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How does StarCraft 2's graphics compare to other RTS games? (image heavy)

Discussion in 'General StarCraft 2 Discussion' started by paragon, Aug 10, 2007.

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Are the Textures, Shading, Anti-aliasing, polycount and shadows of StarCraft 2 unparalleled by anyth

  1. Yes

    0 vote(s)
    0.0%
  2. No

    0 vote(s)
    0.0%

How does StarCraft 2's graphics compare to other RTS games? (image heavy)

Discussion in 'General StarCraft 2 Discussion' started by paragon, Aug 10, 2007.

  1. DKutrovsky

    DKutrovsky New Member

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    Well paragon, why do you want people to tell you that other games have more powerful graphics?

    Asking people to confirm what you already know is silly, its after all only about numbers now ?
     
  2. paragon

    paragon Guest

    Because some people actually believed that SC2's engine was better according to the numbers. And because of
     
  3. Hadean

    Hadean New Member

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    You know paragon, meloku is probably right. Some games can look very nice even with less polygon counts textures etc. So in essence technically speaking, Starcraft 2 posesses superior graphics.
     
  4. DKutrovsky

    DKutrovsky New Member

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    Just figure whos numbers are correct, as for which looks better its personal choice.
     
  5. paragon

    paragon Guest

    No he isn't... because you are talking about style. Which I've said, and everyone knows, is subjective. You can think something looks great and someone else can think it looks like trash and someone else can think it looks like it should but is neither great nor trash. This is all subjective and I really don't care about someone's subjective analysis of starcraft 2's graphical style.

    So technically speaking, SC2 has the least powerful of the three. #1 being WiC and #2 being CoH. In the picture where I counted polygons in a prior post on this thread I figured out the numbers.
     
  6. DKutrovsky

    DKutrovsky New Member

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    Do you like how SC2 looks paragon?
     
  7. paragon

    paragon Guest

    Yes i do. I've already said this. In this thread. More than once.
     
  8. Wlck742

    Wlck742 New Member

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    In terms of realism, you can't really compare SC2 to CoH or WiC. The developers of CoH wanted to break peoples' stereotypes of FPSes looking better than RTSes, which is exactly Blizzard didn't want to do. If Blizzard wanted to do the same thing as those guys, they could have. There's no point in denying Blizzard's artistic skills. The cinematics speak for themselves. They only didn't make it look like the cinematcs because they want more people to be able to play, which is how they net so much money from WoW. The req specs are minimum, so anyone with 15 bucks a month and no life could play.
     
  9. Muzie

    Muzie New Member

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    Meh, I'm too 2 weeks late and the thread is dead. Well here goes anyway.

    What do you mean by "cutting edge graphics" Paragon? Do you mean purely the technology or do you mean the style?

    If you mean the technology then there is no point in just showing us screenshots. You would have to show images and actually circle where you think a certain technological feature is seen that you don't see in SC2. Just showing the number of polygons is kind of a moot point. Number of polygons per second is purely a function of the hardware, not the engine, so trying to say SC2 is not cutting edge because Blizzard chose a lower polygon budget for purely marketing reasons is kinda backwards.

    You should compare the best of one game versus the best of the other if you're trying to compare engines. In that case, it's perfectly legit to take SC2's "half" cinematic as you said as a reference, since that presumably represents the engine at its best. Are you saying that shot looks inferior to the other games?

    As far as effects and graphics, in SC2 I see lots of lighting, detailed shadows, highlights, depth of field, cloaking effects, a bunch of special effects with warps, water, lots of complicated materials, etc. etc. I can't point to a particular technological graphical feature from another RTS that isn't in SC2 - it's just used in a cartoony way instead, which is a different debate.
     
  10. burkid

    burkid New Member

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    paragon left the forum. probably wont come back.

    Welcome to the forum :)
     
  11. Drafter

    Drafter New Member

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    paragon left the forum?
     
  12. burkid

    burkid New Member

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    yes, made a thread about it too.
     
  13. MeisterX

    MeisterX Hyperion

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    Yeah. When I leave I plan on making a self-praising and completely non-negative post about how awesome I was and the fact that I have to leave due to reasons beyond anything anyone else could possibly offer.

    When I leave it's going to be because I'm just too good.

    Lol.

    Aside from that, when I read Paragon's reasoning in this post I kinda took it out of the opposite ear and flushed it down the toilet. It really doesn't have any basis in the field of graphics rendering. Then he tried to use this thread as a response to my graphics requirements thread as a valid point of using the "polygons" of units. I don't think he has much of a grasp of how graphics rendering is done.

    Let the thread die, because it's really false information.
     
  14. burkid

    burkid New Member

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    /|\
    |
    thats either a lot of spam or a lot of stuff in some other language.
     
  15. GrahamTastic

    GrahamTastic Member

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    Lol I never thought I'd see the day. Can we throw a party?
     
  16. [JFC]

    [JFC] Clan Empire

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    EXACTLY !
     
  17. SOGEKING

    SOGEKING New Member

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    Starcraft 2 owns its owns graphics.
     
  18. Inpox

    Inpox New Member

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    Te graphics is by far not going to be the best but its good enough. BUT the gameplay is going to be poweroverwhelmingomfglolroflmaoipwnyouall good  :thumbup:

    So i have to vote No