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Infantry with Grenades?

Discussion in 'Terran' started by ItzaHexGor, Oct 17, 2007.

Infantry with Grenades?

Discussion in 'Terran' started by ItzaHexGor, Oct 17, 2007.

  1. BnechbReaker

    BnechbReaker New Member

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    yeah i can imagine....

    marine A: "damnit! will you hurry up? the zerglings are coming"
    marine B: "i'm going as fast as i can"

    ...

    marine B: "it's done!"
    marine A: "good! lets chuck it"
    *grabs grenade from marine B and throws it*

    ...

    marine A: "why isn't it going off?"
    marine B: "you chucked the wrong one, that's was an unfinished one"
    marine A: "where is the finished one then?"
    marine B: "uurh... still in my hand... ??"

    *BOOOOM!!*
     
  2. EonMaster

    EonMaster Eeveelution Master

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    Nice possible suicide, great downside to an ability like that if it fails.

    One ability, 2 outcomes.
    1) grenade is made and thrown killing nearby enemy units
    2) fails and grenade detonated prematurely, hurting all allied units in radius and killing the marine.
     
  3. ItzaHexGor

    ItzaHexGor Active Member

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    You say that Marines making their own grenades on the battlefield wouldn't make sense, yet you don't question that everything in the game has an unlimited amount of ammunition? It's a similar issue. Marines don't have to collect their ammunition from the Factory every time they run out, they just have the ammunition. So why can't Marines also have the ability to make grenades? They can obviously make their own ammunition. Maybe, just so that the attacks do not overlap, give the grenades a minimum range. So when the enemies are just too far away to shoot, but still in the Marines line of sight, then they are able to throw a grenade, just to inflict some damage and weaken the enemy before the real fight begins. Remember that the grenade wouldn't have to be like a Siege Tank's attack, it could be a a smaller area and stronger, or a larger area but weaker, or a smaller area and weaker. It could even just stun a few units for half a second or so, just to break up the assault. Obviously, if you were attacking with Marines you wouldn't just stand out of range to use the grenades, because they would only do a bit of burst damage and would do MUCH less damage per second than their machine gun.
     
  4. BnechbReaker

    BnechbReaker New Member

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    having ammunition is not an appealing idea, it's the same reason marines shouldn't have to make grenades. so they should both be not in the game
     
  5. EonMaster

    EonMaster Eeveelution Master

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    if they had to bring ammunition with them, that would give the terrans a disadvantage over the other two civ. since they don't use ranged weapons. The terrans would always have to worry about their ammunition supply and any ammunition wagons or vehicles so they wont get destroyed. Having ammunition for terran weapons would just take the fun out of playing terran.
     
  6. ItzaHexGor

    ItzaHexGor Active Member

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    I'm not saying that they should require ammunition. I'm saying that just being able to make grenades is the same as the Marines making an endless supply of ammunition to use. What do you guys think about grenades having a minimum range, so they can't be used while shooting an enemy, but can still weaken the enemy before they can get to you.
     
  7. EonMaster

    EonMaster Eeveelution Master

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    I think minimum range and low or medium damage is adequate. Also, it can only be used on ground forces.

    Damage ratio of 100% to small, light units, 50% to medium armored units, and 25% to heavy armored units.
     
  8. ItzaHexGor

    ItzaHexGor Active Member

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    Yeah, it would be best for ground units only. And makes sense that it does concussive type damage because Tanks and stuff would generally have more protection against grenades. It also means that they can't be used effectively against buildings, which would make them more unique from the Reaper's D8 Charges.
     
  9. EonMaster

    EonMaster Eeveelution Master

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    I would be funny to see a marine try to lob a grenade at a Phoenix though, I imagine what a shot it would be to actually hit? It reminds me of Red vs. Blue when Doughnut threw a sticky at Tex and it flew halfway across the field and landed on her.....BOOM!
     
