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How do you plan on countering zealots?

Discussion in 'Terran' started by DKutrovsky, Sep 22, 2007.

How do you plan on countering zealots?

Discussion in 'Terran' started by DKutrovsky, Sep 22, 2007.

  1. Overling

    Overling New Member

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    By the time you get reapers they get Stalkers! :eek:
     
  2. Pure Vengeance

    Pure Vengeance New Member

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    That is an excelent point... but since we are talking about terran here, they can shoot um from a distance if the teleport away anyways (cause it doesn't warp them far).
     
  3. BnechbReaker

    BnechbReaker New Member

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    zealots can't even attack air, what's so hard to counter them
     
  4. MeisterX

    MeisterX Hyperion

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    ATTENTION! ALL STARCRAFT PLAYERS! In Tier 1 there are no air units.... Thank you!
     
  5. kuvasz

    kuvasz Corrections Officer

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    pwned.

    I'd say Firebats but that would be kind of difficult right now.
     
  6. BnechbReaker

    BnechbReaker New Member

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    well make one then!

    terrans gets flying scv's that throw rocks from air
    zergs gets mini mutas that can turn into full mutas
    protoss get flying zealots...

    omg we air units don't work anymore!
     
  7. BirdofPrey

    BirdofPrey New Member

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    You can counter them with cliffs and supply depots though. Both being tier 0.
     
  8. MeisterX

    MeisterX Hyperion

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    As an addition to my aforementioned post, air units are also not quite a valid counter to either Zerglings or Zealots, as they can simply run under you and do damage to land-bound structures. Even if defenses are there, air is not always enough to deter an attack.

    Alas, my mutas don't always save me. :'(
     
  9. SD-Count

    SD-Count New Member

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    Get some grunts, put them in front. Get some range units, put them behind the grunts. Focus fire+run your rangers and zealots are done. They can't constantly charge you down just move your grunts fast enough.
     
  10. Wlck742

    Wlck742 New Member

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    Problem with that is, it takes quite a lot of micro to pull it off, and it needs to be in a choke as well. As of the original Starcraft, the units only moved in a line. It's changed now, but we can't really tell.
     
  11. MeisterX

    MeisterX Hyperion

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    That's why I've submitted the question of what improvements have been lined up for the unit AIs. That should give us a little more insight as to what to expect and might answer this question quite well.
     
  12. Wraithwatch

    Wraithwatch New Member

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    I'm going to stick with the tried and true chokepoint + new supply depots + marines. That is just me though, and it depends if Firebats are in the final build.
     
  13. DKutrovsky

    DKutrovsky New Member

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    Hm, im trying to think how marines with 55hp and medics and stim pack will do vs zealots, i mean 15hp is ~40% increase in hp, thats quite a bit, its like an extra 1-2 hits with medics, maybe more, for each marine, when you pump them up, and all of them doing damage, with decent micro and FF, you should be able to tackle zealots, and considering the charge upgrade is still somewhat high tech, it needs the building equivalent to the Citadel of Adun to get it researched, so dancing should be a viable tactic early.

    Also, does anyone know if Banshees damage your own units with their AoE?
     
  14. Wraithwatch

    Wraithwatch New Member

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    This is pure speculation, but I would think so, AOE attacks normally do in WC3. Then again Ive been wrong before. I havn't seen any mention of it in the videos. I think Il'l watch the Terran one again, just to be sure. I doubt it will show anything though.
     
  15. josh

    josh New Member

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    If only Marines could do "to whom it may concern" tactics. ;D
     
  16. Larvitar

    Larvitar New Member

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    How come nobody thought of bunkers? My bro just pointed that out.

    I mean, zealots die, you build more marines. More come, you build bunkers at supply depot choke points. Near easy counter?
     
  17. MeisterX

    MeisterX Hyperion

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    .... Seriously, I'm becoming a bit annoyed at people who aren't reading the thread.

    Bunkers are not a mobile counter option. We've been through discussion of it hundreds of times. The Terran require a specific anti-infantry unit that deals an AoE attack similar to the Firebat.
     
  18. BnechbReaker

    BnechbReaker New Member

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    jon: how about about this?
     
  19. Larvitar

    Larvitar New Member

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    I rather immobile counter than get SMASHED by a freakin' zealot rush! The only other early option has to be reapers. Tanks require a tech lab, and by the time you get tech lab/reacter, how many tanks do you think you can pump out before the protoss start their zealots?
     
  20. DKutrovsky

    DKutrovsky New Member

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    Do you think Vikings > Zealots?

    If they do, we dont need anything else for a counter