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Great Zerg idea!

Discussion in 'Zerg' started by supersonic159, Jul 5, 2007.

Great Zerg idea!

Discussion in 'Zerg' started by supersonic159, Jul 5, 2007.

  1. opm

    opm New Member

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    it is amazing how bad of an idea this is. The very title is so poor that i really wish it had been deleted.

    How are you going to move buildings within the creep, when the very creep is based on distance from the buildings! FFS, let's think of something realistic. Creep is generated by the creep colonies and hatcheries, not vice versa. How this basic fact of the race can escape some people, is beyond my comprehension.
     
  2. Dreadnought

    Dreadnought New Member

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    You could be more polite and just say why it wont work.
    You don't have to diss other peoples opinions. Simply state why it wont work or suggest a change to it.
    I don't think this suggestion will work because buildings generate the creep and if you were to move them then they would generate more creep where you moved it. (sunken colony rush lol)
     
  3. BaneOfHumanity

    BaneOfHumanity New Member

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    I think they should have a unit that can lay down creep....instead of haveing to build a hatchery...perhaps an ability for an overlord.....so that you can build in the middle of the map without haveing the hatchery there....or you can get defenses up at an exspantion

    basically like the sacrifcial skull for the undead...
     
  4. kehmdaddy

    kehmdaddy New Member

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    Hmmm maybe the overlords could kind of plant themselves in the ground to create creep? I think that'd be pretty cool actually.
     
  5. timedragon888

    timedragon888 New Member

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    That would look too much like phase prisms which turns into pylons in the air. Didn't blizzard say they would make the races more unique?
     
  6. Fenix

    Fenix Moderator

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    For the first time, I am cursing the Phase Prism. That is an astounding idea for those worthless Overlords. Give you some point besides Control, transports, scouting.....Wait.


    But yeah, I still like.
     
  7. Space Pirate Rojo

    Space Pirate Rojo New Member

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    Canada, eh?
    In a sciene fiction game set in the future. Emphasis on it being a game.
     
  8. zeratul11

    zeratul11 New Member

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    if creep colony(sunken and spore) can move on creeps then it would be just like the protoss having phase canon moving on pylon fields.
     
  9. SirBaron

    SirBaron New Member

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    Using the same mechanics for two races seems a bit... C&Cish.
     
  10. ShdwyTemplar

    ShdwyTemplar New Member

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    The thing about a Creep Colony moving is that it would be extremely Imba as since it generates Creep it would be able to move anywhere.... And since it required Creep to be built in the first place it might as well be able to build off of Creep.... So in turn you could pick your whole base up and move it to another spot.... Just no... :no:
     
  11. Star-Crap

    Star-Crap Guest

    The zerg should get a ground seige unit. Wut I had in mind was a slow creature (maybe like a hercules beetle) It would not be able to attack until it go's into seige mode. The way it would attack is by opening its back shell and launching mass amounts of spikes at its target. (kinda like a valkerie attacks) it would have a long cool-down considering its damage.

    imba? i dont think so. tell me wut u think
     
  12. jakjak42

    jakjak42 New Member

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    That beetle idea is preety cool but it sounds too much like the terran seige tank because if you put the beetle on wheels its a siege tank. Maybe instead of one beetle you could morph like any 3 units together and form a zerg specialist creature with ranged, melee and super abilitys that the units that u morphed had.
     
  13. Star-Crap

    Star-Crap Guest

    yeh but a siege has 2 attack modes, faster mobility, and a longer range.

    the beetle would have the same reach of a reever
     
  14. MeisterX

    MeisterX Hyperion

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    The Zerg do not combine. They assimilate and evolve a new species into a fighting unit. Combining forces is reserved for the Protoss. Also, Zerg do not need long-range ground units. They rely on massive numbers and superior tactics to overwhelm longer-range units. The Guardians are merely used as a late-game counter to massive defensive areas and overwhelming numbers of powerful ground-attack units such as the Seige Tank.

    We do not need to emulate the other races, only kill them.
     
  15. Steve22x

    Steve22x New Member

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    Reminds me of the first starship troopers movie. Those big black beetles that stuck their butts in the air and shot a huge volley of acid very slowly. Not a bad i dead considering the zerg only have one unit with long range capabilities. Maybe the ultralisk will evolve into a long ranged fighter...
     
  16. Space Pirate Rojo

    Space Pirate Rojo New Member

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    Canada, eh?
    Zerg would be the rear end of all butt jokes if they got a unit like the Starship beetle's.

    Oh I love myself.
     
  17. thrif

    thrif New Member

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    I actually like this idea, would make the zerg get a more "alive" feeling, as it's supposed to be nothing but organisms. : ) Of cource, it could use some fine-tuning so you can't ultraexpand by moving creep colonies and stuff, but I think it's a lovely idea.
     
  18. Smokiehunter

    Smokiehunter New Member

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    the drones basically set them selves into the creep and act like the angler fish male just a living attachment that produces sperm for the hatchery to make units
     
  19. jakjak42

    jakjak42 New Member

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    what the hell? the drones make sperm?
     
  20. Smokiehunter

    Smokiehunter New Member

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    Yea of course drones are the male workers and they privide sperm to the hive to produce units. thats why the hive is the only thing that can be placed on none creep areas its the only female.