Ghosts, Drops-pods and Terran Mobility.

Discussion in 'Terran' started by DKutrovsky, Jan 3, 2008.

Ghosts, Drops-pods and Terran Mobility.

Discussion in 'Terran' started by DKutrovsky, Jan 3, 2008.

  1. BirdofPrey

    BirdofPrey New Member

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    Bump for the Q&A

    What do you think about the capaacity of the drop pods?
    I think its a tad much since 12 infantry is a dangerous fighting force so dropping multiples of them would spell doom to the enemies and its safer than dropships probably more capacity unless they have chaanged dropship capacity.

    (note to Jon ask about Dropship capacity in next report)
     
  2. DKutrovsky

    DKutrovsky New Member

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    "On certain maps, a fast expanding SCV drop pod strategy may prove high effective."

    Thats a blizz quote, what does the SCV have to do with the drop pod again?

    Other than that im really happy about the 12 infantry of your choosing, that makes calling in reinforcements so much easier, you can just replace the infantry fast now, since they will be acting as meat shields anyway.

    SWEEET! :)
     
  3. Gasmaskguy

    Gasmaskguy New Member

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    Well, it counts as an infantry, so it could be loaded into it. If you're on an island map, or a very big map, dropping 12 SCV's next to a newly built CC might save you quite some time.
     
  4. furrer

    furrer New Member

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    But if its on an island, how can you get the ghost there?!?!?!
     
  5. Gasmaskguy

    Gasmaskguy New Member

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    A very big map then. ( I myself do not see the use of dropping SCV's though, I'll just drop M&M :p)
     
  6. BirdofPrey

    BirdofPrey New Member

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    A Dropship to take a few ghosts who then use drop pods to bring SCVs and marines
     
  7. Gasmaskguy

    Gasmaskguy New Member

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    Those Drop Ships could have transported the SCV's in the first place. The extra time it takes to go back and forth 1 or 2 extra times is preferable than buying an expensive one-use Drop Pod.
     
  8. ZeR[g]LiNg

    ZeR[g]LiNg New Member

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    A big map would mean that teh transportation would waste more time which could be spent mining. It all depends. A gigantic map, drop pods would be good. 7 SCV's with a ghost inside a dropshiip would be good, then another drop pod. If there was a lot of anti air, then a drop pod would be preferable.
     
  9. BirdofPrey

    BirdofPrey New Member

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    We don't know how expensive drop pods are. by the time you bring over more SCVs with a dropship the player using drop pods could have an economic lead
     
  10. DKutrovsky

    DKutrovsky New Member

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    if its for expanding you might just build a CC and liftoff...
     
  11. BirdofPrey

    BirdofPrey New Member

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    Buildings move slowly so you might do better to build on site on larger maps. Even if you did move a pre built CC it can only carry 5 SCVs thats not that strong of an economy. 12 SCVs = instant base
     
  12. ZeR[g]LiNg

    ZeR[g]LiNg New Member

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    Plus teh anti air possibilty again. A floating CC just screams VULNERABLE!!!!!!!!!!!!!!
     
  13. DKutrovsky

    DKutrovsky New Member

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    But you dont need to worry about it, for the most part you'll have minerals to spare and its just 400 mins, the moment it lands it deploys the 5 scvs they start mining and building a refinery and you upgrade the CC into a PF, than you need 5-6 more SCV's you dont need like 25 scvs at expos and you're set
     
  14. BirdofPrey

    BirdofPrey New Member

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    My point is it would be faster. You could drop 12 SCVs dropped and have defenses and a refinery built before the CC even arrives and even be safer and build it on site with no worrying about AA defenses. Also noone said you have to fill the pod full of SCVs. You could drop in 4 SCVs and 8 Marines
     
  15. DKutrovsky

    DKutrovsky New Member

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    you dont need any prerequisits for CC, you need barracks > factory > starport > dropship.

    For the drop pod you need shadow ops, + drop pod, its better if you just have 2 drop ships full of SCVs
     
  16. furrer

    furrer New Member

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    Perhaps the ghost can use drop pods from long range??? then you perhaps could use comsat and then send a drop-pod??? Because the ghost has a range of 10.
     
  17. Gasmaskguy

    Gasmaskguy New Member

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    The current build is a little screwed up... The Factory is the Merc Havens prerequisite. And Shadow Ops comes after the Haven, so...

    (how to tech to Ghosts)
    SC1: Barrack, Factory, Starport, Science Facility + Addon
    SC2: Barrack, Factory, M Haven, Shadow Ops.

    As far as I can tell, the Ghost in SC2 is not an early unit, as we thought it was. The only thing separating the SC1 Ghost and the SC2 Ghost is an addon...
     
  18. furrer

    furrer New Member

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    Yeah, but the ghost is atleast better then in SC1
     
  19. Gasmaskguy

    Gasmaskguy New Member

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    Yeah but most of us were hoping for an earlier Ghost. Would have made a great rush.
     
  20. LordKerwyn

    LordKerwyn New Member

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    Blizzard themselves stated that the ghost is now a tier 1.5 unit, so unless I am really misunderstanding the tier system I doupt your tech tree is acurate for the more recent builds of the game.....