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Immortal = Imbalanced?

Discussion in 'Protoss' started by ApostleOfGod, Jun 17, 2007.

Immortal = Imbalanced?

Discussion in 'Protoss' started by ApostleOfGod, Jun 17, 2007.

  1. Immortals do not replace dragoons, stalkers do. The stalkers probably will be "highly vulnerable to siege tank's siege mode attacks" and probably will die within 3 hits. Building only immortals will not be the key to easy victory against terran, just to easy victory against an idiot that only builds siege tanks.
     
  2. hominiddd

    hominiddd New Member

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    ok I just asked the question in another post if the immortal can attack air. I guess from your quote flying tiger that the immortal use to be able to shoot air but is now nixed!?
     
  3. WuHT

    WuHT New Member

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    yeah


    The thing is that Stalkers's mobility will be simliar to the dragoons, constantly manuevering into a better position while maintaining decent firepower and range. Though it doens't seem that Stalkers have that habit of "wasting shots on dying units" problem as noticeable as dragoons, they compensate with the blink ability that SEEMS like it can close the gaps on siege tanks. However, Blink seems like a crummy escape move against siege tanks defending a position because of the instant hit factor will likely track blinkers really well (i hope so).
     
  4. Imagine.

    Imagine. New Member

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    Here is what Karune had to say:

     
  5. AcE_01

    AcE_01 Active Member

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    i just thought of something funni

    5 BC, 1 immortal

    BC's: Good day commander. Yamato guns ready....FIRE!!

    immortal get hit hard....he still stand

    immortal: AHAHAHAHAHAHAH TAKE THAT SUCKERS!!!!

    ROFL!!!

    lol...
     
  6. FlyingTiger

    FlyingTiger New Member

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    @imagine:
    lol i quoted that! :p

    Yeah I think that's correct. From what I heard from Meloku's experience, he did see the immortals being anti air. Now, from Karune's quote, it is anti-air no more. Some reason though I really thought the Immortals never had anti-air. If that's the case, Karune is just reassuring why immortals don't have anti-air capabilities.

    yea that's what I believed anyways; however, the story involving the Immortals make it seem like it replaced the dragoon as shown here (from starcraft2.com immortal page):

     
  7. AcE_01

    AcE_01 Active Member

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    they have uber shileds cause its the only Dragoon race left! i mean...the place where they made dragoons are no more!

    lol...
     
  8. Sikhye23

    Sikhye23 Guest

    yea i never liked the immortal, because seriously who DOESN'T like seeing dragoons in pools of blood from siege tank blasts, ahem but another reason was that not only is the siege tank now nothing to the immortal, but what about a nuke blast? also i'm assuming that the ghost's lockdown disables the shield? (does ghost even have lockdown anymore?)
     
  9. FlyingTiger

    FlyingTiger New Member

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    No it doesn't seem like the ghost won't have lockdown anymore. I'm not sure they are even considering putting it back. Anyone?
     
  10. kuvasz

    kuvasz Corrections Officer

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    Immortals not being able to attack air is plain stupid. Look at its animation at the official site, it aims upwards with its 'arms' fitted with phase disruptors (that were able to target air in SC) so nothing justifies Blizzard if they plan to make the immortal useless against air :no:
     
  11. Sikhye23

    Sikhye23 Guest

    wait you used a double negative, you mean the ghost doesn't have lockdown? crap are you kidding me? how else am i suppose to take down annoying swarming carriers if i don't have lockdown? the lockdown was so useful, id use emp + lock down and i didn't even have to yamato. how can they take away lockdown? the ghost is utterly useless. You might as well remove its ability to nuke things because seeing as you have to build a SILO anyways to use a nuke basically if u don't have silos all you can do is cloak your ghosts and snipe, which you probably wont even have time to do in a frantic game. you might as well have the silo target things itself. ... jeez, lol i can't believe they'd do that.
     
  12. Unentschieden

    Unentschieden New Member

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    It is quite different now. Ghosts are now usefull in combat since they gained Snipe, and you don´t need Silos anymore the Ghosts Techbuilding now stores nukes. I actually wonder how they balance it since the "dot" is now much easier to hide in a 3d enviroment.
     
  13. Hunter

    Hunter New Member

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    The immortal has now other weaknesses.. For example some Bunkers of marines will quickly destroy them.
     
  14. Sikhye23

    Sikhye23 Guest

    Everytime i look at the ghost use its weapon, it actually looks like its sniping, and so whenever i saw it fire, i thought that thats what he was doing: sniping. So i find the new ability kind of redundant, but i guess overlord hunting and combat against zerg and protoss priority units is much easier now. But honestly, since the snipe only works against biological units, do we really need more of that? The raw fire power of terran ground units like the tank seems enough to take out the whole spectrum of biological units (ground anyways). Once again since the immortal is mechanical the ghost's snipe is useless against it as is the tank blast, and the removal of lockdown certainly doesn't help.

    Also, since this thread is about the immortal and about how it leaves the tank nullified against it, it further opens up the need for a strong anti-mechanical ability for terran. Removal of lockdown opens up a huge niche not only for immortals, but for powerful protoss ships as well (warp rays, and a locked down phase prism would be an awesome counter against the newfound mobility of the protoss). which would be why the concern arises that the immortals are imbalanced. Lockdown would've been a crippling tactic against immortals balancing its power, and the new mobility of the protoss in general. (not only phase prisms but now that i think about it the stalker's blink.)

    Naturally , blizzard isn't done, so i'm not quite worried, but with the removal of lockdown, terrans need a strong replacement for it seeing the introduction of new units like the immortal. I'd rather see the ghost as a specialist than a unit engaged in combat roles, but ultimately this is a balance issue and blizzard rocks at balancing.
     
  15. ItzaHexGor

    ItzaHexGor Active Member

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    Bump again, but!

    Immortals shield are activated by any attack that has over 10 damage, and when they are hit by this attack they only take 10 damage from it. So, the maximum damage that an Immortal can take in a single attack is 10. THIS is why weaker attacks are effective against it. It's because they attack faster and still do the maximum damage that is able to be done against the Immortal. For example, say Reapers do 5 damage and attack 3 times per second, and a Siege Tank does 60 damage and attacks every 4 seconds. Despite both of these attacks ending up doing the same amount of damage per second (15 dps), the Reaper's attack of 5 doesn't trigger the shields, so they keep their 15 dps, however because the Siege Tanks attack is stronger and therefore slower, its attack, instead of doing the usual 60 damage every 4 seconds (15 dps), it is reduced to 10 damage every 4 seconds (2.5 dps). This is why Immortals are strong against the strong and weak against the weak.
     
  16. TerranGod

    TerranGod New Member

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    lol i didnt
    for me it was goliath and tanks :p
    goliath take over air and tank take over land

    immortals arent that cheap knowing the fact they cant attack air
    but my question is this
    will the shield be for air too?
     
  17. BnechbReaker

    BnechbReaker New Member

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    nice explanation HexGor, couldn't have said better myself ;)
     
  18. kuvasz

    kuvasz Corrections Officer

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    I'm almost certain that the Immortal's hardened shield does not allow any kind of attack to deal more than 10 damage, including Air-to-Ground.

    edit: ahem
     
  19. BnechbReaker

    BnechbReaker New Member

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    what about yamato and nuke, to resist those would be totally imba
     
  20. kuvasz

    kuvasz Corrections Officer

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    I'd say let them resist Yamato but die from nuke like the rest.

    But you wouldn't use Yamato on an Immortal anyway as they can't attack air.