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How about a makeover for the colossus?

Discussion in 'Protoss' started by Aurora, Mar 26, 2009.

?

The colossus needs to be...

  1. ... left as it is now.

    40.0%
  2. ... Given a new role. -explain-

    24.0%
  3. ... just become cheaper.

    24.0%
  4. ... moved down the tech tree to early game, so it can still be effective.

    12.0%

How about a makeover for the colossus?

Discussion in 'Protoss' started by Aurora, Mar 26, 2009.

  1. Aurora

    Aurora The Defiant

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    Hmm, how about Colossus with some sort of time bomb...
    *Makes note in mod idea book.*
     
  2. Arvendragon

    Arvendragon Member

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    The sweet shot might be good, just when there is only one~units, all beams concentrate on ONE unit.
     
  3. Kimera757

    Kimera757 New Member

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    That's what they're supposed to do. :)

    Before the current damage figure came out, Karune had said damage had gone up but RoF had gone down. The actual DPS might not even have changed.
     
  4. 1n5an1ty

    1n5an1ty Member

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    what are you talking about?!
     
  5. Bthammer45

    Bthammer45 New Member

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    Currently the colossus does 45 damage per hit (its on wiki) and if this is true then it really is destructive now. Able to take out a zergling and marine(befor the upgrade to their health) in 1 shot and hydralisks in 2 hits.

    So its like attacking 5 different guys at once with a DT at 9 range seems pretty good to me.
     
    Last edited: Apr 18, 2009
  6. necromas

    necromas New Member

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    I think it's fine with a role as a powerful splash damage attacker, with a unique cliff climbing ability to give it utility as a raider and as a high maneuverability unit, at the cost of being vulnerable to both air and ground attacks.

    Cost, health, etc... are all subject to balancing and probably still need work, but I definitely do not think it needs a new role.
     
  7. ekulio

    ekulio New Member

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    I said this in another post but it fits better here, I think the beam should be smarter, so rather than following the same path every time the path of the beam would change angles to hit the most units.
    Couldn't they keep the original attack animation though and just lower the damage?
     
  8. Avrorius

    Avrorius New Member

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    Very interesting idea "ekulio" ;) if the Blizzard does that, you'll be able to make laser-drawings in SC2 by positioning the opposing units in a certain way :D
    In a sense making it ART of WAR. Making Protoss not only efficient and advanced race, but also with PHILOSOPHY-ART-WAR-STYLE approach towards the war.

    Killing all enemies smart, and in style ;) yeah!

    That way colossus might even function much better, efficiently, and finally make a proper addition to the toss's army and lore!!
    It could add extra dimension to the whole TOSS-LORE, and SC2 as well.
    Not to mention most definite addition to the fun-factor and the feel of the game.
    Creating smtn extra special for SC2 universe, that sets them more apart of the other mainstream RTS.

    Or it might be just waaay too crazy, and impractical :p

    TNX
     
  9. Aurora

    Aurora The Defiant

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    If you are for real there:
    No way. It has nothing to do with the lore. Protoss use high precicion weapons, not weapons that just sweep around without the purpose of trying to hit a target.

    Also, Starcraft 2 is supposed to be an e-sports game. Adding any sort of gimmick to the gameplay would be fatal. The old Thor got a revamp just because the overlap with other units was to big. What do you think that the feedback would be on a gimmick such as this one.

    If you were just joking:
    Stop spamming my thread. It pisses me off, and it keeps Blizzard people from browsing these forums if it gets filled up with crap.
     
  10. Avrorius

    Avrorius New Member

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    Temper, temper...
    Everybody is entitled to an opinion.
    You have your vision of the lore, and you reckon it doesn't add to it. I do however.
    This weapon doesn't try to hit the enemy, colossus is already aware of where it's enemy is,(that's just protoss 4 u)
    and just swiftly adjusts the direction accordingly, if it's near enough, otherwise it'll be inefficient.
    It's not a gimmick either, it's just a possible correction to the cur. version.
    It's not that radically different from the way it is now.
    Beats having a one direction sweeping beam anyway, imo. And it's less wasteful than a current version,
    which doesn't even add up to the official story of the colossus being a rampage-machine.
    However with latest corrections done to the colossus, it just might finally become one,
    like it supposed to be...we'll see.

    Who knows what the feedback might be, wt?
    You gotta w8 an see, like always ;)

    It might be a crazy idea, but the question is: is it crazy enough to actually work? ;)

    TY
     
  11. overmind

    overmind Active Member

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    The problem is it takes away the micro intensive positioning of the colossus that was the horrible justification for a line attack in the first place, if they nullify their excuse for keeping the crappy line thing in the first place while not switching back to the original attack i'll be sad :(
     
  12. Bthammer45

    Bthammer45 New Member

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    All they really had to do was balance the attack to begin with not just get rid of it.

    The attack when I first saw it was the reason the colossus was so bad ass.
     
