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I don't like how sc2 is right now

Discussion in 'General StarCraft 2 Discussion' started by TerranGod, Aug 29, 2007.

I don't like how sc2 is right now

  1. Remy

    Remy New Member

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    Ummm... you're 10-Neon.  So yor're saying that immortals have no air attack?  Even after being corrected in Meloku's BlizzCon report thread, I was in disbelief for a good while and it was hard to come to terms with it.

    If you say immortals have no air attack, even though it directly contradicts with what Meloku told us, it makes much better sense to me personally.  I've always believed that immortals would not have an air attack for balance reasons, I was extremely surprised when Meloku said otherwise.
     
  2. SOGEKING

    SOGEKING New Member

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    - The Colossus is nearly exactly the same than the War of the Worlds' tripod.
    - Too big rifle for the Ghost.
    - I hate the Marine's gun baillonnette !
    - banshee like in C&C

    SC2 = plagia ! Please Blizzard, modify those details ! I am sure now that the marine, banshee, etc ... are designed and created, Blizzard will not modify them !


    All SC2 will require a new habit from us. We will have to forget SC.
     
  3. Inpox

    Inpox New Member

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    Immortals have a air attack it was confirmed somewhere.

    Personally besides having tall legs and one big body i dont think it at all looks like the tripod from WotW
     
  4. 10-Neon

    10-Neon New Member

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    Remy: The Immortal having an air attack would directly contradict what Meloku told us, but think of it this way: it would agree perfectly with what 10-Neon told us. It is not as if 10-Neon hasn't ordered Immortals to attack air and watch them kind of fidget as they are blown apart. He just doesn't specifically remember a "must attack ground units" message accompanying it to set the assertion in stone.

    Samir: If you think the gun is too big as it is depicted in most of the videos, you're going to be sorely disappointed when you get a real good look of the Ghost firing. I am not sure if it does this with normal shots, or just with Snipe, but when the Ghost stops to fire, the gun goes from "too long" to "way, way too long" by telescoping out to be twice its normal length. Just a fair warning ;)
    Yes, there is a Banshee unit in C&C. It's a name. If you're concerned about anything, it should be that the thing looks almost exactly like an Orca Fighter. I'd like to note that, off the top of my head, I can think of games that use "Dragoon," "Medic," "Carrier," "Ghost," "Goliath," "Thor," "Interceptor," and "Science Vessel." If you're looking for that kind of creativity, you're looking in the wrong place. I'd say that SC2's use of "Banshee" is actually better than C&C's because the SC2 Banshee is a cloaking unit. A wraith is a kind of spirit, and so is a banshee, it is an appropriate name for the successor.

    Samir, Inpox: I am pretty sure the Colossus is directly inspired by WotW, there's nothing wrong with that, it's a cornerstone of Science Fiction. I mean, if they were trying to hide it they would have given it a weapon that is not almost exactly the same weapon as the one given to the Tripods in the book.
     
  5. Inpox

    Inpox New Member

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    Yes i know its inspired but hey, they dont look same to me
     
  6. Remy

    Remy New Member

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    @ 10-Neon, thank you for the confirmation, that's as good as Blizzard explicitly saying so on the offical site for me personally. My mind is finally at peace on the immortal air attack issue. Now I can stop telling people that the immortal can attack air while hating myself for having to say that.

    @ Inpox, note the difference between creative design based on inspiration and duplicate carbon copy of stolen work.
     
  7. zeratul11

    zeratul11 New Member

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    immortal should attack air.

    and

    stalker should not. or they will be like the dragoon in sc1. multipurpose? yah they are weaker than the dragoons but they can blink. NERF down the stalker. i see them to be the most use EFFECTIVE unit in sc2. i dont know about the hydra. everyone should have a weakness.. stalker.. seems none.
     
  8. GuiMontag

    GuiMontag New Member

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    stalker has really low hp for a protoss unit, and as stated by dustin browder "zealots absolutely dollar for dollar will counter stalkers"
     
  9. eskudero

    eskudero New Member

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    i thinks thats a really bad idea.nowadays the immortal is a very powerful unit able to deal with what is usually protoss biggest trouble against terrans: siege tanks.they really rock against heavy armoured units,which are the units who really make the difference on ground.they have a ton of hit points so they can also resist quite a punch of air attacks.given this, if immortals had also an air attack they would be extremely overpowered as they could only be countered by... marines and cobras.two units with a very low HP that would die in a matter of seconds against some zealots or any short of infantry killer.one psi storm and say goodbye to all possible counter of those uber immortals.you would see immortals massed in every game for their resistance,high attack and polivalence,as they would be able to attack every single unit in the game.

    for these reasons,i think immortals having air attack would be a really bad idea.
     
  10. SOGEKING

    SOGEKING New Member

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    - Immortals are strong against big units, but are weak against little ones, ground and air ones. Plus they don't attack air units.

    - Stalkers are weak against both ground and air units, but can blink themselves. Plus they attack air units.

