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Ghost (Terran Casters)

Discussion in 'Terran' started by Gold, May 24, 2007.

Ghost (Terran Casters)

Discussion in 'Terran' started by Gold, May 24, 2007.

  1. PowerkickasS

    PowerkickasS New Member

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    Re: Ghost

    not ingame. it always sounds lik 100000:1
    isnt it stupid during that zerg mission when duran alerts kerrigan of an emergency:
    "MY QUEEN OMFG WE HAVE A FEW HUNDRED HOSTILE ZERGS LANDING ON OUR PLANET"
    and i 100% agree on terran with a melee unit
     
  2. paragon

    paragon Guest

    Re: Ghost

    Well the population thing on SC was always a little weird. 4 million people died on Korhal and yet in the two hundred years they had, the 32,000 people would have had to have a population increase of 3.74% a year to get around 4 million people on each planet which I guess could be possibly if they got rid of all disease.
     
  3. PowerkickasS

    PowerkickasS New Member

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    Re: Ghost

    yeah i saw your post before
    but what do you think are the real ratios in terms of the majority of the battles?
    i was always like WTF when it said billions of zergs swarmed tarsonis like those billions were just this tiny irrelevant portion of the zerg that the overmind didnt even give a damn about losing control of
     
  4. paragon

    paragon Guest

    Re: Ghost

    billions:thousands
     
  5. PowerkickasS

    PowerkickasS New Member

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    Re: Ghost

    oh i also remembered during last terran movie when they said the zerg casualties counted in the millions but the figure was like tens or hundreds of billions lol?
     
  6. paragon

    paragon Guest

    Re: Ghost

    All propaganda anyways. The US used to radio to Germans in German during WW2 (before the Germans were really even losing) pretending to be German generals and telling them that the war was lost and they should surrender. Actually got some surrenders from that too. Gotta love propaganda.
     
  7. paragon

    paragon Guest

    Re: Ghost

    Here's a closeup of a Ghost from one of the IGN pictures. It looks awesome.
     
  8. Nikzad

    Nikzad New Member

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    Re: Ghost

    I saw the ghost in the screenshots from IGN that Tiger posted and I was like "be still my beating heart"

    so badass, just sitting back and waiting for the rest of the forces to show up so he can cloak and nuke the shit out of everything
     
  9. thrif

    thrif New Member

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    Re: Ghost

    Guess I'm not the only one who's happy about Ghosts (seemingly) making a comeback in SC2. "Nuclear launch detected" is an undying classic. ^_^
     
  10. paragon

    paragon Guest

    Re: Ghost

    based on how large the explosion in front of the supply depots is, it looks like he already called down a nuke.
     
  11. Nikzad

    Nikzad New Member

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    Re: Ghost

    or it could be a building blowing up
     
  12. Dreadnought

    Dreadnought New Member

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    Re: Ghost

    Did they already say they were fixing the thing where all ur ghosts fire 20 lockdown missles at a target?
    If so then YES i would love to have ghosts reapear in starcraft with that ability again. They were quite usefull against carriers and reavers...
     
  13. kehmdaddy

    kehmdaddy New Member

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    Re: Ghost

    I think it was mentioned before, with the protoss High Templar's psionic storm as an example, that spellcaster units would "smart cast," meaning that if you had a big group of them selected and cast a spell, only one of them would.
     
  14. Dreadnought

    Dreadnought New Member

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    Re: Ghost

    Ya i just saw it thanks for pointing that out. I wonder if Koreans like that or dislike that.
     
  15. ninerman13

    ninerman13 New Member

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    Re: Ghost

    I have to say, I always imagined the Terran Ghost as a sniper, and rather disliked the fact that in the original Starcraft its gun was next to useless. I am very, very happy with this.

    The other ability seems pretty cool too, and will help when you need reinforcements in a pinch.

    However, does this mean lockdown is no more? Ghost has three abilities: Cloak, Snipe, and the reinforcements thing. And Blizzard doesn't usually give units more than three abilities...
     
  16. Itsmyship

    Itsmyship New Member

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    Re: Ghost

    Well, they obviously HAVE to give the Ghost more ability space because they also have to launch nukes. If you look at the gameplay demo, you can see that the units have more space to put different commands, so i can still see ghosts still having lockdown, but we can't know or sure until Blizz announces it.
     
  17. ninerman13

    ninerman13 New Member

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    Re: Ghost

    I don't really consider nuke an ability as much because it doesn't require energy. But you are right, that is already four action slots. However, I still don't see Blizzard making a unit with five, six, etc. action slots. That would be too much.
     
  18. tweakismyname

    tweakismyname New Member

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    Re: Ghost

    hmm i couldnt see ghosts having any more abilitys then 4.

    unless they change the unit cost 75 min and 25 gas was preaty cheap.
     
  19. Itsmyship

    Itsmyship New Member

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    Re: Ghost

    Yeah, I couldn't see more than 4 also, but the only abilities that are for sure confirmed are cloak and nuke, and that's because those are their necessities. If they do take out Lockdown though...it'll depress me pretty badly, however I do like the reinforcement deal. My question is do the marines have to be already made? Because if not OMG I LOVE THIS!! I mean, I already love this ability, but if you don't have to make em....omg, Ghosts would jump to number one or two to my favorite unit list :p
     
  20. Alasdair

    Alasdair New Member

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    Re: Ghost

    lol, do drop in their base with 8 ghosts, then u reinforce abilitly, thats alot of marines!