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Ghost (Terran Casters)

Discussion in 'Terran' started by Gold, May 24, 2007.

Ghost (Terran Casters)

Discussion in 'Terran' started by Gold, May 24, 2007.

  1. Re: Ghost

    ghosts were white in the original game, they should remain white. The current ghost model is fine and is very faithful to the original ghost.
     
  2. JudicatorPrime

    JudicatorPrime New Member

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    Re: Ghost

    Actually they were grey... but whatever.
     
  3. paragon

    paragon Guest

    Re: Ghost

    They are just a little too big. But a scaling of the model would do fine to fix that.
    They should not be as big as a marine because marines have huge power suits. Just look at Raynor next to Tychus, it's like a 1 1/2 - 2 foot difference.
     
  4. -LT-

    -LT- New Member

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    Re: Ghost

    What is that thing on the ghost's back that seems to be poking him in his head? ???
    It reminds me of a head of a bird. LOL :-\
     
  5. Shadowdragon

    Shadowdragon New Member

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    Re: Ghost

    The gas tank thing? I *think* it's a gas tank :-\
     
  6. -LT-

    -LT- New Member

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    Re: Ghost

    I hope they'll remove it because it looks stupid.
     
  7. Ghost

    Ghost New Member

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    Re: Ghost

    I dont look stupid, take that back!
     
  8. Eye_Carumba

    Eye_Carumba New Member

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    Re: Ghost

    Oh yeah, Marines have big armors, so their air doesn't need a tube: it's all over the inside of the armor. But since the Ghost has a slim outfit, if the air-supply were along with his body, he would choke with that mask. It's necessary to have a tube straight into his face.

    Removing that would be as ugly as giving an air-mechanical unit the power to repair without the expense of minerals/gas. Just like the Nomad does. And we don't want to compare the Ghost to the Nomad, do we?
     
  9. -LT-

    -LT- New Member

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    Re: Ghost

    ok ok it doesn't look stupid but they should remove that thing on the top of his ''backpack''.
     
  10. capthavic

    capthavic New Member

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    Re: Ghost

    I dunno, power cords from the generator?
     
  11. -LT-

    -LT- New Member

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    Re: Ghost

    [img width=329 height=641]http://img258.imageshack.us/img258/9599/ghost1td5.jpg[/img] :)
     
  12. Steve22x

    Steve22x New Member

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    Re: Ghost

    It looks like an antenna for his radio and I really don't care considering that thing with be practically a dot on the screen. The big white costume doesn't promote stealth so I wish he would be a tad darker. Here's an idea, If he green and standing still in a bushy environment it would be cool if his suit acted as camouflage. Sending a nuke from the comfort of a shady tree would be most leisurely.
     
  13. Eye_Carumba

    Eye_Carumba New Member

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    Re: Ghost

    That's a good idea Steve! I remember hiding Observers in Doodads, and other observers wouldn't find it even when they see it. It's amazing how many ppl don't check their radar when their units are detectors. lol
     
  14. BnechbReaker

    BnechbReaker New Member

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    Re: Ghost

    i hope zealot will have at least as many hp + shield as in sc1, so snipe won't take out a full health zealot
     
  15. hillzagold

    hillzagold New Member

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    Re: Ghost

    lawlz, metal gear solid 4, anyone?
     
  16. surr

    surr New Member

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    Re: Ghost

    hey a question guys. How exactly does snipe work?? Organic units only? but i dont see how that works because doesent almost any unit have a organic thing insdie of it?
     
  17. -LT-

    -LT- New Member

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    Re: Ghost

    Well you can't snipe into tank to kill the driver. Thats only for units like marine, zealot etc.
     
  18. burkid

    burkid New Member

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    Re: Ghost

    it biological units only.

    zealots have 60 shield and 100 hp as of Blizzcon.
     
  19. hillzagold

    hillzagold New Member

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    Re: Ghost

    snipe is button activated with a cool-down, right?
     
  20. BnechbReaker

    BnechbReaker New Member

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    Re: Ghost

    is it a cool-down or does it cost energy?