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Guardian Drama

Discussion in 'Zerg' started by Star-Crap, Jul 8, 2007.

Guardian Drama

Discussion in 'Zerg' started by Star-Crap, Jul 8, 2007.

  1. Itsmyship

    Itsmyship New Member

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    Where only cool people live... So Cal!
    Well nowadays, the Protoss siege weapon is Warp Ray and Reaver
     
  2. FlyingTiger

    FlyingTiger New Member

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    yea battering rams are siege... so thats like what the ultra is. The ultralisk is used for ripping through defenses and it as a decent attack. What I'm trying to say is siege does not have to be ranged.

    I mean c'mon queens siege? It can't rip through defenses cause its not siege. Same to science vessels and deifler. You can't mass them and expect to destroy a base. ^_^
     
  3. Remy

    Remy New Member

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    You can use any combat unit to attack an enemy base, by your definition all non-caster units are siege.

    Science vessels can siege a Toss base, EMP is actually one of the best things for it. Defilers can plague buildings. Queens can one-shot damaged command centers by infesting it which is still a considerable amount of HP. Quite flawed logic on your part to consider ultra as siege yet not vessel, defiler, or queen merely because they are caster units.

    And what's my point in all this? Do I actually believe the casters or just all combat units to be siege? No, not really. But I do not believe the ultra to be siege either. Drawing enemy fire isn't siege. Zerg players don't get ultras to break down buildings, we get them to soak and survive tank fire so other units can go in and dish out the hurt. Ultras aren't the answer when we see a big pile of cannons, it's the answer when we see a big pile of tanks. And please don't go assuming that this is always at the Terran's base.

    And no, ultras do not have a decent attack. It has a crappy ass attack for its food, it's one of the worst damage output available to Zerg. It's true that siege does not have to be ranged, but it's not in StarCraft.
     
  4. mc2

    mc2 New Member

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    I think Blizzard does not want the Zerg have a distinct unit for seige. They are mostly heading in the direction of having mass amounts of zerglings and hydralisks as a seige method.

    Just like you would use corsairs to shield the scourges from carriers. Also shield the lockdown from BCs and carriers by placing cheaper mechanical units at the front. In Zerg's case, the ultralisk is a shield for the zerglings and hydralisks when the smaller units rip the real damage on the base. So in that sense the mass lings and hydras sort of became the seige units for the zerg.

    Back on topic with guardians, they could implement something similar to devourers, where consecutive attacks accumulate damage.
     
  5. FlyingTiger

    FlyingTiger New Member

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    eh I see what you mean Remy. It really depends though on each person's definition of siege is.

    For me, I think siege units are units that are mainly use to creep up and penetrates one's base or expansion. Also siege units are there to support the infantry, etc. So I have the stats to compare the units.

    Guardians: Cost: 200 gas, 150 minerals with 2 supply (counting muta cost)
    Attack value: 20
    Hit Points: 150
    Range: 8

    Ultralisks: Cost 200 gas, 200 minerals with 6 supply
    Attack value: 20
    Hit Points: 400 ... can upgrade armor and speed
    Range: 1

    The small differences cancel each other out. They both have their advantages and disadvantages. It's just the huge advantage of the guardian is that they are out of range of the defense; however, they both serve there purpose as I stated above. Ultralisks have to have more HP, speed, and extra armor to compensate for their melee attack. I've used ultras before attacking a bunch of cannons and along with hydras, they are pretty formidable and they really decimate mostly any defense.

    I mean guardians are easily countered by anti air.. whether it be wraiths, devourers, scouts, corsairs, etc. Ultralisks can be countered by infantry or basic units like zerglings or zealots. So in all, ultralisks don't really have to be the unit that takes in all the fire, but they are sure as hell good at it. ^_^

    EDIT: oh so I just read mc2's post right... completely ignoring it. However, he does have a good point. I guess really there is no siege unit cause anything really can be siege. I mean if tanks were called Tanks, we wouldn't really have this mine set of siege, would we? If starcraft had walls (ick), then we can decide whether each unit is siege, but there are not any walls (thank GOD!). ^_^

    So yea in responding to mc2's idea, I don't really like the idea of accumulating damage. I think just straight out damage is fine especially when it's out of the range of a defensive structure.
     
