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How will you defend your base?

Discussion in 'General StarCraft 2 Discussion' started by Hunter, Aug 24, 2007.

How will you defend your base?

Discussion in 'General StarCraft 2 Discussion' started by Hunter, Aug 24, 2007.

  1. Seradin

    Seradin New Member

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    Back on the topic of base defense i would use colossus's in conjunction with the phase cannons to kill floods of enemys and flight units as well warp rays would also be helpful. And if worse comes to worse i can always warp in a team of zealots to take care of the extras then rebuild my base, this is only if my phase cannon/ colossus wall has been disrupted. naturally id have a few phase cannons in the middle of base and behind with the minerals and aswell for every ground entry point i would put a wall of phase cannons and behind them colossus's.

    Hey heres a idea why dont we have seperate sections for Protoss Tactics, Terran tactics and Zerg tactics. that way people who play a specific race can go to there forum and learn new tactics and such.
     
  2. paragon

    paragon Guest

    I will defend my base with my army. Best case scenario is that I can create a facade of heavy defense when in reality the larger part of my army is maneuvering around to the least defended part of the enemy base.
     
  3. Hunter

    Hunter New Member

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    Yeah, but 1 army for defending 1 for attacking right? It may be more than the unit limit..
    I hope Blizzard will make it higher, but I heard some new ós that the limit will be 200 in SC2 either.
     
  4. StarcrafterKid

    StarcrafterKid New Member

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    If I was Terran, I would wall off with the Supply Depots and have a few bunkers scattered around. The Planetary Fortess basically takes care of drops, but the Radar thingy can warn me during early game. Anyways, Blizzard would probably make something to help every race when defending.
     
  5. SOGEKING

    SOGEKING New Member

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    Don't need to defend my base; just need to write "power overwhelming" and I win.

    :)
     
  6. Inpox

    Inpox New Member

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    Well il try many strategies but i really wanna try placing supply depots at the ramp then some bunkers around. Sounds really great, Lol someone should make a custom map called the Chineese wall. Well i bet you can figure out what i mean :thumbup:
     
  7. GrahamTastic

    GrahamTastic Member

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    Oh boy...

    This reminds me of a time when I was on Battlenet and someone kept trying to type in the cheats. I kept saying "Its BATTLENET! JEEZ! Cheats dont WORK!!!" And meanwhile, the rest of the screen would look like:
    poweroverwhelming
    operationcwal
    blacksheepwall
    modifythephasevariance
    etc.etc.

    Then he said something like: "y wont cheatz work??"
    He probably got Zergling rushed.
     
  8. DontHate

    DontHate New Member

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    i ussually dont' use static defense in most games, i just tend to use my goons. they're quite the versetile unit. however, in sc2 i'll probably have 1 phase cannon the whole game. the first one would go near my natural expo, then when i have it up and running, i'd move it to my mineral line in my main, and have some goons gaurding my probes in my nat. of course in sc2 goons aren't there anymore and are replaced by the stalkers, which are a little weaker... so maybe phase cannons will be used more by me.
     
  9. Tigerman

    Tigerman New Member

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    the best defense tactic is power overwhelming :D
     
  10. Seradin

    Seradin New Member

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    uses "show me the money" and the forum automatically gives him 10,000 minerals.
     
  11. BirdofPrey

    BirdofPrey New Member

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    I will use this guy
    [img width=236 height=158]http://i209.photobucket.com/albums/bb169/ghostbirdofprey/CriticalHit.gif[/img]

    I hope We get shield batteries back so I can keep my immortals at full power
     
  12. SOGEKING

    SOGEKING New Member

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    The shield battery is useless. You had always to see which unit didn't get enough shield on it (after an attack), select them and send them back to the shield battery.
     
  13. Wlck742

    Wlck742 New Member

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    In your head
    I doubt it will be significantly harder to defend your base than in SC1. Colossus, Reapers, Warp In, etc. are basically just drops, although in a different form.
     
