1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Ghost (Terran Casters)

Discussion in 'Terran' started by Gold, May 24, 2007.

Ghost (Terran Casters)

Discussion in 'Terran' started by Gold, May 24, 2007.

  1. Remy

    Remy New Member

    Joined:
    May 31, 2007
    Messages:
    1,700
    Likes received:
    2
    Trophy points:
    0
    From:
    US East Coast
    Re: Ghost

    ^ You are assuming too much.

    All we know from the demo is where they uncloaked, not where they aimed the nuke from.

    They could've easily scripted for the ghosts to aim nukes from max range, wait for nukes to drop and clear, walk to destination, and uncloak about half way. And I checked the demo vid again real quick just to be sure, and the ghosts uncloaked roughly 10 seconds after the last nuke dropped. That's plenty time for a short walk.
     
  2. 10-Neon

    10-Neon New Member

    Joined:
    May 23, 2007
    Messages:
    1,713
    Likes received:
    4
    Trophy points:
    0
    From:
    Gainesville, FL
    Re: Ghost

    Ghosts with Ocular Implants can target nukes and not have to clear out if they do it from maximum range.
     
  3. Fenix

    Fenix Moderator

    Joined:
    May 21, 2007
    Messages:
    6,769
    Likes received:
    11
    Trophy points:
    0
    Re: Ghost

    That's chopping the burger.

    The point was, they were too close when they uncloaked, but I think Remy took care of that.
     
  4. Gold

    Gold New Member

    Joined:
    May 23, 2007
    Messages:
    437
    Likes received:
    0
    Trophy points:
    0
    Re: Ghost

    i think at theat point the demo was over, they were jsut having fun
    the zerglings coudnt have survived the nukes, so its possible that the ghosts didnt exist until after the nukes had dropped
    they were jsut messing about for the sake of the koreans
     
  5. coalescence

    coalescence New Member

    Joined:
    May 25, 2007
    Messages:
    1,090
    Likes received:
    0
    Trophy points:
    0
    Re: Ghost

    Dude, it was just a movie....
     
  6. Zombine

    Zombine New Member

    Joined:
    May 29, 2007
    Messages:
    102
    Likes received:
    0
    Trophy points:
    0
    Re: Ghost

    i know for the sake of game play it doesn't work, but shouldn't the Terran and Protoss have some sort of space force orbiting the planet(satellites, cruisers) that could spot for them?

    Theres a few game play things that don't make sense though, like shouldn't the creep be able to feel people walking on it? does the creep have nerves? what does it eat?Does it complain about tanks rolling over it?
     
  7. coalescence

    coalescence New Member

    Joined:
    May 25, 2007
    Messages:
    1,090
    Likes received:
    0
    Trophy points:
    0
    Re: Ghost

    "Daggoth, Daggoth! A tank just drove over my cerebral cortex!"
    ;D
     
  8. Gold

    Gold New Member

    Joined:
    May 23, 2007
    Messages:
    437
    Likes received:
    0
    Trophy points:
    0
    Re: Ghost

    its really jsut a game, imagine if they had to "replan" the game becuase of things like gravity on a space platform, jsut be happy you get to have a giant planet in the background.
    And knowone really knows waht the creep is other than this goo that zerg use to build stuff on. It could do any number of things, blizzard hasnt told us yet though
     
  9. Darth Vergessenheit

    Darth Vergessenheit New Member

    Joined:
    Jun 5, 2007
    Messages:
    26
    Likes received:
    0
    Trophy points:
    0
    Re: Ghost

    Just trying to understand how this works out, to see if they got more technological in their range and being attacked.
     
  10. coalescence

    coalescence New Member

    Joined:
    May 25, 2007
    Messages:
    1,090
    Likes received:
    0
    Trophy points:
    0
    Re: Ghost

    You really have to wait till the demo is out to find out :)
     
  11. Zombine

    Zombine New Member

    Joined:
    May 29, 2007
    Messages:
    102
    Likes received:
    0
    Trophy points:
    0
    Re: Ghost

    i need a conclusive amount of time as to the difference of end of BW to start of SC2. Anyone know if the mother ships were already built before or if they were finally authorized?
     
  12. Remy

    Remy New Member

    Joined:
    May 31, 2007
    Messages:
    1,700
    Likes received:
    2
    Trophy points:
    0
    From:
    US East Coast
    Re: Ghost

    I could make up something for you if you'd like.  Would you settle for that for now?

    I don't see how it's possible for anyone outside of Blizzard to know a detail so minute as that, as of now.  Heck, I bet most of Blizzard hasn't even thought about that.
     
  13. Inside Sin

    Inside Sin Active Member

    Joined:
    May 29, 2007
    Messages:
    1,014
    Likes received:
    1
    Trophy points:
    38
    From:
    Earth
    Re: Ghost

    Oooo. I like it , but they do look strange.
     
  14. xxkylexx

    xxkylexx New Member

    Joined:
    Jun 8, 2007
    Messages:
    16
    Likes received:
    0
    Trophy points:
    0
    Re: Ghost

    Nukes away! Good ol' Ghosts. I'm glad to know that they'll still be appearing in SC2. Nuking your opponent to death is just way to fun sometimes.
     
  15. Psionic

    Psionic Guest

    Re: Ghost

    Guys, it is stated in the PC Gamer Magazine interview with Blizzard, that the Huge Markers are only visible from the launcher's perspective. In the eyes of the enemies, it is still a small red dot! ;)
     
  16. paragon

    paragon Guest

    Re: Ghost

    Yes we've discussed this elsewhere.
    On another note, if you look at the shadow of the ghosts when they are just standing there, they look very detailed so the ghost is probably very detailed.
     
  17. Psionic

    Psionic Guest

    Re: Ghost

    I really like the new animation of their weapon fire. It makes them more impactful and feels hurting.
     
  18. paragon

    paragon Guest

    Re: Ghost

    I doubt a ghost will be able to survive a nuke even if it's its own nuke.
     
  19. Itsmyship

    Itsmyship New Member

    Joined:
    Jun 16, 2007
    Messages:
    1,164
    Likes received:
    0
    Trophy points:
    0
    From:
    Where only cool people live... So Cal!
    Re: Ghost

    I wouldn't be too dissapointed if the ghost just stayed the same. I like its abilities, it gave it a very covert ops feel to it.
     
  20. paragon

    paragon Guest

    Re: Ghost

    Yeah, it's my favorite unit, it doesn't need any changes.