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How much will you NEED the siege tank?

Discussion in 'Terran' started by DKutrovsky, Dec 11, 2007.

How much will you NEED the siege tank?

Discussion in 'Terran' started by DKutrovsky, Dec 11, 2007.

  1. Psionicz

    Psionicz New Member

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    From:
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    Cobra
    Hit Points: 130
    Minerals: 125
    Vespene: 50
    Build Time: 35
    Supply: 2
    Modifiers: Mechanical, Hover
    Size: Medium
    Hotkey: C
    Produced From: Factory
    Requires: Tech Lab, Armory
    Upgrades: Vehicle Weapons, Vehicle Plating
    Defense: 1 (+1) Type: Armored Movement: Fast
    Armament: Dual Railgun Cannons
    Damage: 10 (+1)
    Attacks: 2
    Range: 5
    Speed: Fast
    Targets: Ground, Air
    Bonus: +25 vs Armored
    --
    Siege Tank
    Hit Points: 150
    Minerals: 200
    Vespene: 125
    Build Time: 50
    Supply: 3
    Modifiers: Mechanical
    Size: Large
    Hotkey: T
    Produced From: Factory
    Requires: Tech Lab
    Upgrades: Vehicle Weapons, Vehicle Plating, Siege Tech
    Abilities: Siege Mode
    Defense: 1 (+1) Type: Armored Movement: Normal
    Armament: Arclite Siege Cannon
    Damage: 15 (+3) Damage: 50 (+3)
    Range: 7
    Speed: Normal
    Targets: Ground
    Bonus: +10 vs Armored +50 vs Armored
    Range: 12
    Speed: Slow
    Targets: Ground
     
  2. EonMaster

    EonMaster Eeveelution Master

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    It looks like the cobra will be used a lot for the fact that it is much cheaper than the tank. Plus, since it can attck while moving and has fast speed, you could use it to circle around melee units and still deal damage.

    This will be very effective against the cracklings and zealot armies.
     
  3. Psionicz

    Psionicz New Member

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    Unless the Zealots charge can catch up to the Cobra then they are doomed if they get encircled
     
  4. Wlck742

    Wlck742 New Member

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    In your head
    35 dmg x 2 = 70 damage vs armored targets. That includes pretty much every single vehicle and non-zerg air unit. But then tanks do 100 damage against armored, which is incredibly high. Also this info is wrong on at least on part: the siege tank range. In a Q&A Karune mentioned the range of the siege tank has been increased to reduce overlap with the thor.

    IMO charge is overrated. It will by no means allow zealots to close distance that fast. Even if the zealots get in a close enough range to charge, it'll be able to attack once, then the cobras will get farther away and eventually kill all the zealots, especially as their attacks now slow down enemy units.
     
  5. needler

    needler New Member

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    When I said that I meant that Cobra has now the slowing attack.
     
  6. longlivefenix

    longlivefenix New Member

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    i dont use the seige tank...
    i use the rine + fb + med + vulture combo
    it works really well
    also the 4 firebats and 20 medics works if you get the meds out of the way
     
  7. DKutrovsky

    DKutrovsky New Member

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    mm +fb+ med + vulture will only work vs a limited combos of units like zerglings, or mass zealots.

    The moment you face enemy siege tanks or high templar or reavers, or lurkers or ultralisks, or defilers + melee you're toast.
     
  8. Hunter

    Hunter New Member

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    actually the cobra is just like the vulture was, only with a small role change, so it can also be a rusher unit, with taking out the early units of an enemy. (just like you can use vultures now :) )
     
  9. DKutrovsky

    DKutrovsky New Member

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    Cobra slowing attack will work great with the longer siege tank attack, sieging your tanks prior to a Cobra raid which will draw units to attack the cobra while the cobra is attacking those units and slowing them down they will get barraged by the tanks.

    You can use the Sensor tower to detect enemy armies so you can make this effective.