    I do believe there is a balance between those units.

    However I think we would add the ability for the Immortal to attack air units. NOT DIRECTLY. I mean that the Immortal should be sent to high level grounds (on the mountains) to be able to attack air units. No one thought about that. :)
     
  11. zeratul11

    zeratul11 New Member

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    yah, the immortal with air attack is kinda imba. but consider how it looks with its arm turrets pointing upwards. looks nice. anyway it can still be balance.

    how about mass stalkers? surely they will be a multipurpose unit in sc2 im afraid. they wanted starcraft 2 to have NO units that can stand and fight and hold their own... but i see the stalker with it just like the gragoon though they have low hp they can still be "easily" micro with great effects even by avergae gamers. blink attack move etc repeat is easy actually even by average players and will do you favor in the entire game. there is really should be a PERMANENT counter to this things..NOT just by shooting them repeatedly.

    so if zealots charge can tkae them out.. then good.

    need more.
     
  12. TerranGod

    TerranGod New Member

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    the zerg part is actually sarcasm if you havent noticed and predators look EXACTLY the same like star wars attack ships
     
  13. MeisterX

    MeisterX Hyperion

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    I think this is the last time I'm going to say anything of this like. From now on, I'm just going to give up.

    Just because a unit looks like a unit from another game or a movie, has a similar name that isn't used quite the same, or shares general characteristics, does not mean it is "ripped off." It means it is inspired by it and improved upon.

    I see a lot of ripoff threads. They make me cry.

    The only change I want to see is a general increase in the "grittiness" of the Terran units. Just like ArchLimit's renderings. That's the only aesthetic issue I have at this point.

    Other than that I focus on gameplay. GAMEPLAY.
     
  14. GuiMontag

    GuiMontag New Member

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    AHHHH, how many times have i heard "but the immortal points its guns up" how is it supposed to fire at units on cliffs if cant point up!!!!!!!!!!!!!!!!!!!
     
  15. PancakeChef

    PancakeChef New Member

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    Well, you can't be sure until its offical so... and I think the stalker and the immortal are just a split of the original dragoon just more specialized. Now you got a light fast attacking dragoon and a heavy assualt dragoon.

    I also have to agree with Joneagle. It seems that these complaints about ripoffs, etc, are just to take pot shots at the game or just for the sake of complaining. As I said before as ripoffs go. If your gonna say its a ripoff just because someone used a similiar name or concept etc, you might as well be saying everything since the first stories and mythology of man is a ripoff.
     
  16. SOGEKING

    SOGEKING New Member

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    There should be a balance. I explain ....

    In Starcraft :

    - Terran : marine (attacks ground and air) + firebat (attacks ground).
    - Zerg : zergling (attacks ground) + hydralisk (attacks ground and air).
    - Protoss : zealot (attacks ground) + dragoon (attacks ground and air).

    In Starcraft 2 :

    - Terran : marine (attacks ground and air) + reaper (attacks ground).
    - Zerg : zergling (attacks ground) + hydralisk (attacks ground and air).
    - Protoss : zealot (attacks ground) + immortal (attacks ground and air).

    I said above that there is a balance between the immortal (just attacks ground) and the stalker (attacks ground and air).

    Blizzard has to decide if the immortal can, yes or no, attack both air and ground units. But as we see in the videos the immortal does not attack air units, so it is over, Blizzard will not change that. However I remember in the beta version of Starcraft the Terran Siege tank attacked the air units too, but not in the siege mode. Blizzard can change the configuration of the immortal too. Let's see later .....
     
  17. ijffdrie

    ijffdrie Lord of Spam

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    it is:
    terran: marine + reaper
    zerg: zergling + hydralisk
    protoss: zealot + stalker(the immortal is a counter for later game units)
     
  18. eskudero

    eskudero New Member

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    i think that there are enough counters to the stalkers,zeratul11,and the stalker counter is really...himself.i explain myself: the stalker is a multipurpose unit,able to attack everythig,but as the rest of the multipurpose units of the first tier,they have a "problem" that avoids them from becoming auto-mass units. and thats exactly their vulnerability.stalker will be (i speculate) pretty weak,and in the case of terrans some marines+medics, or some siege tanks will take care of them easily. their counter for protoss is also easy,zalots or any sort of templar (psi storm will be great against them) or high damage dealer unit.
    i still firmly think that giving immortals air attack is a big mistake.and the idea of their cannons pointing air doesnt make sense,as you could argue that siege tanks also point at the air,etc.
     
  19. SOGEKING

    SOGEKING New Member

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    When i wrote that the Terran Siege Tank could attack air units, it was for the beta version of Starcraft . I hope you didn't believe that I said that the Siege tank can attack air units of course, in the REAL starcraft game. Seeing a tank attacking air would have been anything.
     
  20. eskudero

    eskudero New Member

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    i was not talking about what you said,i said that the argument saying "immortals point air,so they should attack air" is not valid because if it were that way also tanks should attack air,and so a big number of units.