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Hidden building identities...

Discussion in 'General StarCraft 2 Discussion' started by kuvasz, Apr 22, 2009.

?

The idea in the first post is...

  1. good.

    2 vote(s)
    15.4%
  2. good, but...

    7 vote(s)
    53.8%
  3. bad.

    4 vote(s)
    30.8%

Hidden building identities...

Discussion in 'General StarCraft 2 Discussion' started by kuvasz, Apr 22, 2009.

  1. Gasmaskguy

    Gasmaskguy New Member

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    Would they have to be next to each other? Just double click to select hem all, then shift + [number]. There. All production buildings of a kind are now just one click away.
     
  2. Avrorius

    Avrorius New Member

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    Reckon the building shouldn't change. Makes sense how they're now. It's pretty clear and thought through...
    Terran building are in the process of building coz that's how humans still do it (kinda primitive tech-style), Zerg, being biological-an-all, grow their structures and one can notice the formation of a building over time, Protoss warp-in-all-high-tech-style which has it's specifics that don't allow buildings to be just build, they just appear once the warp-gate is stabilised.
    Although maybe some change in size of the warps for toss could be DIFFERENT, would make more sense since the pylon or a cannon are way smaller than say Nexus or Stargate. Thus require less concentration of NRG or smtn. Gameplay-wise...don't think it'll impact it that much. If toss expands, and one sees that, it's auto-assumed that there'll be some cannons and pylons around, no important buildings. So if there'll be a visual that's actually supports the size-warp, it'll do little difference, I think ;)

    TY
     
  3. kuvasz

    kuvasz Corrections Officer

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    Stupid idea.