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Guardian Landing

Discussion in 'Zerg' started by TidalSpiral, Jul 31, 2007.

Guardian Landing

Discussion in 'Zerg' started by TidalSpiral, Jul 31, 2007.

  1. Eye_Carumba

    Eye_Carumba New Member

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    I have a better idea: What if landed guardians can only attack air? they would be a nice way to fight (possibly) the Banshees. Mind these:

    -Banshees don't attack air, so overlords could spot them without worries (not from them);
    -Banshees wouldn't have a such long range as the Guardian, leaving a good space to kill them if microed correctly;
    -Guardians would have to be vulnerable (on the ground) to Banshees to attack them, and wouldn't be able to attack other ground units while on ground, making enough weaknesses for them;
    -With Zergs, going to ground would make them vulnerable to lings, so it wouldn't be abused;

    Since ppl were saying the Zerg need a new anti-air besides hydras, why not make the Guardian the one? It would be a slow-anti-air-bombardment unit. One that could lift off and change it's role back to the old one. And to prevent it from becoming an abusive skill, make it have a cooldown. They would still be vulnerable to Vikings, VERY vulnerable I might add.

    EDIT: I just noticed that Joneagle_X had already the same idea. I really read that last sentence, but apparently forgot while reading opm's post. Anyway, it's a nice dissertation on the idea, explaining it more, since his post wasn't focused entirely on it.
     
  2. BnechbReaker

    BnechbReaker New Member

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    when the guardians land they lose the height so they won't be able to project their acid spores as far as when they are in the air, if at all
     
  3. Eye_Carumba

    Eye_Carumba New Member

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    If they were throwing the spores to the air, the distance would be given by the height of it's targets, not his own. If he had the power to throw spores in such long distances before hitting the ground, he can throw them in the air as well. ;-)
     
  4. opm

    opm New Member

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    the more i think about this guardian landing idea, the more i hate it. sorry it's a no on my end.
     
  5. Indigent

    Indigent New Member

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    I thought this thread was deleted cause I never saw any new posts. I still don't like the idea. Besides people making Starcraft II will probally read this and know a lot of people disagree. If Terran get banshees in such big numbers killing marines in one hit think of what zerg will get. They will ballance the game out so it doesn't have to be so complicated.
     
  6. TidalSpiral

    TidalSpiral New Member

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    Wow, this thread is still among the top few here. :D And almost everyone hated the concept, but since my curiousity has been aroused again...

    I still think anyone calling this "imbalanced" is reading too much into it. All it would do is protect them from strict air attack, and there are tons of units that could pop them easily either way. As for the whole "but acid can't fly from the ground WTF", give me a break. Ever see Alien VS Predator where they sling their tail and acid FLIES forward? It's not like some far fetched Alice in Wonderland ability to shoot acid from the ground.

    Now to the one mentioning that it could hurt the usage of Devourers, first off I hope they don't even bring those things back, or if they do that they are given a whole new style. Secondly we don't know that they are yet so using them as an argument against the ability seems kind of cock eyed, however I accept the opinion and if Devourers do return then I see your point about making both useful.

    About the "why destroy turrets on ground if you can from the air" thing. Why not? If the Guardian had a different attack on ground, that could give reason enough. Even if it used the same attack, you might hit the ground just to keep them safe from an air attacker that you saw earlier (Predator for instance). You could also simply ignore missile turret and send the Guardians running in to kill SCV's or Probes.

    I'm being aggressive on purpose. ;) Most of all I'm just glad to see a little controversy. lol
     
  7. BnechbReaker

    BnechbReaker New Member

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    sorry what do you mean by "throwing the spores to the air" ? when they are on the ground?

    to be precise, when in the air the distance traveled by the spores would be effected by

    the power of the guardian
    the height of the guardian
    the height of the target
    the air resistance

    so if you really like the guardian's max range should be higher in space tile-sets (no air resistance) but it's only a game ;-)