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Ghost (Terran Casters)

Discussion in 'Terran' started by Gold, May 24, 2007.

Ghost (Terran Casters)

Discussion in 'Terran' started by Gold, May 24, 2007.

  1. BirdofPrey

    BirdofPrey New Member

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    Re: Ghost

    The problem is that the neaural inhibitors are more to ensure compliance than to dampen abilities. MOST ghosts can't rip things apart with their minds. Kerrigan and Nova are exceptional most ghosts have a quarter of their power also remember Kerrigans psychic abilities were boosted by the infestation process so you can't assume that even Nova can create a psionic storm as powerful as she is.
     
  2. capthavic

    capthavic New Member

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    Re: Ghost

    That stuff was more for stroy background than anything. Ghosts already have enough ablities and making different versions would just complicate things.
     
  3. Drafter

    Drafter New Member

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    Re: Ghost

    I just want to see the ghosts run faster than any other game units.
     
  4. MeisterX

    MeisterX Hyperion

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    Re: Ghost

    The impression I get from ghosts is that they actually have a higher psychic capacity than most Protoss with the exception of the High Templar, etc....

    The neural inhibitors help them to follow orders. After all, they're pressed into service from childhood. It's not exactly a choice. And they say that they're more aggressive than normal people.

    But their psychic abilities definitely have something to do with their abilities. I bet a lot of their energy is derived from their psychic powers.
     
  5. Drafter

    Drafter New Member

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    Re: Ghost

    So without care from their officers their gonna freak out,get shock and start crying?Their psychic energy is transfered into their suit,isn't it?
     
  6. string_me_along

    string_me_along New Member

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    Re: Ghost

    The average (non-templar even) protoss has a much higher psi level than most humans. So the average ghost would probably be about the same level as the normal human. At most I think the ghost would have the range of a templar. None of them are at the level of a high templar, so the psi-storm is really out the their ability range.

    Think of it, with all their gadgetry, the ghost can only cloak using energy. Whereas the Dark Templar, with only their psi abilities, are permanently cloaked and use no energy. Their psi is clearly greater than ghost psi.
     
  7. BirdofPrey

    BirdofPrey New Member

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    Re: Ghost

    If I remember right. Psi levels are measured from 0 to 10

    Most humans are 2 a 4 is a person who is sensative and is used to hunt down other psichics and the average ghost is a 7. Nova and Kerrigan were exceptional being a ten yet Nova and Kerrigan before her infestation are still less powerfull than a Protoss warrior.
     
  8. string_me_along

    string_me_along New Member

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    Re: Ghost

    I believe you are correct, but that is for human rating for psionic skills.

    Kerrigan without her neural implants and with the upgrades from the zerg can do psionic storm which is a high templar power... but she is mostly a special case as she is infested and the zerg are naturally aligned to the Kladryin(spelling?) crystals as depicted in the story line in the SC1 manual.
     
  9. The Vision

    The Vision New Member

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    Re: Ghost

    Khaydarin :) It was a close guess. And what powers did Kerrigan have again when she was on the terran side?
     
  10. string_me_along

    string_me_along New Member

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    Re: Ghost

    I think she had the same as any other ghost. Cloak, lockdown, nuke.
     
  11. Drafter

    Drafter New Member

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    Re: Ghost

    are we talking about the Kerrigan that wouldn't return as human again?
     
  12. The Vision

    The Vision New Member

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    Re: Ghost

    Im talking about the starcraft 1, no expansion on the terran side's campaigns :D
     
  13. Drafter

    Drafter New Member

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    Re: Ghost

    I see,now I got the idea.
     
  14. The Vision

    The Vision New Member

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    Re: Ghost

    You know what would be cool though. Is if there was a unit like infested kerrigan, with the wings and all, that was maybe an air unit? I dont know i was just thinkin of an actual use for kerrigans wings..
     
  15. Drafter

    Drafter New Member

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    Re: Ghost

    Kerrigan with wings?that would certainly blow Raynor's mind.
     
  16. MeisterX

    MeisterX Hyperion

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    Re: Ghost

    She already has spiny spider leg thingies. They rise above her shoulders. Look for a screen shot of her.

    And about the Ghosts and their abilities compared to the Protoss, I was just suggesting it based on the fact that as a Zerg hero, she obviously has a much greater capacity than any Protoss. They also talk about how powerful her psionic abilities were BEFORE she was infested. Now she can even control the mind of some weaker Protoss, or even some powerful ones.

    I would say she probably has a psionic ability rivaling that of Tassadar, etc...
     
  17. The Vision

    The Vision New Member

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    Re: Ghost

    Would she get something similar to the mind control ability of the dark archons?
     
  18. hillzagold

    hillzagold New Member

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    Re: Ghost

    specters
     
  19. MeisterX

    MeisterX Hyperion

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    Re: Ghost

    Sry Hillzagold, but please avoid the one word post things.

    I'm starting to notice more and more spam around the forum, so everyone please try to abide by the forum rules.

    Thanks!
     
  20. The Vision

    The Vision New Member

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    Re: Ghost

    Fair call. So does anyone think Kerrigan will go back to her ghosting days :)