1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

How can the Terran counter zealots+immortals atm?

Discussion in 'StarCraft 2 Strategy Discussion' started by Nuclear Launch, Sep 27, 2007.

How can the Terran counter zealots+immortals atm?

  1. BirdofPrey

    BirdofPrey New Member

    Joined:
    Aug 20, 2007
    Messages:
    4,985
    Likes received:
    5
    Trophy points:
    0
    From:
    Arizona
    Remember the hardened shield only protects the immortal. A few shells and the zealots are dead then the marines can kill the zealots. Make it even easier using EMP since the hardened shield is linked to the regular and won't activate if the regular shield is gone
     
  2. Remy

    Remy New Member

    Joined:
    May 31, 2007
    Messages:
    1,700
    Likes received:
    2
    Trophy points:
    0
    From:
    US East Coast
    EMP is tier 3, it's almost as late as BCs. I don't think the original poster was asking for solutions that late in the game or that high up the tech tree.
     
  3. BirdofPrey

    BirdofPrey New Member

    Joined:
    Aug 20, 2007
    Messages:
    4,985
    Likes received:
    5
    Trophy points:
    0
    From:
    Arizona
    Well just do it the hard way with medics keeping you marines alive. Remember immortals shoot slowly so they aren't very high on your threat list if you have massed infantry
     
  4. BnechbReaker

    BnechbReaker New Member

    Joined:
    Aug 6, 2007
    Messages:
    1,827
    Likes received:
    0
    Trophy points:
    0
    the problem is that, for their cost, the ghost doesn't pack much punch against most units, and they are really fragile. most units with that level of cost has more than double its hp.

    basically they are still caster units and massing them for combat will be inefficient. 1 psionic storm and you'll lose a lot of resources.
     
  5. BirdofPrey

    BirdofPrey New Member

    Joined:
    Aug 20, 2007
    Messages:
    4,985
    Likes received:
    5
    Trophy points:
    0
    From:
    Arizona
    Snipe will prevent psi storms by taking out the source
     
  6. BnechbReaker

    BnechbReaker New Member

    Joined:
    Aug 6, 2007
    Messages:
    1,827
    Likes received:
    0
    Trophy points:
    0
    it all depends on your skills, but storm casts faster than snipe.
     
  7. BirdofPrey

    BirdofPrey New Member

    Joined:
    Aug 20, 2007
    Messages:
    4,985
    Likes received:
    5
    Trophy points:
    0
    From:
    Arizona
    Ghosts are invisable so by the time they are close enough to be detected they are already firing

    WTF why does it say leet next to my name
     
  8. BnechbReaker

    BnechbReaker New Member

    Joined:
    Aug 6, 2007
    Messages:
    1,827
    Likes received:
    0
    Trophy points:
    0
    you can have detectors, all this is just useless theorycrafting btw
     
  9. Ych

    Ych New Member

    Joined:
    Jun 1, 2007
    Messages:
    874
    Likes received:
    2
    Trophy points:
    0
    Ghosts are Fragile. But so are Marines.

    You forgot that Medics can heal both the Marines and the Ghosts. If i remember correctly, Ghosts also have more HP than the Marines even with the shield upgrade (Correct me if I'm wrong). Combined with the Medics healing, they wont' go down so fast.

    Regarding the Ghosts cost, yes it may be true that they are more expensive now. But you forgot to mention about the Immortals. Those cost a ton.
     
  10. BnechbReaker

    BnechbReaker New Member

    Joined:
    Aug 6, 2007
    Messages:
    1,827
    Likes received:
    0
    Trophy points:
    0
    immortal cost 175min 75gas, cheaper than the old tank, anyway terran infantry is suicide against protoss
     
  11. Ych

    Ych New Member

    Joined:
    Jun 1, 2007
    Messages:
    874
    Likes received:
    2
    Trophy points:
    0
    Infantry has always been suicide against Protoss in SC1 and from the looks of it, it would be the same in SC2 also.
    All the Protoss has to do in SC2 is build High Templars or Colossus and it's gg right there.

    But the topic is stating how to counter the Zealots+Immortals.

    In that case, MGM (new term I made up for Marines & Ghosts & Medics) would do the job just fine. With good Ghost Micro, you can snipe most of the Zealots that are charging in. M&M would get the job done after that. With Medics healing, I don't see many Marines or Ghosts dying from that combo. Unless they bring in the Templars of Colossus.
     
  12. BnechbReaker

    BnechbReaker New Member

    Joined:
    Aug 6, 2007
    Messages:
    1,827
    Likes received:
    0
    Trophy points:
    0
    yeah immortals would get chewed by m&m, in the first protoss demo vid they had really low range, i wonder if it's designed like that or it's just the demonstrator "microed" them close to the tanks
     
  13. Ych

    Ych New Member

    Joined:
    Jun 1, 2007
    Messages:
    874
    Likes received:
    2
    Trophy points:
    0
    I believe the Immortals have a short range (although I can't confirm this). You can see the same situation during the Terran vs Protoss showdown. The Immortals have to walk up pretty close before it could attack an unit. I think it is due to balancing reasons.

    If you think of the bigger picture, Immortals are basically like Tier 1.5 sponges for the Protoss. They got tons of HP (100/180 i believe?), and with upgrade, recieve 10 damage from everything. With the shield upgrade, I believe it could tank better than the Ultralisk. Charge 3-4 Immortals along with your army and it soaks up tons of damage.

    I remember in BlizzCon, Dustin Browder stated that one of the most complaint unit that he has recieved was the Immortals. I'm thinking that his shield upgrade would most likely be nerfed a bit and to compensate that, his HP might increase a tiny bit.
     
  14. BnechbReaker

    BnechbReaker New Member

    Joined:
    Aug 6, 2007
    Messages:
    1,827
    Likes received:
    0
    Trophy points:
    0
    hardened shield should be considered as a special attribute of the immortal's "protoss shiled". when it depletes, the immortal will no longer take reduced damage.

    If you watch the protoss demo vid closely, in the final battle there is one immortal that was only hit only by marines and reapers, not by any siege tanks. it was shot until it had no shields left then a siege tank hit it and the hardened shields didn't activate
     
  15. Ych

    Ych New Member

    Joined:
    Jun 1, 2007
    Messages:
    874
    Likes received:
    2
    Trophy points:
    0
    Yep. So basically countering the Immortals with Terran is all about micromanagement. Tell your siege tanks to hold fire and let your other force deplete the Immortal's shield. Once that is done, you can order your siege tanks to rain fire on the Immortals.

    The Protoss player would also have to micro his force if that happens. So it is all about mind games for both players on maximizing the Immortal's shield and the Tanks damage.
     
  16. -LT-

    -LT- New Member

    Joined:
    Aug 7, 2007
    Messages:
    3,210
    Likes received:
    1
    Trophy points:
    0
    I think that the immortal's hardened shield has nothing to do with his personal shield.
    When personal shield is depleted, immortal still has hardened shield.
     
  17. ijffdrie

    ijffdrie Lord of Spam

    Joined:
    Aug 23, 2007
    Messages:
    5,725
    Likes received:
    17
    Trophy points:
    38
    look at protoss gameplay demo plz