1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Good to select many building?

Discussion in 'StarCraft 2 Strategy Discussion' started by Hunter_wow, Oct 2, 2007.

?

Do you like the option to select many buildings?

  1. Yes. It makes everything easiers

    0 vote(s)
    0.0%
  2. No. I liked to build from 15 diffrent 'baracks'

    0 vote(s)
    0.0%
  3. Dosent care. Blizzard will do whats best

    0 vote(s)
    0.0%

Good to select many building?

  1. Wraithwatch

    Wraithwatch New Member

    Joined:
    Oct 8, 2007
    Messages:
    28
    Likes received:
    0
    Trophy points:
    0
    Amen. I agree with this completely. However if you REALLY don't like it..dont do it. :D I personally think it will help immensly, some people (Like myself) Completely suck at Macroing. So this helps us out. Call me nub, but I like the idea. Plus I think it will make for some interesting UMS maps. It adds a whole new level to gameplay, and as such UMS or Melee players will each get something out of it.
     
  2. DE.50

    DE.50 New Member

    Joined:
    Sep 21, 2007
    Messages:
    286
    Likes received:
    0
    Trophy points:
    0
    From:
    Washington
    This feature will make Pro gaming more competitive since the emphasis will shift slightly to more micro instead of macro, and more people will be able to play, and the more people playing the higher the competition. Basically there is no need to keep a feature that is only useful to Pros.
     
  3. josh

    josh New Member

    Joined:
    Jul 12, 2007
    Messages:
    1,062
    Likes received:
    0
    Trophy points:
    0
    From:
    In Our House
    And besides, this new feature can be used by everybody, beginners or pros.
     
  4. Recon

    Recon New Member

    Joined:
    Sep 28, 2007
    Messages:
    38
    Likes received:
    0
    Trophy points:
    0
    so we all agree that its a good thing. has anyone said anything against it?
     
  5. Hunter_wow

    Hunter_wow New Member

    Joined:
    Jul 26, 2007
    Messages:
    37
    Likes received:
    0
    Trophy points:
    0
    It´s a great diffrence and not just a litle detail. I like the macro game mor then the micro game. But if you got 20 gateways you no longer will be able to just keep the gateways going. You will put all your energy on atacking and it´s not what I wish. But it seems like it´s only me and Tasteless who will miss this. ^^
     
  6. Arctic

    Arctic New Member

    Joined:
    May 25, 2007
    Messages:
    12
    Likes received:
    0
    Trophy points:
    0
    I actually think it'll work out. It can be used for making mass armies in a quick defense, and it will save you time; two key aspects for defense (as I said) and offense. =)
     
  7. BnechbReaker

    BnechbReaker New Member

    Joined:
    Aug 6, 2007
    Messages:
    1,827
    Likes received:
    0
    Trophy points:
    0
    easier production = more units = more battles = more fun
     
  8. Trooper34

    Trooper34 New Member

    Joined:
    Sep 30, 2007
    Messages:
    110
    Likes received:
    0
    Trophy points:
    0
    anyone who disagrees deserves to be wolfed down..... All who agree with this idea say I
     
  9. Flesh

    Flesh New Member

    Joined:
    Aug 6, 2007
    Messages:
    59
    Likes received:
    0
    Trophy points:
    0
    I agree that Blizzard made the right choice with multi-building selection. The only people who actually complain about this are the pro gamers. They also complain about things like unlimited unit selection, smartcasting, workers being able to auto-mine with rally on resources etc.

    The best way to see why these complaints are pointless is if you look back in rts development. Look at Warcraft 2 for example. An excelent rts no doubt, but in this game you could select only 9 units at a time. The unit AI was so awful you had to constantly micro your units into attacking the enemy otherwise they would simply stand and do nothing. Now, if it were up to the pros, we would still be playing with 9 unit selection cap and having units with crappy AI, not being able to quee up production, set rally points, use MBS (like in War3) etc because such UI restrictions require player skill to bypass. If we were to go by this logic then games like SC and War3 require very little skill to play. But we know that isn't true, that these changes in UI didn't take away from the skill of playing, they only changed the way the game is played (for the better). My opinion is that game skill should not be determined by these artificial restrictions in the games user interface.

    I believe the main reason pros complain is because they are afraid that these changes will make their skills at macro obsolete. They are afraid of change, they are to lazy to adapt to a new playstyle. But these changes will not make the game less skilled - they will only change the way the game is played - more micro instead of macro, new skills will replace the old ones, so in reality there is no reason to complain.
     
  10. Z-BosoN

    Z-BosoN New Member

    Joined:
    Jun 26, 2007
    Messages:
    270
    Likes received:
    0
    Trophy points:
    0
    The easier the gameplay interface is, the less "hand skill" is required and the more "strategy" you can focus on. RTS means just that, right?
     
  11. Xarthat

    Xarthat New Member

    Joined:
    Oct 15, 2007
    Messages:
    22
    Likes received:
    0
    Trophy points:
    0
    Oh, gosh! It was sometimes annoying when I was forced to click each single Gateway/Barracks/Hatchery on itself. It would make a lot easier than it was in original.
     
  12. josh

    josh New Member

    Joined:
    Jul 12, 2007
    Messages:
    1,062
    Likes received:
    0
    Trophy points:
    0
    From:
    In Our House
    Well, the change to a more micro than macro in SC2 isn't really gonna affect strategy. It will only increase it's convenience.
     
  13. Trooper34

    Trooper34 New Member

    Joined:
    Sep 30, 2007
    Messages:
    110
    Likes received:
    0
    Trophy points:
    0
    thats why i can't see any reason why this shouldn't be implemented.
     
  14. Hunter_wow

    Hunter_wow New Member

    Joined:
    Jul 26, 2007
    Messages:
    37
    Likes received:
    0
    Trophy points:
    0
    Ok. Will try to formulate again why I would like to have the old system(as we all know will not be used).
    I´m a noob in games and I really hope that starcraft 2 will be the first game I will become very good at. Tried to play some warcraft 3(aproximatley 1000 games totaly). And I honestly cant say that I have developed as a gamer very mutch the last 900 games even when I´m watching replays and so on. This is why I think the ultimate rts game is one that require a LOT more then anybody can handle. An oberver should alway be able to tell what the player should train to speed up. And this gives the game the possibility to be played many years becouse the players will always feel they can improve specific skills in the game.
    But you all say that the focus will move to the fights instead. But I want to have more then I can handle into every game and with all those "kind" interface the "maximum importante moves" will decrese.
     
  15. Trooper34

    Trooper34 New Member

    Joined:
    Sep 30, 2007
    Messages:
    110
    Likes received:
    0
    Trophy points:
    0
    i can't say that they will decrease. This would decrease macro time by alot and let people focus on what units they have and not have to select 8 different barracks....If we had this we could select all 8 baracks and then move on to something else. This would allow people to focus more on the battles than having to select every single building they have built.
     
  16. longlivefenix

    longlivefenix New Member

    Joined:
    Sep 8, 2007
    Messages:
    648
    Likes received:
    0
    Trophy points:
    0
    Starcraft is a micro game though you can not get rid of micro, but i agree that you should be able to select multiple buildings