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JBL's Map Making Help Service

Discussion in 'Maps and Replays' started by JBL, Jun 14, 2007.

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JBL's Map Making Help Service

Discussion in 'Maps and Replays' started by JBL, Jun 14, 2007.

  1. JBL

    JBL New Member

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    explosions = a unit is created and then killed.. just like that you can see in bounds.. this is very ez..
     
  2. PowerkickasS

    PowerkickasS New Member

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    except i dont remember any units that explode like that....
     
  3. JBL

    JBL New Member

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    maybe it was some sprites..
     
  4. Lord David

    Lord David New Member

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    Ok here's mine. I intend on using the custom score for a 1 kill for each time you kill a unit. I got the score board up and running. But here's the problem:

    This is the trigger

    CONDITIONS:
    Current Player kills at least 1 [men].

    ACTIONS:
    Preserve trigger.
    Modify score for Current Player: Add 1 custom.

    Alright, the trigger works when you kill your first unit, but it continually increments itself! Ugggh! I put the add 1 custom after the preserve trigger, but that doesn't seem to make a difference. Anyhow, any help would be appreciated, if possible, try it out yourself and see....

    Could it be an editor related problem? (I'm using Scmdraft 2.0) :)
     
  5. josh

    josh New Member

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    hey JBL. do you do starforge?
     
  6. josh

    josh New Member

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    as i said in your previous topic, your ACTION is preserved. so once you've met the conditions of the trigger, it will just continue to do the ACTION due to the "preserve trigger."
     
  7. Lord David

    Lord David New Member

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    But surely putting the add 1 custom after the preserve trigger prevents this. :-\
     
  8. josh

    josh New Member

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    JBL has already answered your question at your previous topic. i don't really wanna steal his job so check it out. :D
     
  9. JBL

    JBL New Member

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    please read my post and answer the questions.. its going to help me a lot..

    thanks.


    starforge is my bitch, it doesn't even crash when i use it.. I know all the way to make it crash so i can avoid them ;)
     
  10. josh

    josh New Member

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    lol. so you know how not to make it crash? starforge is a bit stupid coz it uses cells instead of the ones in staredit.
     
  11. JBL

    JBL New Member

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    cells what do you mean?

    well I don't know how to not make it crash but it never crashes when i use it because i know pretty much what makes it crash and i don't use it..

    when you use starforge you gotta pay attention to what you do because often, if you do 2 things at the same time.. its the kind of stuff that makes it crash..

    good thing it saves backup.. hehe

    starforge is by far the best map editor with SCMD2..

    I used both..

    heres how i was doing my triggers: start in SF make all the unique stuff, load SCMD2 trigger editor, copy paste the triggers into a .txt file.. dupe the triggers that gotta be duped and replace the stuff like.. player #, location names, etc.. then copy paste that crap back in SCMD2, save the map, load in SF...

    magic.

    In 1 hour I was able to do stuff that people needed at least 10 hours to do.
     
  12. josh

    josh New Member

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    what i mean by cell is when change your terrain its quite like squares. oh yes. a grid in form.
     
  13. JBL

    JBL New Member

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    i see

    yeah SF do blow for isometric terrain.. never use it for isometric.. but squares are very versatile too..

    extended terrains are made with square tiles btw.
     
  14. josh

    josh New Member

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    oh ok. i never did try extending the terrain. lol. and thanks for the tips. :powerup: for ya...
     
  15. JBL

    JBL New Member

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    thanks a lot sir..

    btw.. by extended terrain i refering to those f***ed up and very sexy terrains you can see in weird rpgs.. you know.. the waterfalls and beach and stuff like that made with f***ed effects.. thats all made 1 square by 1 square...

    i know it's an insane waste of time when you can do all that in wc3 with about 2-3 mouse click hehe..
     
  16. josh

    josh New Member

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    lol. okay i got you. that explains it. btw, where can i download SCMD2?
     
  17. zeratul11

    zeratul11 New Member

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    wow. this is nice. i have not yet read all the details and post on this thread. but i want to learn more about map making in starcraft. so im going to check back on this later. :powerup: to you jbl.
     
  18. Lord David

    Lord David New Member

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    Yes, I fixed my conundrum, using leaderboard kills.

    As for custom score, I simply used the conventional (though tedious) method of 1 unit after another, then giving x amount of points.
     
  19. JBL

    JBL New Member

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    ok it's cool.. if you need any more help.. tell me I'll do my best.

    thanks a lot..

    you should start by downloading x-tra editor 2.5 (or 2.6)

    it's a great editor to start...

    man.. I would have said www.staredit.net

    but it's dead (i really don't know how it died)

    and now.. i've being around the map making world for a while..

    but i guess you can visit the channel clan uuu on useast and ask there.. they are truely leet..

    once you are there.. you'll notice they are all afk and too leet to be active.. so just go to channel clan oo (after checking clan uuu)

    and ask there.. they are a bunch of 15years old nerdy map maker.. but they will help you.
     
  20. Lord David

    Lord David New Member

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    Alright here's a conundrum for ya! How would you go about making a permanently cloaking unit (Dark Templar) non-cloaked for the player to see? (I.E DT is with neutral player 11, you want current player to see) :p
     
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