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Ideas for new Zerg Mechanics. (Post your theories and ideas)

Discussion in 'Zerg' started by Ych, Jul 23, 2007.

Ideas for new Zerg Mechanics. (Post your theories and ideas)

Discussion in 'Zerg' started by Ych, Jul 23, 2007.

  1. Heretic666)GC(

    Heretic666)GC( New Member

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    Well heres a few ideas

    -Zerg heal normally, but when on the creep they heal much faster

    -A high cost, tier 3 upgrade that alows all small zerg units to leap down cliffs

    -Tier 3 upgrades that have extremely potent effects, but only one of many can be bought per game
    some ideas couls be:
    Reinforced Carapace - All zerg units gain +1 armor and 5-15 Health
    Tunnelers - All zerg ground units gain burrow and can move while burrowed
    Enhanced Senses - All zerg units have a longer sight range and attack range (if they have ranged attacks)
    Decay Absorbtion - Any unit that dies on the creep slowly refunds resources to the Hive (total = 1/4 or the units max Health in Minerals and Gas)
    This sticks with the story line that zerg addapt incredably fast to a certain situation.

    -More building produce creep

    -Zerg can move through some normally impassable obsticals (suck as thick forests, if they are in the game)

    -This one could apply to all races. When an expecially big unit or a aircraft dies, it falls over or it's debree hurts other units around it. This would add a hint of realism, say if a giant untralisk falls on top of the zealot that killed it or the wrekage of a battle cruiser kills the ground troops underneath it.. It could also be that large units can trample smaller ones, but each one they trample reduces thier current speed, until it is no longer moveing (usually after about 2-4 units have been squished).

    -All zerg units can be refunded for part of thier cost at the main building (hatchery, lair, hive) as follows:
    Hatchery - 25% of total cost refunded, takes 30 seconds
    Lair - 50% or total cost refunded, takes 25 seconds
    Hive - 75% or total cost refunded, takes 20 seconds

    -Overlords have the ability to temporarily make creep (like that phase prisim's ability to make psi fields)
     
  2. BnechbReaker

    BnechbReaker New Member

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    some great ideas Heretic :powerup:

    i really like the decay absorption, that would give zergs more incentive to fight on creep. i think for balance reason only organic units should be able to be absorbed.
     
  3. ItzaHexGor

    ItzaHexGor Active Member

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    Now these are ideas that I like. There aren't any new flashy magical spells, they're mainly passive natural abilities that suit the Zerg perfectly. I thought that Zerg units already regenerate faster on the Creep though (not positive). Not as fond of the refunding of units at the Hatchery/Lair/Hive, but I love the Tier 3 upgrades, moving through impassable terrain and the large units causing damage when they die/crash! You should ask Blizzard if they're still hiring! :powerup:
     
  4. Remy

    Remy New Member

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    Heretic666)GC(, I think your idea on upgrades that you can choose only one of in a game is a great idea that can apply to all races. I think three uber upgrades that apply to all your units universally would suffice. It would allow each individual player to further personalize a play style.
     
  5. josh

    josh New Member

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    Hey didn't you post this ideas in the other thread? ;D
     
  6. Inpox

    Inpox New Member

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    that's after this, realized that after i posted here when i checked for replies in other posts :p
     
  7. josh

    josh New Member

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    LOL. I love the breakfast combo.
     
  8. ItzaHexGor

    ItzaHexGor Active Member

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    Ah! I got it now! Man... I must really be slow. I made no connection between the spamming and the picture of the spam. I did like that pancake bunny though!
    Anyway... back on the topic (which is really off-topic because this thread is about Zerg mechanics not Terran mechanics)... They just seem to be generic ideas that could go for almost any team. I'm talking about the effects though, not the names because it's hard to imagine Zerg units having laser sighters! The salvage is probably the most inventive mechanic there, and it's been said before. Back to ZERG mechanics!
     
  9. Inpox

    Inpox New Member

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    okay, anyway il remove that post with my ideas now and sure
     
  10. BnechbReaker

    BnechbReaker New Member

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    Remy has started a new thread on this uber upgrade idea for each races, check it out.
     
  11. Zhar

    Zhar New Member

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    I think the ultralisk needs some new upgrades, back in SC1 they just had upgrades to make it more tankier, but i really hope they have some kind of mobility upgrade. maybe jumping ultras ? when they land they could drive their tusks into the ground to slow themselves down. Would end up looking pretty cool. could be used as either a cliff jumping ability, or an ability similar to the stalkers teleport.

    In a diff thread there was this post about ultralisks and it was suggested that it could step over smaller units to act as a barrier and protect them from damage..which i thought was an amazing idea, the zerg will need alot of counters for the AoE the other races have at the moment. This could move the ultralisk into a support role however, so maybe blizz should make a seperate shield kindof unit that could soak damage.
     
  12. Star-Crap

    Star-Crap Guest

    ok so the entire concept of zerg is power in numbers. zerg is possibly the most difficult race to master due to the fact that u have to defeat the opponent early. if not then u really have to put a lot of thought to how your going to attack. wut im saying is make zerg more noob friendly and maybe make the units versitile. keep the idea of numbers but at least tone down on the attack strats

    imo
     
  13. Ursawarrior

    Ursawarrior New Member

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    how about evolution or small upgrades when eating units? like when a drone eats a corpse of a marine, its weapon will somehow evolve into a better one, or eating corpses for regen
     
  14. ItzaHexGor

    ItzaHexGor Active Member

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    Eating corpses for regeneration would be the best way to do it, and it should be restricted to aggressive, non-suicidal, ground units, by which I mean no air units or Drones, Larvae, Banelings, etc. I don't like the idea of eating corpses to improve the unit's attack, I much prefer regeneration. Also, it would have to be purely used for eating biological corpses, not like Vikings or anything mechanical, and corpses would have to stick around for longer.
     
  15. MeisterX

    MeisterX Hyperion

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    Okay... I've deleted all the off topic posts, and there were a lot.

    Next time, I won't be so lenient on what I would consider to be spam.

    Those who posted spam know who they are.

    Furthermore, I awarded a powerup for a certain someone who brought the thread back on topic. :D

    Please report posts that you see are spammy *cough* Bnechbreaker *cough*
     
  16. longlivefenix

    longlivefenix New Member

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    the drone would pick up the gun thus becoming:
    a drone with a bad@$$ M*****F******* gun whos gonna bust a cap in a M*****F****** reapa
    (sorry for the spam but i just had to say it)

    i like the whole idea that the zerg can eat other units

    i think that it should be more like the zerg get (idk) 3% of the cost of the unit IF it dies on the creep
    this would include air units because you cant just fall any where :p
    3% (or less) because if you get attacked by bcs

    this would help in late game forcing the strategy to be (in most games) attack from the side with no creep

    thoughts?



    :-\ im probly gonna get in trouble for the spam :-\
    but there is more actual writing then spam