  6. tweakismyname

    tweakismyname New Member

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    i think they will take the guardian out and replace it with a new long range killer,
    a praying mantis with shooting arms! eh? eh? ahhhhhh!
     
  7. Remy

    Remy New Member

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    Ultralisk is actually only 4 supply. But the worst thing about getting ultras is the extra tech involved in getting them.

    Having used mutas earlier in the game, guardians are just one spire upgrade away. Evolving from mutas is an added incentive as it mean every badly hurt muta can come back as full HP guardians, as well as having slow ass guardians closer to where you need them.

    Getting ultras however, mean an extra pre-req tech building that's good for nothing else, and the two upgrades are pretty much a necessity as well.

    To take down a big bunch of cannons that late in the game, I usually use cracklings/hydra/lurker and darkswarm when I need it. With a good number of cracklings, often times you won't even need to darkswarm at all.
     
  8. FlyingTiger

    FlyingTiger New Member

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    yea i love cracklings... they are cheap and they f-in rock haha

    i usually tech to cracklings fast when i play 2 v 2 ^_^
     
  9. kehmdaddy

    kehmdaddy New Member

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    The Guardian used to be my favorite unit, and is still up there... I really like its look for some reason. I hope they re-tool it, and I suppose a new name would be more fitting to the usage of the unit, but I will be pretty upset if it gets removed completely. And making the re-tooled guardian a little faster would make me pretty happy as well ^_^
     
  10. Dreadnought

    Dreadnought New Member

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    Guardians were really awsome. Just needed a better attack animation. I want to see some hocking up. Not just green stuff fly out of there face lol.
     
  11. DontHate

    DontHate New Member

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    yea i'd be pissed if they took it out. It was very powerful and one of zerg's more important units. Helped me win alot of games ;(. You'll be missed.
     
  12. josh

    josh New Member

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    there's a possibility thatthey'll change the name of the guardian but will still retain their use.
     
  13. Ghost

    Ghost New Member

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    It cant be made faster as it would be used to hit and run, the guardian only had two kye weaknesses, its inability to attack air and its speed. The air vulnerability could be eliminated by having mutas or devourers and mutas flying around with it so it has to keep one of its weaknesses which is idealy, its speed.
     
  14. Star-Crap

    Star-Crap Guest

    ok for the guardians at least up their hp or armor. A few marines can really weaken a team of guardians before they can reach the base. for them to cost as much as they do and die so quickly. FTL
     
  15. Cerebrate

    Cerebrate New Member

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    ** Hi guys! my first post on these forums, I am absolutely fanatic Starcraft fan and I can't seriosly stay on my pants waiting for SC2 ! I pretty much check this site every hour ! This must be best unoffical Starcraft 2 site there is. Great community, great news**

    Well I am quite sure that all of three races the Zerg will be having most of changes.

    I am Zerg player at my heart and it pains me to know that Blizzard will release Zerg info last :-\

    However good is worth of waiting for and I know that Zerg will be totally awesome ;D

    I hope that they don't ditch guardians, I just loved to use guardians easily my favorite air unit and guardians were just so effective against all ground targets. Dragoons,Marines,photon cannons and everything just EXPLODED when those lovely yellow balls started to fill air :thumbup:

    But if Guardians will be ditched I guess Blizzard will have some new toys that will make it worth it =D
     
  16. SirBaron

    SirBaron New Member

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    Yeah, i'm a hardcore Zergie as well... but i kinda look forward to Zerg not being shown until release date (or that's what i'm hoping for, at best...) since revealing too much takes away the excitement.

    Well, Guardians... never use them too much, it's damn nice though to pop some out now and then and go tower-harassing with teh hydras.