  14. SOGEKING

    SOGEKING New Member

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    bunkers, turrets, sunken and spore colonies, photon cannons, mass zerglings and hydras, marines, reapers and medics, mass zealots and warp rays.
     
  15. capthavic

    capthavic New Member

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    Ask me when I know for sure what I'll have to work with.
     
  16. SOGEKING

    SOGEKING New Member

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    the defensive structures to protect your base will be supported by mass rushing units. And heavy units will be there to protect the base, but we don't need mass of powerful units.
     
  17. Trooper_Lozer

    Trooper_Lozer New Member

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    Famous Saying " A good defence is a good Offence" Nuff said.

    -Trooper
     
  18. BirdofPrey

    BirdofPrey New Member

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    Straight from the fingers of the guy who got his base raided while he was attacking the enemy
     
  19. Quanta

    Quanta New Member

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    It really depends on the terrain.  Reapers and Collosi can go over cliffs but not water or empty space.  So if your base is ringed by such terrain then there really aren't that many changes.  Warping in is only a problem if they can get a phase prism into your base.  Drop pods for Terran have some potential for infiltration but marines aren't a huge threat.  The Nydus worm is the biggest worry.  If they Nydus you, you'll need to notice it very quickly and kill it even quicker.

    The radar towers the Terran get will make it very hard to catch a Terran player by suprise.  So I think one of the biggest defences of the Terran will be the ability to react quickly to an attack.  If the other player wants to transport in ground units or is attacking with air they will have the Terran players army/fleet meeting them as soon as they reach the Terran's base.  It will be very difficult to get dropships/phase prisms/zerg equivilent into a Terran base.  If they have a fleet they'll probably be meeting the incoming forces before they even reach the inside of the Terran base.  Obviously this would ruin the attacker's plans.  This would also be great for countering raids by reapers.  These units rely on suprise to attack the enemy while facing minimal resistance.  If they are faced with a substantial force they don't last.

    The Protoss phase cannons are a very interesting addition.  They will make the Protoss's fixed implacements dynamic.  If the enemy penetrates into the inerior part of a Protoss players base the Protoss player can move his phase cannons on the outside of his base inward to put them in position to help his defence.  However, if the enemy is watching for the Protoss player to make his move, they could take advantage of the temporary vulnerability of the cannons.

    Keeping all of this in mind, If I were Terran I would probably ring my base with turrets and radar towers to give myself early warning, some AA and a solid detection field.  I would probably put another radar tower and a couple turrets and maybe 1 or 2 bunkers near my CC.  At my bases main enterance I would do the normal Terran thing, a few bunkers, some turrets a radar tower or two and some siege tanks would be nice.  All of this would be very expensive and would require a game that is lasting a long time and that I have expansions.  I would upgrade my main CC to a surveillance station since it should be well enough deffending and I could always use more detection mechanics.  Knowledge is power.  At my expansions I would definitely build planetary fortresses, assuming the the mineral quantities at the site justify investing in the site's defence.

    If I were Protoss, all I have to say is cannons, cannons, and more cannons.  Cannon's at my main enerance, cannons on the sides, cannons near my Nexus.  Taking advantage of the dynamic nature of the phase cannons, if I'm attacked on one side I can bring cannons from the other side to increase my firepower.  Other than that, there really isn't any real change.  Cannons attack air and ground so I won't be doing anything different to counter invasive units.

    I can't say squat about the Zerg but I'm very very curious.

    Just had another thought. I would also likely place radar towers outside of my base a ways so I have even earlier detection of enemies and with luck earlier detection of cloacked enemies. Banshee raids scare the crap out of me. Actuallly that's not quite true, they make me grin ear to ear since I'm probably going to be the one doing them most often. A cloackable anti-ground ship, Blizzard you read my mind.
     
  20. ijffdrie

    ijffdrie Lord of Spam

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    radar towers do not detect cloaked units, they turn all nearby missile turrets in detectors