  10. zeratul11

    zeratul11 New Member

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    i like grenades. or better HIGH TECH rocket launchers. give the marine upgrade to carry rocket launchers. just like the bc customizable upgrade, and it will be risky as marine will die easily and there should be a long delay after every shot.

    rocket launcher - 50 minerals 75 gas. hahah.

    but that would make most terran units useless. 0.o
     
  11. ItzaHexGor

    ItzaHexGor Active Member

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    I don't like the idea of a grenade or rocket launcher for some reason... I think it would be because if all Marines did have grenade or rocket launchers, it would cost the Terran so much money to be able to provide one for each Marine. Even if each shot did require money, it wouldn't make up for the cost of giving each Marine a personal missile launcher. Also, if their weapon was permanently upgraded to being a missile launcher, with a huge damage and cool-down after the attack, it would seem to much like the a cheap Siege Tank. The reason that I think normal throwing grenades would work is because it would not be their main attack. It would just be an initial attack to weaken the enemy before the battle breaks out.
     
  12. LxMike

    LxMike New Member

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    maybe we can give them scavaged Vulture's fragment grenade, which are only good against small unite, this would go with the idea that marines are more anti-infantry since the firebats are gone
     
  13. CaptainPicard

    CaptainPicard New Member

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    If they threw a grenade at me, could I throw it back?

    8) 8) 8)
     
  14. EonMaster

    EonMaster Eeveelution Master

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    If you had a marine as well 8)
     
  15. ItzaHexGor

    ItzaHexGor Active Member

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    You mean throw the same grenade that has been thrown at you back? LOL! That would be an interesting mechanic to implement! But, seriously for a moment, they'd have to be either impact grenades, have a minimal timer or have a detonator to avoid this (the detonator would have to be operated by the Marine, not the player). It would be extremely hard to manage the detonation of a whole lot of individual grenades before the opponent threw them back! ^_^
     
  16. Anubis_theDark

    Anubis_theDark New Member

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    How about this - add an upgrade - HE grenade luncher- gives an additional button that once pushed changes the weapon to a he grenade lucher that does good dmg vs medium sized units (stalker, viking, cobra etc) but has a rather slower rate of fire - say once every 2 sec. While fireing this weapon the marine won't be able to fire the gauss rifle so it wont have an AA attack but gains more effectiveness against tier 2-3 units. This way those stupid looking bayonets would get replaced. So basicly the Marine would have 2 attacks :
    1. gauss rifle - smaller dmg, fast fire rate, AA attack;
    2. HE grenade luncher - bigger dmg vs small and medium armor, slow fire rate, no AA.
    They would change between attacks at any time depending on the situation.
    This would be a tier 3-4 upg so it wouldn't make them OP at the begining of the game.
     
  17. ItzaHexGor

    ItzaHexGor Active Member

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    Why do you want to get rid of the bayonets? I reckon that that's a good upgrade for the Marine. Even if it doesn't use the bayonet, it gives the idea that they aren't just a 'point-and-shoot' unit, but are actually trained fighters. I think the shield upgrade is a bit odd though, I would prefer that they should be given the clear, rioting shields. They would be lighter, give the same protection, the Marine could look through it as opposed to looking around it to shoot, and I feel that the huge, metal shield give the impression of a melee, medieval unit.
     
  18. ijffdrie

    ijffdrie Lord of Spam

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    the problem with that is: they are not trained warriors, but criminals or civilians that are not there to live for more than a few months
     
  19. ItzaHexGor

    ItzaHexGor Active Member

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    You're talking about the Reapers. The Reapers are hardened, drug-taking criminals that have been told that if they are able to survive 2 years of serving as a Reaper, then they will be given a full pardon (a pardon is an order that allows a convicted criminal to go free, without further punishment or any future punishment, and removes the offense from the person's criminal record, as if it had never been committed). So far no Reapers have survived more than 6 months because of how dangerous their job is. Marines on the other hand (although some of the are also criminals) range from government-sanctioned units and local militias to renegades and mercenaries. Marines are still trained warriors, and a normal Marine would absolutely own some ordinary civilian that has the same equipment as the Marine. Even Reapers go through a long training period, so even they cannot be considered as being untrained.