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Ghost (Terran Casters)

Discussion in 'Terran' started by Gold, May 24, 2007.

Ghost (Terran Casters)

Discussion in 'Terran' started by Gold, May 24, 2007.

  1. Ghost

    Ghost New Member

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    Re: Ghost

    Apparently they are dropped in drop pods, i read it somewhere but i think it is unofficial, besides sneaking in 3 ghosts is simple with decent micro and having them survive the blast is a piece of cake, anway not all three would have to nuke, only one, well placed nuke normally has to be launched to take down, if not an entire defensive matrix, most of it.
     
  2. wuffle

    wuffle Member

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    Re: Ghost

    I think it is a great combo Chost. =D
     
  3. Ghost

    Ghost New Member

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    Re: Ghost

    Thank you. I am sure that I will be using this alot In-game.

    About the snipe ability, how much damage to you recon is "high dmg"?
     
  4. Space Pirate Rojo

    Space Pirate Rojo New Member

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    Re: Ghost

    Sneaking in one ghost is easy for me, three won't be a problem.

    While the enemy is recuperating from the three booms, call in your 18 Marines to start firing from the inside, then bring your main army to the front door.
     
  5. CapMan

    CapMan New Member

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    Re: Ghost

    or you could use one ghost to knock out the units, then use tons of marines to kill everything else, followed by a seige tank or so
     
  6. DontHate

    DontHate New Member

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    Re: Ghost

    I hope they make nuking more accesable in sc2. it was always a really risky strategy and it didn't work a lot of the times.
     
  7. burkid

    burkid New Member

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    Re: Ghost

    thats because it can level a base. if a nuke was a sure thing, thats all terran players would do. there has to be a way to counter them, and thats by making them expensive and take a long time, and cancel the strike if the ghost dies. even shortening the time it takes for the drop to occur would be OP.
     
  8. DontHate

    DontHate New Member

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    Re: Ghost

    well 1 nuke can't do that much. If placed correctly it could destroy a defense, but when directly on a building, the building will survive. if you manage to get it inside on the main building then you kill all the workers, which is nice. However it's just way too risky and i never see anyone do it. I mean it's only 1 nuke hitting ur base, the most it can do is cripple ur economy, or destroy you're entire army if ur dumb.
     
  9. burkid

    burkid New Member

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    Re: Ghost

    and severely damage your base to make it that much faster to take down in a following assault. and it will completely destroy a toss base that got hit by an EMP just before the nuke lands.
     
  10. Ghost

    Ghost New Member

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    Re: Ghost

    Yea, the emp+nuke is something i use ALOT against toss. It owns any of their buildings xept the nexus.
     
  11. burkid

    burkid New Member

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    Re: Ghost

    if the nuke is dropped directly on the nexus, i think it can be killed 1 shot after EMP.
     
  12. DontHate

    DontHate New Member

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    Re: Ghost

    yea but if u save up for a nuke most likely ur forces are pretty small, so it's still risky even if u take out their nexus.
     
  13. Ghost

    Ghost New Member

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    Re: Ghost

    God, nukes arent THAT expensive.
     
  14. DontHate

    DontHate New Member

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    Re: Ghost

    Well i know, but first you have to get the covert ops, get cloaking, then buy ghosts, use an expo for a silo instead of a scanner, than u have to get in there. Nukes are like 600 minerals and 400 gas or something with 6 supply i beilive. All together it's quite a lot and it takes some time. Your forces are not going to be as large as the enemies. I'm just saying they should make it a little easier to get, but make it harder for the nuke to hit, like giving the ghost less energy to stay invisable or something.
     
  15. Space Pirate Rojo

    Space Pirate Rojo New Member

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    Re: Ghost

    I can tech Nukes/Ghosts easily and still have an excellent army.

    And Nukes were 200/200 the last time I checked...
     
  16. DontHate

    DontHate New Member

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    Re: Ghost

    oh, lol. Anyways i'm just saying not a lot of people get nukes beucase it's too risky.
     
  17. burkid

    burkid New Member

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    Re: Ghost

    yeah, nukes are 200/200, and its really not that bad to get ghosts, and the silo would be easy, because the that point in the game you should probably have at least 1 expo, and while getting the SF and ops and silo, you should still be getting units, or else you'll just get owned by 6 zerglings. just stay away from the enemy base/s and beef up your defences. while scouting of course.
     
  18. Ghost

    Ghost New Member

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    Re: Ghost

    Besides, I usually tech up a science facility cuz of emp (anti toss) and irradiate (works on anything zerg) so nukes are just a small detour.
     
  19. Wlck742

    Wlck742 New Member

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    Re: Ghost

    Wow Nova has some serious cleavage...

    White ghosts look pretty bad. It should be black, not white.
     
  20. JudicatorPrime

    JudicatorPrime New Member

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    Re: Ghost

    And leaner, should be a small unit like in the original, not some big bulky guy... He should look like the main character in C&C: Renegade... Havoc I think his name was... badass stealth guy with an armor piercing rifle.