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Hills in Starcraft 2?

Discussion in 'StarCraft 2 Strategy Discussion' started by sordid, Jun 15, 2007.

Hills in Starcraft 2?

Discussion in 'StarCraft 2 Strategy Discussion' started by sordid, Jun 15, 2007.

  1. sordid

    sordid New Member

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    I mostly hope the tools are there in the editor. There's no reason everything should be either straight up or completely flat.
     
  2. marinepower

    marinepower New Member

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    Do you think the editor will automatically place the hills/grass or will you have to make them by yourself. If you yourself had to make them then map making might be a lot more more annoying, which can discourage players which in turn leads to fewer maps.
     
  3. tweakismyname

    tweakismyname New Member

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    i think it would be ezer withought hills i mean it just makes it sound more complex, and then every1 will have to try to fit there units on tiny hill just for a stratigic advantage and your need too micromanage even more, ugh doesent sound good

    as for marinepower's question, i bet they will have a "randomize terrain/doodads" button so you dont have to work so hard on the map to make it look good.
     
  4. Dreadnought

    Dreadnought New Member

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    They are adding in more hills to seperate skill level. If you are a good player you will constantly take advantage of hills wit your collossus. If you are mediocre you will just send it to attack. This is a good thing and i hope blizzard adds more stuff like this in. Its not a requirement to go on the hills, but if you do you will get a bonus.