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Ghost (Terran Casters)

Discussion in 'Terran' started by Gold, May 24, 2007.

Ghost (Terran Casters)

Discussion in 'Terran' started by Gold, May 24, 2007.

  1. paragon

    paragon Guest

    Re: Ghost

    there are like 18 bajillion topics on the ghost. Try looking around before you make another inane duplicate topic.
     
  2. kehmdaddy

    kehmdaddy New Member

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    Re: Ghost

    From what the information says, the Ghost is going to have sniping, lockdown, cloak, the ability to launch nukes, and the ability to call in an air drop. It's very possible though that the sniping ability will be passive and it will basically just have a great attack against biological units.
     
  3. Itsmyship

    Itsmyship New Member

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    Re: Ghost

    That's what I originally thought snipe was until ppl started yelling around saying it was an actual ability...which didn't seem to make too much sense to me.
     
  4. proswimma

    proswimma New Member

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    Re: Ghost

    if sniping is passive though why didnt the three ghosts kill at least one ling in the gameplay demo?
     
  5. kehmdaddy

    kehmdaddy New Member

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    Re: Ghost

    Perhaps they didn't have the ability yet? That video was a while ago. Maybe it takes an upgrade? Plus they said they were using cheats, maybe the zerglings were invincible.
     
  6. Itsmyship

    Itsmyship New Member

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    Re: Ghost

    They probably were, considering that they survived 3 nuke launches while burrowed.
     
  7. Dxun

    Dxun New Member

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    Re: Ghost

    unless burrowing is now the ultimate ability! lurkers will be unstoppable.
     
  8. [LightMare]

    [LightMare] New Member

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    Re: Ghost

    you know you COULD have used the search button and found this exact same topic started by Ghost.
     
  9. qOcOp

    qOcOp New Member

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    Re: Ghost

    check out the picture of the ghost carrying their guns. the gun is as big as them lol. wow strong gun.
     
  10. LJYLJ

    LJYLJ New Member

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    Re: Ghost

    ur point is?
    even if u took a 9mm glock and attached scope, thermagoogles, laser pointer, a toilet and a 3feet long barrel it would still be a glock...a cool glock, but a glock nontheless :)
     
  11. Exvasion

    Exvasion New Member

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    Re: Ghost

    I don't know if I like ghosts having such big guns, I think it makes them look kind of stupid. I like them looking sleek but deadly ^_^
     
  12. ZiiDriX

    ZiiDriX New Member

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    Re: Ghost

    The gun sounds awsome :D
     
  13. JudicatorPrime

    JudicatorPrime New Member

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    Re: Ghost

    The Ghost in SC1 fired some sort of ridiculously large canister...
     
  14. Star-Crap

    Star-Crap Guest

    Re: Ghost

    hence the name "canister rifle"
     
  15. Imagine.

    Imagine. New Member

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    Re: Ghost

    After seeing some leaked image scans, we have learned that the Ghost has gotten some new abilities and one of them is especially uncanny. That ability is the special summon that allows him to call six or eight battle ready Marine units (from the sources I have read). One question remains, how will the summon animation look like? I would seriously like to know how this call for help would take place. Would Dropships appear off-screen and come racing into the hot zone to unload the Marines? or have the Terrans perfected some sort of warping technology? A weird question I know, but I wonder how Blizzard would solve it.

    Also with this ability, Ghosts can now actually be used more offensively since they provide a wider range of abilities to employ especially with the guaranteed group of Marines.

    Thoughts on the summon animation? Discuss away! :eek:
     
  16. GuiMontag

    GuiMontag New Member

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    Re: Ghost

    i think it will just be a neutral dropship come and unload marines, then leave.
    this will be funny against noobs with no detection, walk a cloaked ghost into their base and then summon marines at their mineral line.
     
  17. ZiiDriX

    ZiiDriX New Member

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    Re: Ghost

    8 Marines for each ghost. .. Take 4 ghosts, cloak them, summon, kill. ^^ Sounds easy if your enemy doesnt have Detectors.
     
  18. capthavic

    capthavic New Member

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    Re: Ghost

    ^^^well that depends if they don't have adequate defences/detectors, how early you can get it, how the maries appear, and how often you can use it.

    Anway I imagine that they come down in special drop pod(s).
     
  19. Shadowdragon

    Shadowdragon New Member

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    Re: Ghost

    Well, it would be an ablility that has to be balanced (otherwise, 10 ghosts could wipe out a base). A dropship would be the first thing to come to mind, but that may be to slow. Drop pods would propably be more likely. Maybe the ghost will have to use a red dot o' death similar to nukes for the drop pods to work. Otherwise, I imagine a little air defense could kill the pods. Another method would be simply limit the number of drop pods one can launch.

    On second thought, go back to the nuke idea. Maybe you have to build each drop pod, but than it can be used anywhere?

    My suggested animation?
    A bunch of cloaked pick up trucks with marines in the back sneak in and unload them. Than the pick up trucks lift verticaly and launch into space.
     
  20. Itsmyship

    Itsmyship New Member

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    Re: Ghost

    Yeah, I thought that it said they came down on special pods for transport.

    And as for Shadowdragon's reply. I've been wondering for some time now if the marines have to be already made to be able to do the drop.

    Hehe...i'm gonna have tons of fun with this ability, especially if i have stims researched :p