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Im a little confused..

Discussion in 'Terran' started by Gandromidar, Feb 16, 2009.

Im a little confused..

Discussion in 'Terran' started by Gandromidar, Feb 16, 2009.

  1. Kimera757

    Kimera757 New Member

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    The thor has been mainly a WoW-style anti-ground tank for more than nine months.
     
  2. ItzaHexGor

    ItzaHexGor Active Member

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    Although the Immortal's Hardened Shields would be activated by the Thor's massive attack, the Thor actually deals four lots of damage per round, meaning that, each attack, it would still take forty damage in total, assuming I understand the attack system correctly. As far as brute-forcing your way through Immortals goes, Thors are actually a strong counter.
     
  3. Gasmaskguy

    Gasmaskguy New Member

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    Isn't bralbers right Kimera? It's not GtG. It has good GtG capabilities, yes, but the Thor's real strength lies in its long ranged GtA splash attack.
     
  4. Hayden351

    Hayden351 Member

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    So to beat a Thor it would take lots of micro managment.
     
  5. bralbers

    bralbers New Member

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    Yeah from what Blizzard has said, the Thor basically has two modes, working and broken, so you fight the Thor and break it. Then after it's broken you have to force your units to keep attacking it before it becomes operational again. Not to hard to do if you are paying attention to what's going on.
     
  6. Kimera757

    Kimera757 New Member

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    No, that's quite wrong.

    Blizzard added on GtA splash because they got rid of the Predator and needed a replacement, but that has nothing to do with the Thor's large size, slow speed, high hit points and Mechanical Rebirth.
     
  7. Hayden351

    Hayden351 Member

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    So the Thor is a high heathed and defence, blasting balista capable of out ranging the Swarm Guardian destroying Zerglings, Banelings and Roaches with mininum ease, and can also take down some Hydras one of the only ways to deafeat it would be the infestor, which can move and use abilities under ground all you have to do is get rid of the detecter, if they have one, and boom you have a way to kill a thor, but it would take lots and lots of units to take down a Thor for zerg, and protoss could mass Zealots and Stalkers that protect Immortals although there is a limited number of counters for the Thor.

    I think it might need some balencing unless there is a aspect that I haven't thought of.
     
    Last edited: Feb 26, 2009
  8. Kimera757

    Kimera757 New Member

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    The Thor is a dual-use unit. It tanks and it shoots down light air units. That's all.

    In StarCraft I, the hydralisk was "omni-use" and got nerfed. In StarCraft II the baneling (light splash, buildings), lurker (light splash, bonus vs armored) and marauder (slow bio, bonus vs armored) are all "dual-use".

    There are still single use units though: eg the hellion's high base damage means it doesn't suck vs larger units like the vulture did, but it clearly is optimize to kill light swarming units. The thor is probably all-round more powerful than the hellion (even after you take its resource cost into account) but you could say the same for any dual use unit.
     
  9. bralbers

    bralbers New Member

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    Even with the capabilities of the Thor though, I doubt you'll see it very much in a match. It's just too high on the tech tree for it to make an appearance during a match.
     
  10. wodan46

    wodan46 New Member

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    Isn't that true for all the Tier 2.5-3 units?

    The only units the Thor has trouble with are Tier 1 Basic Infantry and Tier 3 Capital Ships. Good thing Vikings kill both.
     
  11. freedom23

    freedom23 New Member

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    They could still do a medium sized robotic ground unit if they would like to,, maybe something like by the thor minimized to the tanks size and be still able to have that air flak ability by going ''tower mode'', making it a handy base defender.. then have a normal g2g vulture-type grenade attack on each hands.. lol

    Trivia: will the thor get the emp shockwave attack? thor is lightning right? electro magnetic pulse definitely...