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"HD" SC2 Video of Terran vs. Protoss

Discussion in 'General StarCraft 2 Discussion' started by FlyingTiger, Aug 9, 2007.

"HD" SC2 Video of Terran vs. Protoss

  1. zeratul11

    zeratul11 New Member

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    i agree with all you said. but i think players becomes pros and good at what they are doing (things you said) is only like 70% true. why? actually the problem is in starcraft 1 gameplay itself, yah as balance as it may seem, it is not really 100% balance in terms of using certain units. im not talking about each race balance in gameplay but some units that are underrated because of many weaknesses like the battlecuisers. in a pro fast real games bc are quite risky and useless for most time, because they can be countered easily by mass hydras etc. and teching up for them is quite meaningless because the game is fast and the bc are not really effective. this goes out for all other high tier units etc. thus strategy and playing style are ACTUALLY LIMITED in pro games.

    so thats why i dont like early rushes and cheap shots in the game. mid game and late game will test all skills and strategy will be ten times more than what the pros are usually experiencing(relying only on low tech units etc.).

    so im really happy about starcraft 2, each unit has certain roles, advantages and disadvantages in which most of them, im sure we'll see in action unlike in starcraft 1(ukltralisk,bc,queen,scouts etc.)

    and my only wishes is make defensive structures stronger (+damage and hp). i think in pro games defensive structures are underestimated, as said offense is the best defense. im just hoping that defense should also be important. and both offense and defense should be balance. ^^
     
  2. paragon

    paragon Guest

    take halo for example, if you have the pistol and just spam click when think you have a headshot then you wont be that great because you're spam shooting and unloading most of your clip into empty space. If you take the fraction of a second to acquire the headshot taking into account your direction of travel, their direction of travel, their angle, your angle, and the distance between you two, then you can quickly unload 3 shots into their skull and kill them without running through your entire clip.
     
  3. zeratul11

    zeratul11 New Member

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    uhm using the sniper is like using only vultures in starcraft. microing vultures is the same as hitting covenant in one head shot.

    and if you use enemy plasma weapons or rocket launcher's etc. effectively without wasting much bullets is the same as having tier 3 unit in starcraft and using them effectively too. so its like you need to adapt and use all things to be a master or pro.

    im sure starcraft 2 will be more competitive and equal skilled player will almost use all their arsenals to win.
     
  4. paragon

    paragon Guest

    Sniper? I was talking about the pistol, the god-weapon of halo1.

    If a fuel rod or rocket launcher is nearby and my pistol is empty then I will pick it up and use it once or twice but being able to kill someone with either of those weapons is by no means "pro" in any sense of the word. Raping all those heavy weapons using f**ks with a pistol is very satisfying.

    Probably not. Teching to everything is not smart. You have to go down a path that offers you a good combination of units to go against their units and have lots of intel on them and what they are doing or you will be s**t outta luck when they attack you.
     
  5. SirBaron

    SirBaron New Member

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    I am not very into SC pro-gaming/gamers... but what's the good things about having a high APM? Sure, having an APM of 20 is kind of "ok.....*sarcasm*gg" but still, having an APM of 300 is plain ridiculous. That equals about 5 APS (Actions Per Second) and keeping 5 actions up every second for roughly 20 minutes...

    I am surpised no one have died yet from stress.

    Also, i don't see the "Pro"ness in drowning your opponent in tier1 units. Sure, i pretty much use only zerglings and hydras when i play, excluding defilers, but that's because the costly units lack power (well, i frequently manage to slay computer opponents when using mass carriers as protoss, but that's probably because comps don't see the difference between carriers and interceptors and thus target the first thing that comes into their range...) and defense against certain things (such as BC/Carriers being susceptible to lockdown, and ultras being sucky in general...)

    I hope Zeratul11 is right about SC2 being revolved around unit diversity rather than unit numbers.
     
  6. DontHate

    DontHate New Member

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    huh? is there supposed to be no sound in this video?
     
  7. SirBaron

    SirBaron New Member

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    It's supposed to be sound.

    Also, now that i've seen the movie, i'm not really impressed. He's supposed to be a pro? Because it seriously looked like a casual player on some serious coffee or something.
     
  8. capthavic

    capthavic New Member

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    Thank you. IMO these people are not really pros because they all do the same **** and it becomes the only way to win. One time I was playing RA: Yuri's Revenge and we had a massive battle; our forces were clashing all over the map, oil derreks were tug of war matches that ended in destruction to deny control, the whole map was laid to waste. It was the best battle I have ever fought and they way every pro game should be.
     
  9. Lemmy

    Lemmy New Member

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    Hes just showing off his APM against an easy pc controled protoss adversary. Nothing really cool.
    Actually, a smart guy could have just built 5 factories and drowned the comp in tanks, faster and more effective.
     
  10. Ych

    Ych New Member

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    Wow, excellent find. :powerup:

    Finally, we get to see a video of a Terran destroying a Protoss. Because I think most people are sick and tired of the Protoss killing off the Terrans in almost every single screenshot and video.
     
  11. GuiMontag

    GuiMontag New Member

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    every1 who says he doesnt look pro, get a life. hes just playing around in the campain, watch him play tournament matches then you will see him play properly.
     
  12. ArchLimit

    ArchLimit New Member

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    I thought the player did really well. The only slight pickle I had with him was that he seemed to have a habit of clicking on an area a whole bunch of times. It kind of seems to go against time/efficiency thing, though i could be wrong.

    But no doubt he was a really good player who knew what he was doing.
     
  13. zeratul11

    zeratul11 New Member

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    anyway i dont want to change the topic but one last thing. let tier 1 units be countered easily by multiple defensive structures in base so that we will go from tier 1 to tier 3. buff up the defensive structures! ...lol

    back to the topic.

    yah hes a pro. and i admit hes fast at teching up and controlling his units.
     
  14. Nikzad

    Nikzad New Member

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    I would really prefer going to tier 3 and 4 units just to put them to good use and get a little variation in my gameplay in multiplayer, but the thing is that I always rush, in an effort to not get rushed

    so I never really get that high in the tech tree during multiplayer because most of the time I get owned by a rush or my rush gets owned

    by the way comparing SC2 to an FPS? A console FPS no less?*coughbullshitcough*
     
  15. FlyingTiger

    FlyingTiger New Member

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  16. Lemmy

    Lemmy New Member

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    Thanks. I only hope they release some official gameplay videos soon, with good graphics and sound.
     
  17. MarineCorp

    MarineCorp New Member

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    Wow that dude was quite good but he had some mistakes, thanks for the post FlyingTiger
     
  18. DontHate

    DontHate New Member

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    yea it is pretty dumb how he just does those things to get a higher apm. does it even matter? i mean he's just playing the computer.
     
  19. burkid

    burkid New Member

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    he had to blow up a warpgate and pylon to get his colossus out. that was pretty amusing.