  13. Sueco

    Sueco New Member

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    The problem with the current line attack is that if a line of marines travel towards the colossus in a vertical line, it will still attack in a perpendicular line fashion, killing a coupe of marines, and looking like a complete retard.

    If its going to be a line attack, make the colossus atack calculate in a way that won't look stupid. And for gods sake don't use that attack animation on buildings, imagine a colossus firing on a pylon, half its spread outside its actual target, not very tosslike imo. On buildings it must switch to the focused beam mode, it's the only thing that makes sense.
     
  14. Avrorius

    Avrorius New Member

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    Maybe the colossus should fire like it does now by DEFAULT.
    And concentrate fire on a single target, after you indicate it. Maybe even with some splash damage, seeing how it focuses the nrg of the beam at one spot. His role as a heavy support will be reinforced that way. And it won't be an awkward unit with the best concept/ model, IMO ;)
    Seems pretty doable.
    But it's still a terrible waste of a lot of energy when it fires like it does now, not to mention ineffective.
    (Very unlike protoss indeed @SUECO.)
    Unless of course they've somehow fixed by now and it's pure awesomeness like it was at the start. We'll see.

    TY
     
  15. needler

    needler New Member

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    I think that Colossus is pretty good as it is. It's line attack can be explained in the lore with it being an old banned weapon, made with old Protoss technology. Agreed, it doesn't still make sense that the Protoss would make a weapon that wastes so much firepower, but it's Protoss technology, so we can't understand it. :) Maybe the Protoss found a way to make beams that don't vanish instantly but move a bit without taking more energy.
    In gameplay it just makes using the Colossus a bit harder which balances its crazy damage. Maybe they could make it a bit tougher.

    Edit: I just checked the Colossus' cost. Maybe they could make it a bit cheaper.
     
    Last edited: May 10, 2009
  16. Bthammer45

    Bthammer45 New Member

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    The colossus is strong now doing about 2 23 damage attacks (46 aoe damage with a 9 range) but the fact still stands they fixed something that was never really broken to begin with.
     
  17. Avrorius

    Avrorius New Member

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    @needler
    Tougher, yes, definitely ;)
    But crazy dmg, is something we are yet to bear witness to.
    Hope it'll eventually add-up to it's scary hiSTORY and lore;)
    At least with an improved visualisation of a attack, no matter how impossibly advanced their tech might be, it should still at least look AWESOME :p
    ----
    @Bthammer45
    Agree, it was gr8 the way it was, maybe a bit OP but that seemed very adjustable.
    Now we'all have to brainstorm and try to find a way to make a "used-to-be-sweet-unit" better by turning it into something it wasn't supposed to be in the first place.
    I fail to imagine a different role/function/ makeover for the colossus other than heavy support. Anything else just wouldn't explain it's sheer size and the story/ power behind it. I suppose it might be some heavy caster, but than there's already mothership that does that and pretty much all other roles are filled already, except for long-range.
    + Colossus was made to combat other PROTOSS(anything except light), why is it now becoming effective against light units? :(
    Reaver, if i may;) was effective at all different kinds of com-sats. well-rounded. First colossus was too = perfect replacement.
    Mass reavers would(probably) also own almost every ground force, but has anyone (sane) actually ever considered doing that?(price-tag, immobility, no anti-air)
    The same with colossus, one could mass build it, but any smart opponent would easily be ready for it and would just counter build that. So don't know why Blizzard thought the colossus presented that much of a balance issue.
    Balance issues is what's one will always get by introducing that kind of a strong unit in to the mix.
    Adjust the characteristics of it but don't go transforming it...coz one might just end up scrapping the unit as a whole.
    Or they would need to adjust the story, which'll be just ridiculous.
    Somehow makes one regret ever hearing about the colossus, with all new unfitting metamorphoses.

    It could be offcourse that they never really changed the colossus, and the whole issue might be just some sick Blizz joke, social experiment so to speak, just to see what the reaction will be from the community if they did change it :) talk about sadistic sense of humour ;)

    TY
     
  18. cristiandonosoc

    cristiandonosoc New Member

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    I like the idea Avrorius had, making the Colossus have 2 kinds of attack. Maybe you could have an upgrade at the robotics facility (Or other tech building) that gives the Colossus other firing mode besides the line-sweep. The other mode could be the first one presented where the Colossus fired one unit until dead and then switched to the other unlicky prey.

    And lore-like it could be explained in the way that the Colossus arrive to the battlefield with their true powers sealed (Due to the fear of the Protoss of the Colossus true power). But then they decide to unleash the true Colossus power because the battle needs of their use in order to win it.

    Cheers
     
  19. Bthammer45

    Bthammer45 New Member

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    That"s what I have been saying you could switch between the attack it has now and the old attack both having their advantages and disadvantages in certain cases.
     
  20. LanceLeader

    LanceLeader New Member

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    The old attack is what made the colossus stand out. It seemed like a really fun unit to use. Now its just dull.

    What they could do is decrease the damage slightly and increase the firing time by 3 seconds or something?

    Anyways the only way the colossus can regain its awesome is to have its original attack style back.