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Infested things

Discussion in 'StarCraft 2 Story and Races' started by Gold, Jun 7, 2007.

Infested things

Discussion in 'StarCraft 2 Story and Races' started by Gold, Jun 7, 2007.

  1. Gold

    Gold New Member

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    i think your right, it is something unique that the zerg can already do, and it was a bit wasted (multiplayer) wise in starcraft1.
    so i agree , good post.
     
  2. JudasXPriest

    JudasXPriest New Member

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    How bout an entire Infested Terran and Protoss race? Add 2 more races to the game with their own tech trees, and everything. Ive already heard about the Toss-Zerg mix called the Xel Naga. But there should be a Zerg-Terran Mix too.
     
  3. mc2

    mc2 New Member

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    The Zerg-Protoss mix is called Hybrid ;) The Xel'Naga is the race that wanted to create the Hybrid.
    There are speculations that there'll be a 4th Zerg-Terran race base on Kerrigan as the leader in SC2.
     
  4. Ghost

    Ghost New Member

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    Zerg should be able to infest anything in the red zone for terrans and anything without shields for the toss. That would add a little more spice to the game and make the queen more dangerous.
     
  5. Zeratul

    Zeratul New Member

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    Shouldn't it be red zone for toss aswell? Or is that just meant to be more dangerous for toss vs zerg?
     
  6. Ghost

    Ghost New Member

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    Well, maybe toss in the yellow zone, but you have ot remember that toss's zone dosent change while attacking the shield. And yes, it could be meant to give the toss something to fear lol.
     
  7. Zombine

    Zombine New Member

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    if there was a zerg building, that just kinda "ate"infantry, like the pit in the dune sea from starwars, then spit out infested units, it would be pretty wicked awesome. youd then be able to turn your base defense into a factory unit, because as long as they charge, they die. there could be an energy charge too, so until that point you just hold the units. then when you have the energy, you simply transform. you could also consume units.

    the only problem would be for Z v Z games, because its kinda hard to infest something thats already zerg.
     
  8. UchihaItachi0129

    UchihaItachi0129 New Member

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    lol that'd be funny infested zerg XD infested infested kerrigan lmao

    well maybe it wouldn't trigger for zerg units since it sees it as it's own race? oh and i dont really think zerg should be able to infest protoss, it would just get the game even more complicated. plus most of the protoss are mechanical while the terran have a lot of biological units. and i also think that they might not expand on the infested concept because in brood war it isnt infested marine or scv or any other units it's just infest terran. but then again they could change it.
     
  9. Ghost

    Ghost New Member

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    Yea, your probably right about the toss.
     
  10. Zombine

    Zombine New Member

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    well, it would only be infested terran, because whats inside of all of these units?

    its not like every unit is controlled by different things,so if you infested protoss, there would only be infested protoss. it wouldn't be full hybrids, because the only real difference would be the mind controlled units. Maybe strong, probably powerful, most likely too powerful to just strap a det pack on and have run into a crowded area. remember the mutants from yuris revenge? something like that.

    i didnt suggest mechanized units because there are too many variables. let the sunken colonies work them over. If you have the crystal brains utilized by the mech units of the toss(reavers/probes) then it couldnt be stripped off and infested. so then you just have that there. i suppose you could have it target zerg units and mechanical units and immediately turn it into energy instead.

    i imagine these things would be a late game defensive boost for the zerg. i can see it being high cost, so its only feasible to build one per defensive area. sunkens would still be the main defensive armament, these would just support them.

    i could also see it having the ability to open up anywhere in the creep over 10 matrix squares, so it would render the siege tank less dangerous. that way theres more incentive to use air verses the zerg.
     
  11. capthavic

    capthavic New Member

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    Nice idea but I think it would be better if it just ate the units and gave some resources to the zerg player instead. That would elimate the infestation problem and give rushers something to fear; losing all those units and giving their enemy an economy boost.