letter m to move accross the briefings. would i say,
    TextMessage("M",100); then
    TextMessage(" M,"100); and just keep adding spaces?
     
  9. danhillman693

    danhillman693 Member

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    I guess so, that would take you awhile depending on how many FPS you are planning to use, (I suggest twenty-four); I'm the briefing master of this forum, for usually every map I make I put music, or in a couple of maps, I use my own voice.
     
  10. JBL

    JBL New Member

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    [/qu
    Bingo, however, I don't suggest 24.. I know it looks smooth and all but it will be too fast for starcraft briefing.

    oh you need a wait between every textmessage actions try small waits under 100 for animations..

    It takes a long time to make good ones.. just practice..

    Don't make something too complex, it doesn't add anything to how fun the map is.. you know.
     
  11. EatMeReturns

    EatMeReturns Happy Mapper Moderator

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    whenever i run it, it displays an error at line etc. memory x0000000008 or something like that. why? (im talking about the briefing-i haven't done the waits yet)
     
  12. JBL

    JBL New Member

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    your map crash?

    1st possibility: you placed an unit that make sc crash
    2nd possibility: you corrupted you map file with starforge.

    try to check for some weird units that could possibly crash sc.
    if not, game over, your map file is corrupted.
     
  13. EatMeReturns

    EatMeReturns Happy Mapper Moderator

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    its the briefing that makes it crash.

    Edit: Fixed, i had portaits that didn't exist in it.
     
  14. EatMeReturns

    EatMeReturns Happy Mapper Moderator

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    one last question: how do i get my display texts to work? i have tried alwaysdisplay as 0, 1, and 4, but it never works! why?
     
  15. JBL

    JBL New Member

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    Display text "in game"?

    the "always display" code is number "4"

    but I suggest you open your map with something like xtra editor and make a single display text action..

    then, in starforge, copy paste it.

    and yes, unused unit portraits make the map crash at the briefing.. I remember trying to put like.. the portrait of an usused computer, thinking it would be cool.. haha lol
     
  16. EatMeReturns

    EatMeReturns Happy Mapper Moderator

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    by the way, what does "always display" do?
     
  17. JBL

    JBL New Member

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    In starcraft, you have the option to disable the text displayed in game, this was meant to be used in campaigns.. but if you text is on "always display" it will be displayed even if someone has disabled the text.
     
  18. EatMeReturns

    EatMeReturns Happy Mapper Moderator

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    do you know what could be causing text not to be seen, other than always display not being 4?
     
  19. JBL

    JBL New Member

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    it could be caused by the text itself.. did you use a lot of spaces or something?

    if the text is large, try changing it..

    is it only 1 text action that doesn't work or is it all of them?
     
  20. EatMeReturns

    EatMeReturns Happy Mapper Moderator

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    it is all of them not working. one is simply "(redcolorchanger)Ouch!" but it still doesnt work either.
     
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