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Ghost (Terran Casters)

Discussion in 'Terran' started by Gold, May 24, 2007.

Ghost (Terran Casters)

Discussion in 'Terran' started by Gold, May 24, 2007.

  1. DontHate

    DontHate New Member

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    Re: Ghost

    yea the new ghost animation and sound when shooting is sweet.
     
  2. [LightMare]

    [LightMare] New Member

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    Re: Ghost

    are the weapons they carry shotguns or sniper-like rifles? they have the cocking of a shotgun, but the range of a sniperlike rifle
     
  3. paragon

    paragon Guest

    Re: Ghost

    It's more of a bolt action sniper rifle. The "cocking" you refer to is the ghost manually pulling the bolt back.
     
  4. [LightMare]

    [LightMare] New Member

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    Re: Ghost

    k. thanks for answering it :good:
     
  5. paragon

    paragon Guest

    Re: Ghost

    You're welcome.
    I really wish ghosts had a semi automatic sniper rifle. That would give them a higher rate of fire and the newer semi auto sniper rifles are just as accurate as the bolt action ones now.
     
  6. Space Pirate Rojo

    Space Pirate Rojo New Member

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    Re: Ghost

    I like how the Starcraft 2 Ghosts actually pull their gun back to reload.
     
  7. Remy

    Remy New Member

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    Re: Ghost

    This is sorta off topic, but I've always liked shotguns a lot in shooting games. Shotguns and AK.

    I would love to see a shotgun unit for Terran. Splash damage is a given, but also make the attack damage weaker with distance. Weak at max range and max damage at melee range, also minimal splash range at close but larger splash radius at max distance. Make the shotgun attack work even in darkswarm, and no crappy concussive damage either.

    I know this won't happen, but the idea just hit me. Terran has never had a true melee unit, this could take care of that and get as close to having melee without actually being melee. Just an idea.

    I really need to stop getting these random new unit ideas... Think strats brain, strats!!
     
  8. Space Pirate Rojo

    Space Pirate Rojo New Member

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    Re: Ghost

    Firebats were pretty much melee with a range of 2 and Reapers look about the same.

    This wouldn't be a bad idea if it was an earlier unit, good against Zealots and Zergling rushes.
     
  9. Remy

    Remy New Member

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    Re: Ghost

    Firebats blew, concussive damage suck like hell.

    I'm kinda thinking max range of 5, melee classified damage from range 1~3. High damage per shot but 100% at range 1, 90% at range 2, 80% at 3, 70% at 4, and 60% at 5. Or just a deduction of a constant number of damage per every range increase.

    Wait a minute, what am I doing? I said think strats brain, strats! What do you think I feed you for?
     
  10. Space Pirate Rojo

    Space Pirate Rojo New Member

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    Re: Ghost

    Would the damage at "HAHA I'm in your face whacha gonna do?" range do about 20, like a Vulture and then reduce by 4 every range number the target is?
     
  11. Remy

    Remy New Member

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    Re: Ghost

    Something like that, but reduction by a factor of 4 is a bit steep don't you think?

    Ah ha, I fell for it again. You're really not trying to leave me alone to discipline my brain are ya? Sneaky one, Major Willy.
     
  12. Space Pirate Rojo

    Space Pirate Rojo New Member

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    Re: Ghost

    It's as steep as the Firebat reduction but this is reversed.

    As fun as it is watching you struggling against your brain I wouldn't mind a unit like this.
     
  13. paragon

    paragon Guest

    Re: Ghost

    I think a shotgun unit would be interesting but possibly not very useful in most cases. Also I think there would be splash damage when it is farther away but not when it is close. This would be relatively easy if the projectiles are indeed actual physical objects in the engine.
     
  14. PowerkickasS

    PowerkickasS New Member

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    Re: Ghost

    shotgun idea pwns!
    now for a terran melee that is cheap and strong enough......
    why dont terrans have large saw machines like ork killa kans!?
    idea: a spike wall with wheels. lol?
    or: reintroduce olden warfare? terran phalanxes......
     
  15. paragon

    paragon Guest

    Re: Ghost

    The reason old warfare styles like the phalanx are no longer used is because they are outdated and no longer useful.
     
  16. PowerkickasS

    PowerkickasS New Member

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    Re: Ghost

    might work against the the usual zergling swarms ;) (somehow.....)
    btw what is the standard ratio in numbers between terran vs zergs?
     
  17. paragon

    paragon Guest

    Re: Ghost

    Depends on units. Generally not even 2:1 zerg:terran I'd think. Unless you are not talking in game.
     
  18. Remy

    Remy New Member

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    Re: Ghost

    I think they would be useful. Early on, they can take on the role of firebats, who were decent in early-game. But later on, Terran doesn't have anything that deals direct attack damage to units under darkswarm, so the shotgun units can be useful there.

    I don't want to see Terran actually have melee, but they need at least one unit that's close.
     
  19. paragon

    paragon Guest

    Re: Ghost

    Yes, terran melee would be absolutely retarded cause no matter what it is there will always be the "oh hey wait why don't I just use this fucking gun and shoot them from range..."
     
  20. Remy

    Remy New Member

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    Re: Ghost

    Hence, the shotgun unit.